[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 109

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -147.3085
Objectives[0]positionY = -973.9713
Objectives[0]positionZ = 264.1339
Objectives[0]Heading = 151.6434
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 182
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 106
Objectives[0]COMPONENT_LEGS_TEXTURE = 14
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 201
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 24
Objectives[0]Weapon0 = Grenade
Objectives[0]Weapon1 = BZGas
Objectives[0]Weapon2 = GrenadeLauncher
Objectives[0]Weapon3 = PipeBomb
Objectives[0]Weapon4 = HazardousJerryCan
Objectives[0]Weapon5 = ServiceCarbine
Objectives[0]Weapon6 = CompactEMPLauncher
Objectives[0]Weapon7 = MetalDetector
Objectives[0]Weapon8 = AcidPackage
Objectives[0]Weapon9 = RailgunXmas3
Objectives[0]Weapon10 = FertilizerCan
Objectives[0]Weapon11 = WM29Pistol
Objectives[0]Weapon12 = CeramicPistol
Objectives[0]Weapon13 = StickyBomb
Objectives[0]Weapon14 = StoneHatchet
Objectives[0]Weapon15 = StunGunMultiplayer
Objectives[0]Weapon16 = FlareGun
Objectives[0]Weapon17 = GrenadeLauncherSmoke
Objectives[0]Weapon18 = CandyCane
Objectives[0]Weapon19 = PrecisionRifle
Objectives[0]Weapon20 = Knife
Objectives[0]Weapon21 = MilitaryRifle
Objectives[0]Weapon22 = NightVision
Objectives[0]Weapon23 = CompactGrenadeLauncher
Objectives[0]mission_ActorsCount = 13
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 9
Objectives[0]mission_Actors[0]positionX = -143.7119
Objectives[0]mission_Actors[0]positionY = -962.2111
Objectives[0]mission_Actors[0]positionZ = 264.1339
Objectives[0]mission_Actors[0]Heading = 36.76099
Objectives[0]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 17
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 15
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 8
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 20
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 3
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 9
Objectives[0]mission_Actors[1]positionX = -143.6667
Objectives[0]mission_Actors[1]positionY = -960.0881
Objectives[0]mission_Actors[1]positionZ = 264.1339
Objectives[0]mission_Actors[1]Heading = 161.894
Objectives[0]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 19
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 24
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 21
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 25
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 9
Objectives[0]mission_Actors[2]positionX = -145.4612
Objectives[0]mission_Actors[2]positionY = -961.5203
Objectives[0]mission_Actors[2]positionZ = 264.1339
Objectives[0]mission_Actors[2]Heading = 287.9374
Objectives[0]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 22
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 35
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 56
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 12
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 28
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 9
Objectives[0]mission_Actors[3]positionX = -143.2516
Objectives[0]mission_Actors[3]positionY = -961.0231
Objectives[0]mission_Actors[3]positionZ = 264.1339
Objectives[0]mission_Actors[3]Heading = 85.88169
Objectives[0]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 23
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 24
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 4
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 35
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 9
Objectives[0]mission_Actors[4]positionX = -144.6892
Objectives[0]mission_Actors[4]positionY = -960.2795
Objectives[0]mission_Actors[4]positionZ = 264.1339
Objectives[0]mission_Actors[4]Heading = 215.8862
Objectives[0]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 26
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 71
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 15
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 62
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 9
Objectives[0]mission_Actors[5]positionX = -145.7993
Objectives[0]mission_Actors[5]positionY = -962.2845
Objectives[0]mission_Actors[5]positionZ = 264.134
Objectives[0]mission_Actors[5]Heading = 320.8868
Objectives[0]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = MG
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 165
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 111
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 24
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 14
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 175
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -147.8925
Objectives[0]mission_Actors[6]positionY = -973.8316
Objectives[0]mission_Actors[6]positionZ = 264.1339
Objectives[0]mission_Actors[6]Heading = 172.8201
Objectives[0]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[6]Relationship_Group = Companion
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = CompactEMPLauncher
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 182
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 113
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 14
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 12
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 203
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]NeededForFollowActorCount = 1
Objectives[0]mission_Actors[6]NeddedForObjectiveFollowActor[0] = 61
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 5
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 41
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[2] = 48
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[3] = 57
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[4] = 60
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -144.7083
Objectives[0]mission_Actors[7]positionY = -962.1059
Objectives[0]mission_Actors[7]positionZ = 264.1339
Objectives[0]mission_Actors[7]Heading = 343.7523
Objectives[0]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = True
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 500
Objectives[0]mission_Actors[7]Hearing_Range = 500
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = MicroSMG
Objectives[0]mission_Actors[7]Variation = Custom
Objectives[0]mission_Actors[7]Task = 99
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Task_List_Count = 1
Objectives[0]mission_Actors[7]Task_Repeat = False
Objectives[0]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[7]Task_List[0]PositionX = -144.8202
Objectives[0]mission_Actors[7]Task_List[0]PositionY = -962.2183
Objectives[0]mission_Actors[7]Task_List[0]PositionZ = 263.6339
Objectives[0]mission_Actors[7]Task_List[0]Block = True
Objectives[0]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 17
Objectives[0]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 98
Objectives[0]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 8
Objectives[0]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 5
Objectives[0]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 90
Objectives[0]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 23
Objectives[0]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 77
Objectives[0]mission_Actors[7]COMPONENT_FEET_TEXTURE = 8
Objectives[0]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 23
Objectives[0]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[1] = 18
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 9
Objectives[0]mission_Actors[8]positionX = -144.2046
Objectives[0]mission_Actors[8]positionY = -960.1488
Objectives[0]mission_Actors[8]positionZ = 264.1339
Objectives[0]mission_Actors[8]Heading = 211.5215
Objectives[0]mission_Actors[8]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = MicroSMG
Objectives[0]mission_Actors[8]Variation = Custom
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 20
Objectives[0]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 26
Objectives[0]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 24
Objectives[0]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 26
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 9
Objectives[0]mission_Actors[9]positionX = -140.9433
Objectives[0]mission_Actors[9]positionY = -961.2287
Objectives[0]mission_Actors[9]positionZ = 264.1339
Objectives[0]mission_Actors[9]Heading = 76.54918
Objectives[0]mission_Actors[9]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = MicroSMG
Objectives[0]mission_Actors[9]Variation = Custom
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 97
Objectives[0]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 27
Objectives[0]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 73
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 9
Objectives[0]mission_Actors[10]positionX = -145.3397
Objectives[0]mission_Actors[10]positionY = -960.7748
Objectives[0]mission_Actors[10]positionZ = 264.1339
Objectives[0]mission_Actors[10]Heading = 225.4705
Objectives[0]mission_Actors[10]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = MicroSMG
Objectives[0]mission_Actors[10]Variation = Custom
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 96
Objectives[0]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 73
Objectives[0]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 25
Objectives[0]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 21
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = -145.2568
Objectives[0]mission_Actors[11]positionY = -962.1064
Objectives[0]mission_Actors[11]positionZ = 264.1339
Objectives[0]mission_Actors[11]Heading = 2.936007
Objectives[0]mission_Actors[11]String_Name = player_two
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = True
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = True
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 500
Objectives[0]mission_Actors[11]Hearing_Range = 500
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Grenade
Objectives[0]mission_Actors[11]Variation = Custom
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 5
Objectives[0]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 8
Objectives[0]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[11]PROP_HATS_INDEX = 15
Objectives[0]mission_Actors[11]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[11]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[11]NeededForObjectiveHint[0] = 45
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 15
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[1] = 10
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[2] = 21
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[3] = 39
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[4] = 42
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[5] = 46
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[6] = 49
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[7] = 52
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[8] = 56
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[9] = 60
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[10] = 75
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[11] = 77
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[12] = 83
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[13] = 87
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[14] = 95
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 9
Objectives[0]mission_Actors[12]positionX = -144.3882
Objectives[0]mission_Actors[12]positionY = -961.4823
Objectives[0]mission_Actors[12]positionZ = 264.1339
Objectives[0]mission_Actors[12]Heading = 195
Objectives[0]mission_Actors[12]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Grenade
Objectives[0]mission_Actors[12]Variation = Custom
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 159
Objectives[0]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 24
Objectives[0]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 18
Objectives[0]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 58
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -147.5626
Objectives[0]mission_Vehicles[0]positionY = -960.5878
Objectives[0]mission_Vehicles[0]positionZ = 269.0338
Objectives[0]mission_Vehicles[0]Heading = 227.9143
Objectives[0]mission_Vehicles[0]Name = Frogger
Objectives[0]mission_Vehicles[0]Model = buzzard2
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 40
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 47
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[3] = 76
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[3] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[4] = 86
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[4] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveHint[0] = 94
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 19
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 7
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 10
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 21
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[4] = 39
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[4] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[5] = 42
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[6] = 46
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[6] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[7] = 49
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[7] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[8] = 48
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[8] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[9] = 52
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[9] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[10] = 56
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[10] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[11] = 41
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[11] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[12] = 50
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[12] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[13] = 60
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[13] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[14] = 75
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[14] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[15] = 77
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[15] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[16] = 83
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[16] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[17] = 87
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[17] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[18] = 95
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[18] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 12
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 13
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = hei_prop_hei_keypad_01
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -1041.275
Objectives[0]mission_Props[0]positionY = -240.1427
Objectives[0]mission_Props[0]positionZ = 38.16506
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 27.5
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -139.7542
Objectives[1]positionY = -952.6984
Objectives[1]positionZ = 263.1339
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -144.0129
Objectives[2]positionY = -961.0848
Objectives[2]positionZ = 263.1339
Objectives[2]Cutscenes_Time = 6
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 5
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 180
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 2
Objectives[2]ObjectiveMessages[0]positionX = 2009.025
Objectives[2]ObjectiveMessages[0]positionY = -1620.797
Objectives[2]ObjectiveMessages[0]positionZ = 233.7125
Objectives[2]ObjectiveMessages[0]Message = Well, you all know what to do... let's do it!
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 2014.047
Objectives[2]ObjectiveMessages[1]positionY = -1624.564
Objectives[2]ObjectiveMessages[1]positionZ = 231.9138
Objectives[2]ObjectiveMessages[1]Message = Wait... where are the mice?
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 3
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -138.3394
Objectives[3]positionY = -963.9993
Objectives[3]positionZ = 263.1339
Objectives[3]Cutscenes_Time = 3
Objectives[3]Cutscenes_Trans_Time = 3
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = True
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 2
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 2
Objectives[3]ObjectiveMessages[0]positionX = 2011.643
Objectives[3]ObjectiveMessages[0]positionY = -1632.066
Objectives[3]ObjectiveMessages[0]positionZ = 227.6698
Objectives[3]ObjectiveMessages[0]Message = ~p~Hiding around here somewhere, they're scared of the cat.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 2012.43
Objectives[3]ObjectiveMessages[1]positionY = -1638.448
Objectives[3]ObjectiveMessages[1]positionZ = 224.0918
Objectives[3]ObjectiveMessages[1]Message = ~b~It's not my fault.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 5
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -144.7279
Objectives[4]positionY = -961.0069
Objectives[4]positionZ = 263.1339
Objectives[4]Cutscenes_Time = 3
Objectives[4]Cutscenes_Trans_Time = 3
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 16
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 185
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 2014.029
Objectives[4]ObjectiveMessages[0]positionY = -1653.048
Objectives[4]ObjectiveMessages[0]positionZ = 215.1675
Objectives[4]ObjectiveMessages[0]Message = Emh... okay... go!
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = -138.862
Objectives[5]positionY = -969.3638
Objectives[5]positionZ = 263.1339
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = True
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 10
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = -135.9807
Objectives[6]positionY = -968.2844
Objectives[6]positionZ = 263.1339
Objectives[6]SetPlayerActor_Use_Player = True
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = False
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 1
Objectives[6]Task_List[0]Type = Pause
Objectives[6]Task_List[0]positionX = -137.1081
Objectives[6]Task_List[0]positionY = -970.0764
Objectives[6]Task_List[0]positionZ = 263.6339
Objectives[6]Task_List[0]time = 1
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = -143.9795
Objectives[7]positionY = -967.3298
Objectives[7]positionZ = 263.1339
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = True
Objectives[7]SetPlayerActor_RelationshipGroup = Friend
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = EnterVehicle
Objectives[7]Task_List[0]PositionX = -146.3459
Objectives[7]Task_List[0]PositionY = -963.5815
Objectives[7]Task_List[0]PositionZ = 268.6352
Objectives[7]Task_List[0]Speed = 4
Objectives[7]Task_List[0]SeatIndex = -1
Objectives[7]Task_List[0]TaskIndex = 0
Objectives[7]Task_List[0]Warp = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -144.8691
Objectives[8]positionY = -974.1873
Objectives[8]positionZ = 263.1339
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = True
Objectives[8]SetPlayerActor_RelationshipGroup = Friend
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 1
Objectives[8]Task_List[0]Type = EnterVehicle
Objectives[8]Task_List[0]PositionX = -146.3459
Objectives[8]Task_List[0]PositionY = -963.5815
Objectives[8]Task_List[0]PositionZ = 268.6352
Objectives[8]Task_List[0]Speed = 4
Objectives[8]Task_List[0]SeatIndex = 0
Objectives[8]Task_List[0]TaskIndex = 0
Objectives[8]Task_List[0]Warp = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]FaildText = 
Objectives[9]Type = Enter_Vehicle
Objectives[9]positionX = -146.3459
Objectives[9]positionY = -963.5815
Objectives[9]positionZ = 268.1352
Objectives[9]EnterVehicle_AsPassenger = True
Objectives[9]EnterVehicle_CanExit = True
Objectives[9]EnterVehicle_SetIsWanted = False
Objectives[9]EnterVehicle_SeatIndex = 1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 2012.69
Objectives[9]ObjectiveMessages[0]positionY = -1665.345
Objectives[9]ObjectiveMessages[0]positionZ = 207.7277
Objectives[9]ObjectiveMessages[0]Message = ~p~Come on mice, come with us.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = -154.0203
Objectives[10]positionY = -977.3846
Objectives[10]positionZ = 263.2312
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 8
Objectives[10]Task_List[0]Type = EnterVehicle
Objectives[10]Task_List[0]PositionX = -148.9662
Objectives[10]Task_List[0]PositionY = -960.4503
Objectives[10]Task_List[0]PositionZ = 268.6352
Objectives[10]Task_List[0]Speed = 4
Objectives[10]Task_List[0]SeatIndex = -1
Objectives[10]Task_List[0]TaskIndex = 0
Objectives[10]Task_List[0]Warp = False
Objectives[10]Task_List[1]Type = Pause
Objectives[10]Task_List[1]positionX = -146.0378
Objectives[10]Task_List[1]positionY = -959.8099
Objectives[10]Task_List[1]positionZ = 268.6352
Objectives[10]Task_List[1]time = 6
Objectives[10]Task_List[2]Type = VehicleHeliTask
Objectives[10]Task_List[2]positionX = 134.2303
Objectives[10]Task_List[2]positionY = -2262.115
Objectives[10]Task_List[2]positionZ = 5.586557
Objectives[10]Task_List[2]speed = 100
Objectives[10]Task_List[2]Hight = 40
Objectives[10]Task_List[2]FollowPlayer = False
Objectives[10]Task_List[2]AttackPlayer = False
Objectives[10]Task_List[2]Land = False
Objectives[10]Task_List[3]Type = VehicleHeliTask
Objectives[10]Task_List[3]positionX = -88.17213
Objectives[10]Task_List[3]positionY = -2357.049
Objectives[10]Task_List[3]positionZ = 14.43587
Objectives[10]Task_List[3]speed = 40
Objectives[10]Task_List[3]Hight = 30
Objectives[10]Task_List[3]FollowPlayer = False
Objectives[10]Task_List[3]AttackPlayer = False
Objectives[10]Task_List[3]Land = False
Objectives[10]Task_List[4]Type = VehicleHeliTask
Objectives[10]Task_List[4]positionX = -348.8943
Objectives[10]Task_List[4]positionY = -2270.342
Objectives[10]Task_List[4]positionZ = 22.30596
Objectives[10]Task_List[4]speed = 40
Objectives[10]Task_List[4]Hight = 30
Objectives[10]Task_List[4]FollowPlayer = False
Objectives[10]Task_List[4]AttackPlayer = False
Objectives[10]Task_List[4]Land = False
Objectives[10]Task_List[5]Type = VehicleHeliTask
Objectives[10]Task_List[5]positionX = -460.9803
Objectives[10]Task_List[5]positionY = -2435.021
Objectives[10]Task_List[5]positionZ = 5.500786
Objectives[10]Task_List[5]speed = 40
Objectives[10]Task_List[5]Hight = 30
Objectives[10]Task_List[5]FollowPlayer = False
Objectives[10]Task_List[5]AttackPlayer = False
Objectives[10]Task_List[5]Land = False
Objectives[10]Task_List[6]Type = VehicleHeliTask
Objectives[10]Task_List[6]positionX = -565.5272
Objectives[10]Task_List[6]positionY = -2817.527
Objectives[10]Task_List[6]positionZ = 5.500389
Objectives[10]Task_List[6]speed = 40
Objectives[10]Task_List[6]Hight = 30
Objectives[10]Task_List[6]FollowPlayer = False
Objectives[10]Task_List[6]AttackPlayer = False
Objectives[10]Task_List[6]Land = False
Objectives[10]Task_List[7]Type = VehicleHeliTask
Objectives[10]Task_List[7]positionX = -680.9949
Objectives[10]Task_List[7]positionY = -3401.45
Objectives[10]Task_List[7]positionZ = 1.872684
Objectives[10]Task_List[7]speed = 40
Objectives[10]Task_List[7]Hight = 30
Objectives[10]Task_List[7]FollowPlayer = False
Objectives[10]Task_List[7]AttackPlayer = False
Objectives[10]Task_List[7]Land = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Type = Leave_Area
Objectives[11]positionX = -149.06
Objectives[11]positionY = -964.3226
Objectives[11]positionZ = 268.1352
Objectives[11]Leave_Area_Distance = 150
Objectives[11]Leave_Area_Use_Objective_Position = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -141.4319
Objectives[12]positionY = -961.7109
Objectives[12]positionZ = 268.1352
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 6
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = True
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 130
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = -153.9859
Objectives[13]positionY = -975.9725
Objectives[13]positionZ = 268.1352
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 16
Objectives[13]Cutscenes_FOV = 60
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = True
Objectives[13]Cutscenes_Follow_Distancee = 5
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 345
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 4
Objectives[13]ObjectiveMessages[0]positionX = 2011.771
Objectives[13]ObjectiveMessages[0]positionY = -1671.237
Objectives[13]ObjectiveMessages[0]positionZ = 198.3204
Objectives[13]ObjectiveMessages[0]Message = ~p~so... first poin on the list...
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 2009.539
Objectives[13]ObjectiveMessages[1]positionY = -1674.671
Objectives[13]ObjectiveMessages[1]positionZ = 193.5716
Objectives[13]ObjectiveMessages[1]Message = ~p~We have to sink a boat and recover a bag, if we leave no survivors, better.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 2
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = 2008.285
Objectives[13]ObjectiveMessages[2]positionY = -1679.246
Objectives[13]ObjectiveMessages[2]positionZ = 187.4785
Objectives[13]ObjectiveMessages[2]Message = ~p~Informants say the boat is leaving now, we must hurry.
Objectives[13]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[2]Sender = 
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = White
Objectives[13]ObjectiveMessages[2]PlayFromStart = False
Objectives[13]ObjectiveMessages[2]Delay = True
Objectives[13]ObjectiveMessages[2]DelayTime = 9
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = True
Objectives[13]ObjectiveMessages[2]TypeTextMesage = False
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[3]positionX = 2007.623
Objectives[13]ObjectiveMessages[3]positionY = -1684.877
Objectives[13]ObjectiveMessages[3]positionZ = 184.4971
Objectives[13]ObjectiveMessages[3]Message = ~o~Okay, let's do it!
Objectives[13]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[3]Sender = 
Objectives[13]ObjectiveMessages[3]Subject = 
Objectives[13]ObjectiveMessages[3]MessageColor = White
Objectives[13]ObjectiveMessages[3]PlayFromStart = False
Objectives[13]ObjectiveMessages[3]Delay = True
Objectives[13]ObjectiveMessages[3]DelayTime = 14
Objectives[13]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[3]TypeSubtitle = True
Objectives[13]ObjectiveMessages[3]TypeTextMesage = False
Objectives[13]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = -166.2977
Objectives[14]positionY = -971.7974
Objectives[14]positionZ = 274.222
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 30
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = True
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 10
Objectives[14]Cutscenes_Follow_Hieght = 1
Objectives[14]Cutscenes_Follow_Angle = 0
Objectives[14]mission_ActorsCount = 4
Objectives[14]mission_Actors[0]SpawnInVehicle = True
Objectives[14]mission_Actors[0]SeatIndex = 2
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 130.9059
Objectives[14]mission_Actors[0]positionY = -2271.176
Objectives[14]mission_Actors[0]positionZ = 0.2402172
Objectives[14]mission_Actors[0]Heading = 89.65626
Objectives[14]mission_Actors[0]String_Name = s_m_m_gardener_01
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = False
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 500
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 500
Objectives[14]mission_Actors[0]Hearing_Range = 500
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = Pistol
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 0
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]SpawnInVehicle = True
Objectives[14]mission_Actors[1]SeatIndex = 0
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 130.9059
Objectives[14]mission_Actors[1]positionY = -2271.176
Objectives[14]mission_Actors[1]positionZ = 0.2402172
Objectives[14]mission_Actors[1]Heading = 89.65626
Objectives[14]mission_Actors[1]String_Name = s_m_m_gardener_01
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = False
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 500
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 500
Objectives[14]mission_Actors[1]Hearing_Range = 500
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = Pistol
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]SpawnInVehicle = True
Objectives[14]mission_Actors[2]SeatIndex = 1
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 130.9059
Objectives[14]mission_Actors[2]positionY = -2271.176
Objectives[14]mission_Actors[2]positionZ = 0.2402172
Objectives[14]mission_Actors[2]Heading = 89.65626
Objectives[14]mission_Actors[2]String_Name = s_m_m_gardener_01
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = False
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 500
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 500
Objectives[14]mission_Actors[2]Hearing_Range = 500
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = Pistol
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]SpawnInVehicle = True
Objectives[14]mission_Actors[3]SeatIndex = -1
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 130.9059
Objectives[14]mission_Actors[3]positionY = -2271.176
Objectives[14]mission_Actors[3]positionZ = 0.2402172
Objectives[14]mission_Actors[3]Heading = 89.65626
Objectives[14]mission_Actors[3]String_Name = s_m_m_gardener_01
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1/Pickup
Objectives[14]mission_Actors[3]AddBlip = False
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 500
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 500
Objectives[14]mission_Actors[3]Hearing_Range = 500
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = Pistol
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 99
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Task_List_Count = 12
Objectives[14]mission_Actors[3]Task_Repeat = False
Objectives[14]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[14]mission_Actors[3]Task_List[0]PositionX = 125.5444
Objectives[14]mission_Actors[3]Task_List[0]PositionY = -2272.116
Objectives[14]mission_Actors[3]Task_List[0]PositionZ = 0.4982309
Objectives[14]mission_Actors[3]Task_List[0]Block = True
Objectives[14]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[14]mission_Actors[3]Task_List[1]PositionX = 129.507
Objectives[14]mission_Actors[3]Task_List[1]PositionY = -2283.863
Objectives[14]mission_Actors[3]Task_List[1]PositionZ = 0.9768834
Objectives[14]mission_Actors[3]Task_List[1]Speed = 1
Objectives[14]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[14]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[14]mission_Actors[3]Task_List[2]Type = Drive
Objectives[14]mission_Actors[3]Task_List[2]PositionX = -62.7685
Objectives[14]mission_Actors[3]Task_List[2]PositionY = -2350.356
Objectives[14]mission_Actors[3]Task_List[2]PositionZ = 0.9198892
Objectives[14]mission_Actors[3]Task_List[2]Speed = 5
Objectives[14]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[14]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[14]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[14]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[14]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[14]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[14]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[14]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[14]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[14]mission_Actors[3]Task_List[2]Reverse = False
Objectives[14]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[14]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[14]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[14]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[14]mission_Actors[3]Task_List[3]Type = Drive
Objectives[14]mission_Actors[3]Task_List[3]PositionX = -228.3769
Objectives[14]mission_Actors[3]Task_List[3]PositionY = -2282.562
Objectives[14]mission_Actors[3]Task_List[3]PositionZ = -0.03373647
Objectives[14]mission_Actors[3]Task_List[3]Speed = 30
Objectives[14]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[14]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[14]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[14]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[14]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[14]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[14]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[14]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[14]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[14]mission_Actors[3]Task_List[3]Reverse = False
Objectives[14]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[14]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[14]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[14]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[14]mission_Actors[3]Task_List[4]Type = Drive
Objectives[14]mission_Actors[3]Task_List[4]PositionX = -345.6251
Objectives[14]mission_Actors[3]Task_List[4]PositionY = -2378.216
Objectives[14]mission_Actors[3]Task_List[4]PositionZ = 1.616204
Objectives[14]mission_Actors[3]Task_List[4]Speed = 100
Objectives[14]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[14]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[14]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[14]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[14]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[14]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[14]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[14]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[14]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[14]mission_Actors[3]Task_List[4]Reverse = False
Objectives[14]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[14]mission_Actors[3]Task_List[4]IgnoreRoads = True
Objectives[14]mission_Actors[3]Task_List[4]IgnoreAllPathing = True
Objectives[14]mission_Actors[3]Task_List[4]AvoidHighWays = True
Objectives[14]mission_Actors[3]Task_List[5]Type = Drive
Objectives[14]mission_Actors[3]Task_List[5]PositionX = -461.9376
Objectives[14]mission_Actors[3]Task_List[5]PositionY = -2366.308
Objectives[14]mission_Actors[3]Task_List[5]PositionZ = 0.6596524
Objectives[14]mission_Actors[3]Task_List[5]Speed = 100
Objectives[14]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[14]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[14]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[14]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[14]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[14]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[14]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[14]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[14]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[14]mission_Actors[3]Task_List[5]Reverse = False
Objectives[14]mission_Actors[3]Task_List[5]TakeShortestPath = True
Objectives[14]mission_Actors[3]Task_List[5]IgnoreRoads = True
Objectives[14]mission_Actors[3]Task_List[5]IgnoreAllPathing = True
Objectives[14]mission_Actors[3]Task_List[5]AvoidHighWays = True
Objectives[14]mission_Actors[3]Task_List[6]Type = Drive
Objectives[14]mission_Actors[3]Task_List[6]PositionX = -501.1692
Objectives[14]mission_Actors[3]Task_List[6]PositionY = -2460.927
Objectives[14]mission_Actors[3]Task_List[6]PositionZ = 0.7274429
Objectives[14]mission_Actors[3]Task_List[6]Speed = 100
Objectives[14]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[14]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[14]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[14]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[14]mission_Actors[3]Task_List[6]AvoidActors = True
Objectives[14]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[14]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[14]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[14]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[14]mission_Actors[3]Task_List[6]Reverse = False
Objectives[14]mission_Actors[3]Task_List[6]TakeShortestPath = True
Objectives[14]mission_Actors[3]Task_List[6]IgnoreRoads = True
Objectives[14]mission_Actors[3]Task_List[6]IgnoreAllPathing = True
Objectives[14]mission_Actors[3]Task_List[6]AvoidHighWays = True
Objectives[14]mission_Actors[3]Task_List[7]Type = Drive
Objectives[14]mission_Actors[3]Task_List[7]PositionX = -579.0723
Objectives[14]mission_Actors[3]Task_List[7]PositionY = -2653.073
Objectives[14]mission_Actors[3]Task_List[7]PositionZ = 0.22515
Objectives[14]mission_Actors[3]Task_List[7]Speed = 100
Objectives[14]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[14]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[14]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[14]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[14]mission_Actors[3]Task_List[7]AvoidActors = True
Objectives[14]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[14]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[14]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[14]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[14]mission_Actors[3]Task_List[7]Reverse = False
Objectives[14]mission_Actors[3]Task_List[7]TakeShortestPath = True
Objectives[14]mission_Actors[3]Task_List[7]IgnoreRoads = True
Objectives[14]mission_Actors[3]Task_List[7]IgnoreAllPathing = True
Objectives[14]mission_Actors[3]Task_List[7]AvoidHighWays = True
Objectives[14]mission_Actors[3]Task_List[8]Type = Drive
Objectives[14]mission_Actors[3]Task_List[8]PositionX = -612.384
Objectives[14]mission_Actors[3]Task_List[8]PositionY = -2843.313
Objectives[14]mission_Actors[3]Task_List[8]PositionZ = 1.645659
Objectives[14]mission_Actors[3]Task_List[8]Speed = 100
Objectives[14]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[14]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[14]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[14]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[14]mission_Actors[3]Task_List[8]AvoidActors = True
Objectives[14]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[14]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[14]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[14]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[14]mission_Actors[3]Task_List[8]Reverse = False
Objectives[14]mission_Actors[3]Task_List[8]TakeShortestPath = True
Objectives[14]mission_Actors[3]Task_List[8]IgnoreRoads = True
Objectives[14]mission_Actors[3]Task_List[8]IgnoreAllPathing = True
Objectives[14]mission_Actors[3]Task_List[8]AvoidHighWays = True
Objectives[14]mission_Actors[3]Task_List[9]Type = Drive
Objectives[14]mission_Actors[3]Task_List[9]PositionX = -523.7702
Objectives[14]mission_Actors[3]Task_List[9]PositionY = -2972.152
Objectives[14]mission_Actors[3]Task_List[9]PositionZ = 2.218127
Objectives[14]mission_Actors[3]Task_List[9]Speed = 100
Objectives[14]mission_Actors[3]Task_List[9]StopBeforeVehicles = False
Objectives[14]mission_Actors[3]Task_List[9]StopBeforeActors = False
Objectives[14]mission_Actors[3]Task_List[9]AvoidVehicles = True
Objectives[14]mission_Actors[3]Task_List[9]AvoidEmptyVehicles = True
Objectives[14]mission_Actors[3]Task_List[9]AvoidActors = True
Objectives[14]mission_Actors[3]Task_List[9]AvoidObjects = True
Objectives[14]mission_Actors[3]Task_List[9]StopAtLights = False
Objectives[14]mission_Actors[3]Task_List[9]UseBlinkers = True
Objectives[14]mission_Actors[3]Task_List[9]AllowGoingWrongWay = True
Objectives[14]mission_Actors[3]Task_List[9]Reverse = False
Objectives[14]mission_Actors[3]Task_List[9]TakeShortestPath = True
Objectives[14]mission_Actors[3]Task_List[9]IgnoreRoads = True
Objectives[14]mission_Actors[3]Task_List[9]IgnoreAllPathing = True
Objectives[14]mission_Actors[3]Task_List[9]AvoidHighWays = True
Objectives[14]mission_Actors[3]Task_List[10]Type = Drive
Objectives[14]mission_Actors[3]Task_List[10]PositionX = -469.98
Objectives[14]mission_Actors[3]Task_List[10]PositionY = -3211.785
Objectives[14]mission_Actors[3]Task_List[10]PositionZ = 1.619002
Objectives[14]mission_Actors[3]Task_List[10]Speed = 100
Objectives[14]mission_Actors[3]Task_List[10]StopBeforeVehicles = False
Objectives[14]mission_Actors[3]Task_List[10]StopBeforeActors = False
Objectives[14]mission_Actors[3]Task_List[10]AvoidVehicles = True
Objectives[14]mission_Actors[3]Task_List[10]AvoidEmptyVehicles = True
Objectives[14]mission_Actors[3]Task_List[10]AvoidActors = True
Objectives[14]mission_Actors[3]Task_List[10]AvoidObjects = True
Objectives[14]mission_Actors[3]Task_List[10]StopAtLights = False
Objectives[14]mission_Actors[3]Task_List[10]UseBlinkers = True
Objectives[14]mission_Actors[3]Task_List[10]AllowGoingWrongWay = True
Objectives[14]mission_Actors[3]Task_List[10]Reverse = False
Objectives[14]mission_Actors[3]Task_List[10]TakeShortestPath = True
Objectives[14]mission_Actors[3]Task_List[10]IgnoreRoads = True
Objectives[14]mission_Actors[3]Task_List[10]IgnoreAllPathing = True
Objectives[14]mission_Actors[3]Task_List[10]AvoidHighWays = True
Objectives[14]mission_Actors[3]Task_List[11]Type = Drive
Objectives[14]mission_Actors[3]Task_List[11]PositionX = -213.449
Objectives[14]mission_Actors[3]Task_List[11]PositionY = -3368.181
Objectives[14]mission_Actors[3]Task_List[11]PositionZ = 0.3365748
Objectives[14]mission_Actors[3]Task_List[11]Speed = 100
Objectives[14]mission_Actors[3]Task_List[11]StopBeforeVehicles = False
Objectives[14]mission_Actors[3]Task_List[11]StopBeforeActors = False
Objectives[14]mission_Actors[3]Task_List[11]AvoidVehicles = True
Objectives[14]mission_Actors[3]Task_List[11]AvoidEmptyVehicles = True
Objectives[14]mission_Actors[3]Task_List[11]AvoidActors = True
Objectives[14]mission_Actors[3]Task_List[11]AvoidObjects = True
Objectives[14]mission_Actors[3]Task_List[11]StopAtLights = False
Objectives[14]mission_Actors[3]Task_List[11]UseBlinkers = True
Objectives[14]mission_Actors[3]Task_List[11]AllowGoingWrongWay = True
Objectives[14]mission_Actors[3]Task_List[11]Reverse = False
Objectives[14]mission_Actors[3]Task_List[11]TakeShortestPath = True
Objectives[14]mission_Actors[3]Task_List[11]IgnoreRoads = True
Objectives[14]mission_Actors[3]Task_List[11]IgnoreAllPathing = True
Objectives[14]mission_Actors[3]Task_List[11]AvoidHighWays = True
Objectives[14]mission_Vehicles = 1
Objectives[14]mission_Vehicles[0]positionX = 130.9059
Objectives[14]mission_Vehicles[0]positionY = -2271.176
Objectives[14]mission_Vehicles[0]positionZ = 0.2402172
Objectives[14]mission_Vehicles[0]Heading = 89.65626
Objectives[14]mission_Vehicles[0]Name = Toro
Objectives[14]mission_Vehicles[0]Model = toro
Objectives[14]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[14]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[14]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[0]HasPearlescent = False
Objectives[14]mission_Vehicles[0]Livery = 0
Objectives[14]mission_Vehicles[0]DirtLevel = 0
Objectives[14]mission_Vehicles[0]LockedForPlayer = False
Objectives[14]mission_Vehicles[0]Locked = False
Objectives[14]mission_Vehicles[0]Alarm = False
Objectives[14]mission_Vehicles[0]HotWired = False
Objectives[14]mission_Vehicles[0]Invincible = False
Objectives[14]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[0]Remove_After = 0
Objectives[14]mission_Vehicles[0]Survive_Number = 0
Objectives[14]mission_Vehicles[0]Failed_Text = 
Objectives[14]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[14]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 14
Objectives[14]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[14]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[14]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[14]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 16
Objectives[14]mission_Vehicles[0]NeededForVehicleIndex[0] = 1
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 134.404
Objectives[15]positionY = -2272.82
Objectives[15]positionZ = 0.04198495
Objectives[15]SetPlayerActor_Use_Player = True
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[15]SetPlayerActor_Use_Actor = False
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 1
Objectives[15]Task_List[0]Type = Pause
Objectives[15]Task_List[0]positionX = 134.404
Objectives[15]Task_List[0]positionY = -2272.82
Objectives[15]Task_List[0]positionZ = 0.5833692
Objectives[15]Task_List[0]time = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Destroy_Vehicle
Objectives[16]positionX = 138.9642
Objectives[16]positionY = -2264.562
Objectives[16]positionZ = 5.086557
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = 
Objectives[17]Text2 = 
Objectives[17]Type = Kill_Actors
Objectives[17]positionX = -181.3146
Objectives[17]positionY = -3414.156
Objectives[17]positionZ = 1.829476
Objectives[17]KillAll1 = True
Objectives[17]KillAll2 = False
Objectives[17]Kill_Actors_Add_Blips = True
Objectives[17]Kill_Actors_Add_Markers = False
Objectives[17]DropPickups = True
Objectives[17]Droped_Pickup_Model = p_ld_heist_bag_s_1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = 2011.431
Objectives[17]ObjectiveMessages[0]positionY = -1696.222
Objectives[17]ObjectiveMessages[0]positionZ = 176.8222
Objectives[17]ObjectiveMessages[0]Message = ~p~Great job mice, now retrieve the bag, then reach the bull who will take care of your extraction, go!
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -140.0267
Objectives[18]positionY = -967.368
Objectives[18]positionZ = 263.1339
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 349.1812
Objectives[19]positionY = -2313.559
Objectives[19]positionZ = 9.199909
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 1
Objectives[19]mission_ActorsCount = 1
Objectives[19]mission_Actors[0]SpawnInVehicle = True
Objectives[19]mission_Actors[0]SeatIndex = -1
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = 344.8303
Objectives[19]mission_Actors[0]positionY = -2315.502
Objectives[19]mission_Actors[0]positionZ = 9.728413
Objectives[19]mission_Actors[0]Heading = 185.0367
Objectives[19]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[19]mission_Actors[0]Relationship_Group = Neutral
Objectives[19]mission_Actors[0]AddBlip = False
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = True
Objectives[19]mission_Actors[0]SetHealth = 100
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = False
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = Pistol50
Objectives[19]mission_Actors[0]Variation = Custom
Objectives[19]mission_Actors[0]Task = 99
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[0]Task_List_Count = 3
Objectives[19]mission_Actors[0]Task_Repeat = False
Objectives[19]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[19]mission_Actors[0]Task_List[0]PositionX = 346.0188
Objectives[19]mission_Actors[0]Task_List[0]PositionY = -2315.561
Objectives[19]mission_Actors[0]Task_List[0]PositionZ = 9.646403
Objectives[19]mission_Actors[0]Task_List[0]Block = True
Objectives[19]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[19]mission_Actors[0]Task_List[1]PositionX = 346.0192
Objectives[19]mission_Actors[0]Task_List[1]PositionY = -2315.562
Objectives[19]mission_Actors[0]Task_List[1]PositionZ = 9.646414
Objectives[19]mission_Actors[0]Task_List[1]Speed = 1
Objectives[19]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[19]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[19]mission_Actors[0]Task_List[2]Type = VehicleFollow(Player)
Objectives[19]mission_Actors[0]Task_List[2]PositionX = 346.0193
Objectives[19]mission_Actors[0]Task_List[2]PositionY = -2315.562
Objectives[19]mission_Actors[0]Task_List[2]PositionZ = 9.646415
Objectives[19]mission_Actors[0]Task_List[2]speed = 50
Objectives[19]mission_Actors[0]Task_List[2]minDistance = 5
Objectives[19]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 23
Objectives[19]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[19]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[19]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[19]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[19]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[19]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 35
Objectives[19]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 26
Objectives[19]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[19]mission_Actors[0]NeededForObjectiveGoToActor[0] = 22
Objectives[19]mission_Vehicles = 1
Objectives[19]mission_Vehicles[0]positionX = 344.8303
Objectives[19]mission_Vehicles[0]positionY = -2315.502
Objectives[19]mission_Vehicles[0]positionZ = 9.728413
Objectives[19]mission_Vehicles[0]Heading = 185.0367
Objectives[19]mission_Vehicles[0]Name = Cognoscenti
Objectives[19]mission_Vehicles[0]Model = cognoscenti
Objectives[19]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[19]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[19]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[0]HasPearlescent = False
Objectives[19]mission_Vehicles[0]Livery = 0
Objectives[19]mission_Vehicles[0]DirtLevel = 0
Objectives[19]mission_Vehicles[0]LockedForPlayer = False
Objectives[19]mission_Vehicles[0]Locked = False
Objectives[19]mission_Vehicles[0]Alarm = False
Objectives[19]mission_Vehicles[0]HotWired = False
Objectives[19]mission_Vehicles[0]Invincible = True
Objectives[19]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[0]Remove_After = 0
Objectives[19]mission_Vehicles[0]Survive_Number = 0
Objectives[19]mission_Vehicles[0]Failed_Text = 
Objectives[19]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[19]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 19
Objectives[19]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[19]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[19]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[19]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 23
Objectives[19]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[19]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[19]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 26
Objectives[19]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[19]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 25
Objectives[19]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = 463.2563
Objectives[20]positionY = -1314.115
Objectives[20]positionZ = 28.26163
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = 3
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = False
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = -152.9503
Objectives[21]positionY = -962.8316
Objectives[21]positionZ = 263.1339
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 2
Objectives[21]Task_List[0]Type = EnterVehicle
Objectives[21]Task_List[0]PositionX = -146.3052
Objectives[21]Task_List[0]PositionY = -955.601
Objectives[21]Task_List[0]PositionZ = 268.6352
Objectives[21]Task_List[0]Speed = 1
Objectives[21]Task_List[0]SeatIndex = -1
Objectives[21]Task_List[0]TaskIndex = 0
Objectives[21]Task_List[0]Warp = False
Objectives[21]Task_List[1]Type = VehicleHeliTask
Objectives[21]Task_List[1]positionX = -146.3052
Objectives[21]Task_List[1]positionY = -955.601
Objectives[21]Task_List[1]positionZ = 268.6352
Objectives[21]Task_List[1]speed = 40
Objectives[21]Task_List[1]Hight = 30
Objectives[21]Task_List[1]FollowPlayer = True
Objectives[21]Task_List[1]AttackPlayer = False
Objectives[21]Task_List[1]Land = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = GoTo_Actor
Objectives[22]Text = 
Objectives[22]positionX = 348.185
Objectives[22]positionY = -2313.471
Objectives[22]positionZ = 9.197693
Objectives[22]GoTo_Actor_ChangToCompanion = True
Objectives[22]GoTo_Actor_Distance = 10
Objectives[22]GoTo_Actor_Remove_Blip = True
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 1
Objectives[22]ObjectiveMessages[0]positionX = 2012.052
Objectives[22]ObjectiveMessages[0]positionY = -1706.085
Objectives[22]ObjectiveMessages[0]positionZ = 171.8131
Objectives[22]ObjectiveMessages[0]Message = ~p~Okay, Bull is coming, hold on a few minutes, we'll cover you.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = True
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[23]Text = 
Objectives[23]FaildText = 
Objectives[23]Type = Enter_Vehicle
Objectives[23]positionX = 351.1337
Objectives[23]positionY = -2315.949
Objectives[23]positionZ = 9.201747
Objectives[23]EnterVehicle_AsPassenger = True
Objectives[23]EnterVehicle_CanExit = True
Objectives[23]EnterVehicle_SetIsWanted = False
Objectives[23]EnterVehicle_SeatIndex = 2
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = 2012.225
Objectives[23]ObjectiveMessages[0]positionY = -1715.003
Objectives[23]ObjectiveMessages[0]positionZ = 166.9517
Objectives[23]ObjectiveMessages[0]Message = ~g~I'm here mice, let's get the car and get out of here.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Type = Door_Control
Objectives[24]positionX = 14.82718
Objectives[24]positionY = -2541.104
Objectives[24]positionZ = 5.050047
Objectives[24]DoorCount = 4
Objectives[24]DoorModel[0] = prop_gate_docks_ld
Objectives[24]DoorLocked[0] = False
Objectives[24]DoorHeading[0] = 0
Objectives[24]DoorpositionX[0] = 10.644
Objectives[24]DoorpositionY[0] = -2542.213
Objectives[24]DoorpositionZ[0] = 5.047
Objectives[24]DoorModel[1] = prop_gate_docks_ld
Objectives[24]DoorLocked[1] = False
Objectives[24]DoorHeading[1] = 0
Objectives[24]DoorpositionX[1] = 19.405
Objectives[24]DoorpositionY[1] = -2529.702
Objectives[24]DoorpositionZ[1] = 5.047
Objectives[24]DoorModel[2] = prop_gate_docks_ld
Objectives[24]DoorLocked[2] = False
Objectives[24]DoorHeading[2] = 0
Objectives[24]DoorpositionX[2] = -202.615
Objectives[24]DoorpositionY[2] = -2515.309
Objectives[24]DoorpositionZ[2] = 5.047
Objectives[24]DoorModel[3] = prop_gate_docks_ld
Objectives[24]DoorLocked[3] = False
Objectives[24]DoorHeading[3] = 0
Objectives[24]DoorpositionX[3] = -187.341
Objectives[24]DoorpositionY[3] = -2515.309
Objectives[24]DoorpositionZ[3] = 5.047
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 346.2581
Objectives[25]positionY = -2317.33
Objectives[25]positionZ = 9.152227
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 1
Objectives[25]Task_List[0]Type = EnterVehicle
Objectives[25]Task_List[0]PositionX = 347.7177
Objectives[25]Task_List[0]PositionY = -2315.375
Objectives[25]Task_List[0]PositionZ = 9.68988
Objectives[25]Task_List[0]Speed = 1
Objectives[25]Task_List[0]SeatIndex = 0
Objectives[25]Task_List[0]TaskIndex = 0
Objectives[25]Task_List[0]Warp = True
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = 348.959
Objectives[26]positionY = -2317.64
Objectives[26]positionZ = 9.19873
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = True
Objectives[26]SetPlayerActor_RelationshipGroup = Friend
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = True
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 4
Objectives[26]Task_List[0]Type = EnterVehicle
Objectives[26]Task_List[0]PositionX = 348.2148
Objectives[26]Task_List[0]PositionY = -2317.634
Objectives[26]Task_List[0]PositionZ = 9.697065
Objectives[26]Task_List[0]Speed = 4
Objectives[26]Task_List[0]SeatIndex = -1
Objectives[26]Task_List[0]TaskIndex = 0
Objectives[26]Task_List[0]Warp = False
Objectives[26]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[26]Task_List[1]positionX = 348.1694
Objectives[26]Task_List[1]positionY = -2315.543
Objectives[26]Task_List[1]positionZ = 9.697313
Objectives[26]Task_List[1]Block = True
Objectives[26]Task_List[2]Type = Drive
Objectives[26]Task_List[2]PositionX = 290.3881
Objectives[26]Task_List[2]PositionY = -999.58
Objectives[26]Task_List[2]PositionZ = 28.74776
Objectives[26]Task_List[2]Speed = 100
Objectives[26]Task_List[2]StopBeforeVehicles = False
Objectives[26]Task_List[2]StopBeforeActors = False
Objectives[26]Task_List[2]AvoidVehicles = True
Objectives[26]Task_List[2]AvoidEmptyVehicles = True
Objectives[26]Task_List[2]AvoidActors = True
Objectives[26]Task_List[2]AvoidObjects = True
Objectives[26]Task_List[2]StopAtLights = False
Objectives[26]Task_List[2]UseBlinkers = True
Objectives[26]Task_List[2]AllowGoingWrongWay = True
Objectives[26]Task_List[2]Reverse = False
Objectives[26]Task_List[2]TakeShortestPath = False
Objectives[26]Task_List[2]IgnoreRoads = False
Objectives[26]Task_List[2]IgnoreAllPathing = False
Objectives[26]Task_List[2]AvoidHighWays = False
Objectives[26]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[26]Task_List[3]positionX = 348.1694
Objectives[26]Task_List[3]positionY = -2315.543
Objectives[26]Task_List[3]positionZ = 9.697313
Objectives[26]Task_List[3]Block = False
Objectives[26]mission_ActorsCount = 4
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 29
Objectives[26]mission_Actors[0]positionX = 293.2736
Objectives[26]mission_Actors[0]positionY = -992.9659
Objectives[26]mission_Actors[0]positionZ = 36.60196
Objectives[26]mission_Actors[0]Heading = 225
Objectives[26]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[26]mission_Actors[0]Relationship_Group = Friend
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = True
Objectives[26]mission_Actors[0]SetHealth = 100
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = AdvancedRifle
Objectives[26]mission_Actors[0]Variation = Custom
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 17
Objectives[26]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[26]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[26]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 15
Objectives[26]mission_Actors[0]COMPONENT_FEET_TEXTURE = 8
Objectives[26]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 20
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 29
Objectives[26]mission_Actors[1]positionX = 281.4417
Objectives[26]mission_Actors[1]positionY = -997.8317
Objectives[26]mission_Actors[1]positionZ = 29.24171
Objectives[26]mission_Actors[1]Heading = 265.0056
Objectives[26]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[26]mission_Actors[1]Relationship_Group = Friend
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = True
Objectives[26]mission_Actors[1]SetHealth = 100
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = True
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = AdvancedRifle
Objectives[26]mission_Actors[1]Variation = Custom
Objectives[26]mission_Actors[1]Task = 0
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 19
Objectives[26]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 24
Objectives[26]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 21
Objectives[26]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[26]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 25
Objectives[26]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Actors[2]Survive_Number = 0
Objectives[26]mission_Actors[2]Failed_Text = 
Objectives[26]mission_Actors[2]Remove_After = 29
Objectives[26]mission_Actors[2]positionX = 338.5388
Objectives[26]mission_Actors[2]positionY = -996.1016
Objectives[26]mission_Actors[2]positionZ = 29.28351
Objectives[26]mission_Actors[2]Heading = 79.99997
Objectives[26]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[26]mission_Actors[2]Relationship_Group = Friend
Objectives[26]mission_Actors[2]AddBlip = False
Objectives[26]mission_Actors[2]ShowCone = False
Objectives[26]mission_Actors[2]Invincible = True
Objectives[26]mission_Actors[2]SetHealth = 100
Objectives[26]mission_Actors[2]DieFromHeadShot = True
Objectives[26]mission_Actors[2]CanExitVehicle = True
Objectives[26]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[2]AlwaysFight = True
Objectives[26]mission_Actors[2]Seeing_Range = 30
Objectives[26]mission_Actors[2]Hearing_Range = 30
Objectives[26]mission_Actors[2]CombatMovement = Offensive
Objectives[26]mission_Actors[2]weapon = AdvancedRifle
Objectives[26]mission_Actors[2]Variation = Custom
Objectives[26]mission_Actors[2]Task = 0
Objectives[26]mission_Actors[2]Task_Guard_Range = 5
Objectives[26]mission_Actors[2]Task_Stay_In_Range = True
Objectives[26]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[2]Task_Scenario = NONE
Objectives[26]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 22
Objectives[26]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 35
Objectives[26]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 56
Objectives[26]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 12
Objectives[26]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 28
Objectives[26]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Actors[3]Survive_Number = 0
Objectives[26]mission_Actors[3]Failed_Text = 
Objectives[26]mission_Actors[3]Remove_After = 29
Objectives[26]mission_Actors[3]positionX = 285.043
Objectives[26]mission_Actors[3]positionY = -1004.822
Objectives[26]mission_Actors[3]positionZ = 30.29068
Objectives[26]mission_Actors[3]Heading = 295
Objectives[26]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[26]mission_Actors[3]Relationship_Group = Friend
Objectives[26]mission_Actors[3]AddBlip = False
Objectives[26]mission_Actors[3]ShowCone = False
Objectives[26]mission_Actors[3]Invincible = True
Objectives[26]mission_Actors[3]SetHealth = 100
Objectives[26]mission_Actors[3]DieFromHeadShot = True
Objectives[26]mission_Actors[3]CanExitVehicle = True
Objectives[26]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[3]AlwaysFight = True
Objectives[26]mission_Actors[3]Seeing_Range = 30
Objectives[26]mission_Actors[3]Hearing_Range = 30
Objectives[26]mission_Actors[3]CombatMovement = Offensive
Objectives[26]mission_Actors[3]weapon = AdvancedRifle
Objectives[26]mission_Actors[3]Variation = Custom
Objectives[26]mission_Actors[3]Task = 0
Objectives[26]mission_Actors[3]Task_Guard_Range = 5
Objectives[26]mission_Actors[3]Task_Stay_In_Range = True
Objectives[26]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[3]Task_Scenario = NONE
Objectives[26]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 26
Objectives[26]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[26]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 71
Objectives[26]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 15
Objectives[26]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[26]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 62
Objectives[26]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Vehicles = 1
Objectives[26]mission_Vehicles[0]positionX = 270.0388
Objectives[26]mission_Vehicles[0]positionY = -996.3404
Objectives[26]mission_Vehicles[0]positionZ = 28.5065
Objectives[26]mission_Vehicles[0]Heading = 75.97862
Objectives[26]mission_Vehicles[0]Name = Raptor
Objectives[26]mission_Vehicles[0]Model = raptor
Objectives[26]mission_Vehicles[0]PrimaryColor = MetallicLime
Objectives[26]mission_Vehicles[0]SecondaryColor = MetallicGraphiteBlack
Objectives[26]mission_Vehicles[0]PearlescentColor = MetallicBeachSand
Objectives[26]mission_Vehicles[0]HasPearlescent = False
Objectives[26]mission_Vehicles[0]Livery = 4
Objectives[26]mission_Vehicles[0]DirtLevel = 0
Objectives[26]mission_Vehicles[0]LockedForPlayer = False
Objectives[26]mission_Vehicles[0]Locked = False
Objectives[26]mission_Vehicles[0]Alarm = False
Objectives[26]mission_Vehicles[0]HotWired = False
Objectives[26]mission_Vehicles[0]Invincible = False
Objectives[26]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[26]mission_Vehicles[0]Remove_After = 0
Objectives[26]mission_Vehicles[0]Survive_Number = 0
Objectives[26]mission_Vehicles[0]Failed_Text = 
Objectives[26]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[26]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 28
Objectives[26]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[26]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 29
Objectives[26]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = -187.5964
Objectives[27]positionY = -2518.708
Objectives[27]positionZ = 5.043177
Objectives[27]SetPlayerActor_Use_Player = True
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[27]SetPlayerActor_Use_Actor = False
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 1
Objectives[27]Task_List[0]Type = Pause
Objectives[27]Task_List[0]positionX = -187.5964
Objectives[27]Task_List[0]positionY = -2518.708
Objectives[27]Task_List[0]positionZ = 5.543177
Objectives[27]Task_List[0]time = 1
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = 
Objectives[28]FaildText = 
Objectives[28]Type = Enter_Vehicle
Objectives[28]positionX = 283.8069
Objectives[28]positionY = -995.3776
Objectives[28]positionZ = 28.28382
Objectives[28]EnterVehicle_AsPassenger = False
Objectives[28]EnterVehicle_CanExit = True
Objectives[28]EnterVehicle_SetIsWanted = False
Objectives[28]EnterVehicle_SeatIndex = 0
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 1
Objectives[28]ObjectiveMessages[0]positionX = 2011.361
Objectives[28]ObjectiveMessages[0]positionY = -1726.967
Objectives[28]ObjectiveMessages[0]positionZ = 161.6242
Objectives[28]ObjectiveMessages[0]Message = ~g~Well, safe and sound, your car is ready, you go, we'll take care of the police.
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[29]Text = 
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = -1051.849
Objectives[29]positionY = -248.8711
Objectives[29]positionZ = 36.86628
Objectives[29]Heading = -60
Objectives[29]Diameter = 4
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 2.5
Objectives[29]PlaySound = False
Objectives[29]LoseWanted = True
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = True
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 4
Objectives[29]mission_Props[0]Model = prop_laptop_lester
Objectives[29]mission_Props[0]PlaceOnGround = False
Objectives[29]mission_Props[0]FreesePosition = True
Objectives[29]mission_Props[0]positionX = -1061.813
Objectives[29]mission_Props[0]positionY = -248.5761
Objectives[29]mission_Props[0]positionZ = 43.91912
Objectives[29]mission_Props[0]rotationX = 0
Objectives[29]mission_Props[0]rotationY = 0
Objectives[29]mission_Props[0]rotationZ = -74.99998
Objectives[29]mission_Props[0]Needed_For_Prop_Objective_Count = 2
Objectives[29]mission_Props[0]ObjectiveNumber[0] = 36
Objectives[29]mission_Props[0]ObjectiveNumber[1] = 36
Objectives[29]mission_Props[1]Model = prop_laptop_lester2
Objectives[29]mission_Props[1]PlaceOnGround = False
Objectives[29]mission_Props[1]FreesePosition = True
Objectives[29]mission_Props[1]positionX = -1058.359
Objectives[29]mission_Props[1]positionY = -243.8667
Objectives[29]mission_Props[1]positionZ = 43.92359
Objectives[29]mission_Props[1]rotationX = 0
Objectives[29]mission_Props[1]rotationY = 0
Objectives[29]mission_Props[1]rotationZ = 82.49996
Objectives[29]mission_Props[1]Needed_For_Prop_Objective_Count = 1
Objectives[29]mission_Props[1]ObjectiveNumber[0] = 36
Objectives[29]mission_Props[2]Model = p_laptop_02_s
Objectives[29]mission_Props[2]PlaceOnGround = False
Objectives[29]mission_Props[2]FreesePosition = True
Objectives[29]mission_Props[2]positionX = -1052.736
Objectives[29]mission_Props[2]positionY = -242.9366
Objectives[29]mission_Props[2]positionZ = 43.91849
Objectives[29]mission_Props[2]rotationX = 0
Objectives[29]mission_Props[2]rotationY = 0
Objectives[29]mission_Props[2]rotationZ = -120
Objectives[29]mission_Props[2]Needed_For_Prop_Objective_Count = 1
Objectives[29]mission_Props[2]ObjectiveNumber[0] = 36
Objectives[29]mission_Props[3]Model = prop_laptop_01a
Objectives[29]mission_Props[3]PlaceOnGround = False
Objectives[29]mission_Props[3]FreesePosition = True
Objectives[29]mission_Props[3]positionX = -1050.953
Objectives[29]mission_Props[3]positionY = -242.9492
Objectives[29]mission_Props[3]positionZ = 43.92043
Objectives[29]mission_Props[3]rotationX = 0
Objectives[29]mission_Props[3]rotationY = 0
Objectives[29]mission_Props[3]rotationZ = 140
Objectives[29]mission_Props[3]Needed_For_Prop_Objective_Count = 1
Objectives[29]mission_Props[3]ObjectiveNumber[0] = 36
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = 2010.663
Objectives[29]ObjectiveMessages[0]positionY = -1737.015
Objectives[29]ObjectiveMessages[0]positionZ = 156.9444
Objectives[29]ObjectiveMessages[0]Message = ~p~Okay mice, direction lifeinvader, and try to go unnoticed.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Type = Door_Control
Objectives[30]positionX = -1038.14
Objectives[30]positionY = -246.6395
Objectives[30]positionZ = 36.75219
Objectives[30]DoorCount = 1
Objectives[30]DoorModel[0] = v_ilev_gtdoor02
Objectives[30]DoorLocked[0] = True
Objectives[30]DoorHeading[0] = 0
Objectives[30]DoorpositionX[0] = -1042.518
Objectives[30]DoorpositionY[0] = -240.692
Objectives[30]DoorpositionZ[0] = 38.118
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Hack_Objective
Objectives[31]Text = 
Objectives[31]positionX = -1041.275
Objectives[31]positionY = -240.1427
Objectives[31]positionZ = 36.96507
Objectives[31]Hack_Anim = Keypad
Objectives[31]Hack_Both = False
Objectives[31]Hack_Prop_PositionX = -1041.275
Objectives[31]Hack_Prop_PositionY = -240.1427
Objectives[31]Hack_Prop_PositionZ = 38.16506
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 1
Objectives[31]ObjectiveMessages[0]positionX = 2010.728
Objectives[31]ObjectiveMessages[0]positionY = -1745.158
Objectives[31]ObjectiveMessages[0]positionZ = 151.9332
Objectives[31]ObjectiveMessages[0]Message = ~p~Okay mice, the door, hack the lock and enter.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[32]Type = Door_Control
Objectives[32]positionX = -1038.888
Objectives[32]positionY = -242.5407
Objectives[32]positionZ = 36.8349
Objectives[32]DoorCount = 1
Objectives[32]DoorModel[0] = v_ilev_gtdoor02
Objectives[32]DoorLocked[0] = False
Objectives[32]DoorHeading[0] = 0
Objectives[32]DoorpositionX[0] = -1042.518
Objectives[32]DoorpositionY[0] = -240.692
Objectives[32]DoorpositionZ[0] = 38.118
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = 
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = -1053.802
Objectives[33]positionY = -230.4176
Objectives[33]positionZ = 44.22092
Objectives[33]Heading = -60
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 1
Objectives[33]PlaySound = False
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 14
Objectives[33]mission_Actors[0]Survive_Number = 0
Objectives[33]mission_Actors[0]Failed_Text = 
Objectives[33]mission_Actors[0]Remove_After = 0
Objectives[33]mission_Actors[0]positionX = -1050.841
Objectives[33]mission_Actors[0]positionY = -237.8692
Objectives[33]mission_Actors[0]positionZ = 44.02104
Objectives[33]mission_Actors[0]Heading = 140
Objectives[33]mission_Actors[0]String_Name = a_m_y_vinewood_04
Objectives[33]mission_Actors[0]Relationship_Group = Neutral
Objectives[33]mission_Actors[0]AddBlip = False
Objectives[33]mission_Actors[0]ShowCone = False
Objectives[33]mission_Actors[0]Invincible = False
Objectives[33]mission_Actors[0]SetHealth = 100
Objectives[33]mission_Actors[0]DieFromHeadShot = True
Objectives[33]mission_Actors[0]CanExitVehicle = True
Objectives[33]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[0]AlwaysFight = False
Objectives[33]mission_Actors[0]Seeing_Range = 30
Objectives[33]mission_Actors[0]Hearing_Range = 30
Objectives[33]mission_Actors[0]CombatMovement = Defensive
Objectives[33]mission_Actors[0]weapon = Unarmed
Objectives[33]mission_Actors[0]Variation = Random
Objectives[33]mission_Actors[0]Task = 2
Objectives[33]mission_Actors[0]Task_Guard_Range = 5
Objectives[33]mission_Actors[0]Task_Stay_In_Range = True
Objectives[33]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[0]Task_Scenario = NONE
Objectives[33]mission_Actors[1]Survive_Number = 0
Objectives[33]mission_Actors[1]Failed_Text = 
Objectives[33]mission_Actors[1]Remove_After = 0
Objectives[33]mission_Actors[1]positionX = -1058.473
Objectives[33]mission_Actors[1]positionY = -246.2444
Objectives[33]mission_Actors[1]positionZ = 44.02104
Objectives[33]mission_Actors[1]Heading = 210.6083
Objectives[33]mission_Actors[1]String_Name = a_m_y_vinewood_01
Objectives[33]mission_Actors[1]Relationship_Group = Neutral
Objectives[33]mission_Actors[1]AddBlip = False
Objectives[33]mission_Actors[1]ShowCone = False
Objectives[33]mission_Actors[1]Invincible = False
Objectives[33]mission_Actors[1]SetHealth = 100
Objectives[33]mission_Actors[1]DieFromHeadShot = True
Objectives[33]mission_Actors[1]CanExitVehicle = True
Objectives[33]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[1]AlwaysFight = False
Objectives[33]mission_Actors[1]Seeing_Range = 30
Objectives[33]mission_Actors[1]Hearing_Range = 30
Objectives[33]mission_Actors[1]CombatMovement = Defensive
Objectives[33]mission_Actors[1]weapon = 966099553
Objectives[33]mission_Actors[1]Variation = Random
Objectives[33]mission_Actors[1]Task = 3
Objectives[33]mission_Actors[1]Task_Guard_Range = 5
Objectives[33]mission_Actors[1]Task_Stay_In_Range = True
Objectives[33]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[1]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[33]mission_Actors[2]Survive_Number = 0
Objectives[33]mission_Actors[2]Failed_Text = 
Objectives[33]mission_Actors[2]Remove_After = 0
Objectives[33]mission_Actors[2]positionX = -1055.292
Objectives[33]mission_Actors[2]positionY = -243.082
Objectives[33]mission_Actors[2]positionZ = 44.02104
Objectives[33]mission_Actors[2]Heading = 220.7524
Objectives[33]mission_Actors[2]String_Name = a_m_y_stlat_01
Objectives[33]mission_Actors[2]Relationship_Group = Neutral
Objectives[33]mission_Actors[2]AddBlip = False
Objectives[33]mission_Actors[2]ShowCone = False
Objectives[33]mission_Actors[2]Invincible = False
Objectives[33]mission_Actors[2]SetHealth = 100
Objectives[33]mission_Actors[2]DieFromHeadShot = True
Objectives[33]mission_Actors[2]CanExitVehicle = True
Objectives[33]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[2]AlwaysFight = False
Objectives[33]mission_Actors[2]Seeing_Range = 30
Objectives[33]mission_Actors[2]Hearing_Range = 30
Objectives[33]mission_Actors[2]CombatMovement = Defensive
Objectives[33]mission_Actors[2]weapon = Unarmed
Objectives[33]mission_Actors[2]Variation = Random
Objectives[33]mission_Actors[2]Task = 3
Objectives[33]mission_Actors[2]Task_Guard_Range = 5
Objectives[33]mission_Actors[2]Task_Stay_In_Range = True
Objectives[33]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[2]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[33]mission_Actors[3]Survive_Number = 0
Objectives[33]mission_Actors[3]Failed_Text = 
Objectives[33]mission_Actors[3]Remove_After = 0
Objectives[33]mission_Actors[3]positionX = -1062.914
Objectives[33]mission_Actors[3]positionY = -244.2643
Objectives[33]mission_Actors[3]positionZ = 44.02105
Objectives[33]mission_Actors[3]Heading = 315.9952
Objectives[33]mission_Actors[3]String_Name = a_f_y_vinewood_03
Objectives[33]mission_Actors[3]Relationship_Group = Neutral
Objectives[33]mission_Actors[3]AddBlip = False
Objectives[33]mission_Actors[3]ShowCone = False
Objectives[33]mission_Actors[3]Invincible = False
Objectives[33]mission_Actors[3]SetHealth = 100
Objectives[33]mission_Actors[3]DieFromHeadShot = True
Objectives[33]mission_Actors[3]CanExitVehicle = True
Objectives[33]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[3]AlwaysFight = False
Objectives[33]mission_Actors[3]Seeing_Range = 30
Objectives[33]mission_Actors[3]Hearing_Range = 30
Objectives[33]mission_Actors[3]CombatMovement = Defensive
Objectives[33]mission_Actors[3]weapon = Unarmed
Objectives[33]mission_Actors[3]Variation = Random
Objectives[33]mission_Actors[3]Task = 2
Objectives[33]mission_Actors[3]Task_Guard_Range = 5
Objectives[33]mission_Actors[3]Task_Stay_In_Range = True
Objectives[33]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[3]Task_Scenario = NONE
Objectives[33]mission_Actors[4]Survive_Number = 0
Objectives[33]mission_Actors[4]Failed_Text = 
Objectives[33]mission_Actors[4]Remove_After = 0
Objectives[33]mission_Actors[4]positionX = -1063.384
Objectives[33]mission_Actors[4]positionY = -247.1592
Objectives[33]mission_Actors[4]positionZ = 44.02104
Objectives[33]mission_Actors[4]Heading = 330.8252
Objectives[33]mission_Actors[4]String_Name = a_f_y_tourist_02
Objectives[33]mission_Actors[4]Relationship_Group = Neutral
Objectives[33]mission_Actors[4]AddBlip = False
Objectives[33]mission_Actors[4]ShowCone = False
Objectives[33]mission_Actors[4]Invincible = False
Objectives[33]mission_Actors[4]SetHealth = 100
Objectives[33]mission_Actors[4]DieFromHeadShot = True
Objectives[33]mission_Actors[4]CanExitVehicle = True
Objectives[33]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[4]AlwaysFight = False
Objectives[33]mission_Actors[4]Seeing_Range = 30
Objectives[33]mission_Actors[4]Hearing_Range = 30
Objectives[33]mission_Actors[4]CombatMovement = Defensive
Objectives[33]mission_Actors[4]weapon = Unarmed
Objectives[33]mission_Actors[4]Variation = Random
Objectives[33]mission_Actors[4]Task = 3
Objectives[33]mission_Actors[4]Task_Guard_Range = 5
Objectives[33]mission_Actors[4]Task_Stay_In_Range = True
Objectives[33]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[4]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[33]mission_Actors[5]Survive_Number = 0
Objectives[33]mission_Actors[5]Failed_Text = 
Objectives[33]mission_Actors[5]Remove_After = 0
Objectives[33]mission_Actors[5]positionX = -1080.79
Objectives[33]mission_Actors[5]positionY = -248.9934
Objectives[33]mission_Actors[5]positionZ = 44.02128
Objectives[33]mission_Actors[5]Heading = 306.7331
Objectives[33]mission_Actors[5]String_Name = a_f_y_skater_01
Objectives[33]mission_Actors[5]Relationship_Group = Neutral
Objectives[33]mission_Actors[5]AddBlip = False
Objectives[33]mission_Actors[5]ShowCone = False
Objectives[33]mission_Actors[5]Invincible = False
Objectives[33]mission_Actors[5]SetHealth = 100
Objectives[33]mission_Actors[5]DieFromHeadShot = True
Objectives[33]mission_Actors[5]CanExitVehicle = True
Objectives[33]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[5]AlwaysFight = False
Objectives[33]mission_Actors[5]Seeing_Range = 30
Objectives[33]mission_Actors[5]Hearing_Range = 30
Objectives[33]mission_Actors[5]CombatMovement = Defensive
Objectives[33]mission_Actors[5]weapon = Unarmed
Objectives[33]mission_Actors[5]Variation = Random
Objectives[33]mission_Actors[5]Task = 3
Objectives[33]mission_Actors[5]Task_Guard_Range = 5
Objectives[33]mission_Actors[5]Task_Stay_In_Range = True
Objectives[33]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[33]mission_Actors[6]Survive_Number = 0
Objectives[33]mission_Actors[6]Failed_Text = 
Objectives[33]mission_Actors[6]Remove_After = 0
Objectives[33]mission_Actors[6]positionX = -1081.058
Objectives[33]mission_Actors[6]positionY = -247.9274
Objectives[33]mission_Actors[6]positionZ = 44.02128
Objectives[33]mission_Actors[6]Heading = 176.5393
Objectives[33]mission_Actors[6]String_Name = a_m_y_stbla_02
Objectives[33]mission_Actors[6]Relationship_Group = Neutral
Objectives[33]mission_Actors[6]AddBlip = False
Objectives[33]mission_Actors[6]ShowCone = False
Objectives[33]mission_Actors[6]Invincible = False
Objectives[33]mission_Actors[6]SetHealth = 100
Objectives[33]mission_Actors[6]DieFromHeadShot = True
Objectives[33]mission_Actors[6]CanExitVehicle = True
Objectives[33]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[6]AlwaysFight = False
Objectives[33]mission_Actors[6]Seeing_Range = 30
Objectives[33]mission_Actors[6]Hearing_Range = 30
Objectives[33]mission_Actors[6]CombatMovement = Defensive
Objectives[33]mission_Actors[6]weapon = Unarmed
Objectives[33]mission_Actors[6]Variation = Random
Objectives[33]mission_Actors[6]Task = 3
Objectives[33]mission_Actors[6]Task_Guard_Range = 5
Objectives[33]mission_Actors[6]Task_Stay_In_Range = True
Objectives[33]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[6]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[33]mission_Actors[7]Survive_Number = 0
Objectives[33]mission_Actors[7]Failed_Text = 
Objectives[33]mission_Actors[7]Remove_After = 0
Objectives[33]mission_Actors[7]positionX = -1083.692
Objectives[33]mission_Actors[7]positionY = -249.4708
Objectives[33]mission_Actors[7]positionZ = 44.49376
Objectives[33]mission_Actors[7]Heading = 219.2835
Objectives[33]mission_Actors[7]String_Name = a_f_y_runner_01
Objectives[33]mission_Actors[7]Relationship_Group = Neutral
Objectives[33]mission_Actors[7]AddBlip = False
Objectives[33]mission_Actors[7]ShowCone = False
Objectives[33]mission_Actors[7]Invincible = False
Objectives[33]mission_Actors[7]SetHealth = 100
Objectives[33]mission_Actors[7]DieFromHeadShot = True
Objectives[33]mission_Actors[7]CanExitVehicle = True
Objectives[33]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[7]AlwaysFight = False
Objectives[33]mission_Actors[7]Seeing_Range = 30
Objectives[33]mission_Actors[7]Hearing_Range = 30
Objectives[33]mission_Actors[7]CombatMovement = Defensive
Objectives[33]mission_Actors[7]weapon = Unarmed
Objectives[33]mission_Actors[7]Variation = Random
Objectives[33]mission_Actors[7]Task = 3
Objectives[33]mission_Actors[7]Task_Guard_Range = 5
Objectives[33]mission_Actors[7]Task_Stay_In_Range = True
Objectives[33]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[7]Task_Scenario = WORLD_HUMAN_SUNBATHE
Objectives[33]mission_Actors[8]Survive_Number = 0
Objectives[33]mission_Actors[8]Failed_Text = 
Objectives[33]mission_Actors[8]Remove_After = 0
Objectives[33]mission_Actors[8]positionX = -1075.701
Objectives[33]mission_Actors[8]positionY = -249.6352
Objectives[33]mission_Actors[8]positionZ = 44.02114
Objectives[33]mission_Actors[8]Heading = 260.6114
Objectives[33]mission_Actors[8]String_Name = a_f_y_hipster_04
Objectives[33]mission_Actors[8]Relationship_Group = Neutral
Objectives[33]mission_Actors[8]AddBlip = False
Objectives[33]mission_Actors[8]ShowCone = False
Objectives[33]mission_Actors[8]Invincible = False
Objectives[33]mission_Actors[8]SetHealth = 100
Objectives[33]mission_Actors[8]DieFromHeadShot = True
Objectives[33]mission_Actors[8]CanExitVehicle = True
Objectives[33]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[8]AlwaysFight = False
Objectives[33]mission_Actors[8]Seeing_Range = 30
Objectives[33]mission_Actors[8]Hearing_Range = 30
Objectives[33]mission_Actors[8]CombatMovement = Defensive
Objectives[33]mission_Actors[8]weapon = Unarmed
Objectives[33]mission_Actors[8]Variation = Random
Objectives[33]mission_Actors[8]Task = 2
Objectives[33]mission_Actors[8]Task_Guard_Range = 5
Objectives[33]mission_Actors[8]Task_Stay_In_Range = True
Objectives[33]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[8]Task_Scenario = NONE
Objectives[33]mission_Actors[9]Survive_Number = 0
Objectives[33]mission_Actors[9]Failed_Text = 
Objectives[33]mission_Actors[9]Remove_After = 0
Objectives[33]mission_Actors[9]positionX = -1068.864
Objectives[33]mission_Actors[9]positionY = -247.3742
Objectives[33]mission_Actors[9]positionZ = 39.73322
Objectives[33]mission_Actors[9]Heading = 60.69265
Objectives[33]mission_Actors[9]String_Name = a_m_y_hipster_03
Objectives[33]mission_Actors[9]Relationship_Group = Neutral
Objectives[33]mission_Actors[9]AddBlip = False
Objectives[33]mission_Actors[9]ShowCone = False
Objectives[33]mission_Actors[9]Invincible = False
Objectives[33]mission_Actors[9]SetHealth = 100
Objectives[33]mission_Actors[9]DieFromHeadShot = True
Objectives[33]mission_Actors[9]CanExitVehicle = True
Objectives[33]mission_Actors[9]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[9]AlwaysFight = False
Objectives[33]mission_Actors[9]Seeing_Range = 30
Objectives[33]mission_Actors[9]Hearing_Range = 30
Objectives[33]mission_Actors[9]CombatMovement = Defensive
Objectives[33]mission_Actors[9]weapon = Unarmed
Objectives[33]mission_Actors[9]Variation = Random
Objectives[33]mission_Actors[9]Task = 2
Objectives[33]mission_Actors[9]Task_Guard_Range = 5
Objectives[33]mission_Actors[9]Task_Stay_In_Range = True
Objectives[33]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[9]Task_Scenario = NONE
Objectives[33]mission_Actors[10]Survive_Number = 0
Objectives[33]mission_Actors[10]Failed_Text = 
Objectives[33]mission_Actors[10]Remove_After = 0
Objectives[33]mission_Actors[10]positionX = -1066.378
Objectives[33]mission_Actors[10]positionY = -241.961
Objectives[33]mission_Actors[10]positionZ = 39.73316
Objectives[33]mission_Actors[10]Heading = 200.299
Objectives[33]mission_Actors[10]String_Name = a_f_y_hiker_01
Objectives[33]mission_Actors[10]Relationship_Group = Neutral
Objectives[33]mission_Actors[10]AddBlip = False
Objectives[33]mission_Actors[10]ShowCone = False
Objectives[33]mission_Actors[10]Invincible = False
Objectives[33]mission_Actors[10]SetHealth = 100
Objectives[33]mission_Actors[10]DieFromHeadShot = True
Objectives[33]mission_Actors[10]CanExitVehicle = True
Objectives[33]mission_Actors[10]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[10]AlwaysFight = False
Objectives[33]mission_Actors[10]Seeing_Range = 30
Objectives[33]mission_Actors[10]Hearing_Range = 30
Objectives[33]mission_Actors[10]CombatMovement = Offensive
Objectives[33]mission_Actors[10]weapon = 966099553
Objectives[33]mission_Actors[10]Variation = Random
Objectives[33]mission_Actors[10]Task = 3
Objectives[33]mission_Actors[10]Task_Guard_Range = 5
Objectives[33]mission_Actors[10]Task_Stay_In_Range = True
Objectives[33]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[10]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[33]mission_Actors[11]Survive_Number = 0
Objectives[33]mission_Actors[11]Failed_Text = 
Objectives[33]mission_Actors[11]Remove_After = 0
Objectives[33]mission_Actors[11]positionX = -1053.464
Objectives[33]mission_Actors[11]positionY = -235.8713
Objectives[33]mission_Actors[11]positionZ = 39.73316
Objectives[33]mission_Actors[11]Heading = 161.2083
Objectives[33]mission_Actors[11]String_Name = a_m_y_business_02
Objectives[33]mission_Actors[11]Relationship_Group = Neutral
Objectives[33]mission_Actors[11]AddBlip = False
Objectives[33]mission_Actors[11]ShowCone = False
Objectives[33]mission_Actors[11]Invincible = False
Objectives[33]mission_Actors[11]SetHealth = 100
Objectives[33]mission_Actors[11]DieFromHeadShot = True
Objectives[33]mission_Actors[11]CanExitVehicle = True
Objectives[33]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[11]AlwaysFight = False
Objectives[33]mission_Actors[11]Seeing_Range = 30
Objectives[33]mission_Actors[11]Hearing_Range = 30
Objectives[33]mission_Actors[11]CombatMovement = Defensive
Objectives[33]mission_Actors[11]weapon = Unarmed
Objectives[33]mission_Actors[11]Variation = Random
Objectives[33]mission_Actors[11]Task = 2
Objectives[33]mission_Actors[11]Task_Guard_Range = 5
Objectives[33]mission_Actors[11]Task_Stay_In_Range = True
Objectives[33]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[11]Task_Scenario = NONE
Objectives[33]mission_Actors[12]Survive_Number = 0
Objectives[33]mission_Actors[12]Failed_Text = 
Objectives[33]mission_Actors[12]Remove_After = 0
Objectives[33]mission_Actors[12]positionX = -1082.546
Objectives[33]mission_Actors[12]positionY = -245.3761
Objectives[33]mission_Actors[12]positionZ = 37.76327
Objectives[33]mission_Actors[12]Heading = 181.9899
Objectives[33]mission_Actors[12]String_Name = a_m_y_busicas_01
Objectives[33]mission_Actors[12]Relationship_Group = Neutral
Objectives[33]mission_Actors[12]AddBlip = False
Objectives[33]mission_Actors[12]ShowCone = False
Objectives[33]mission_Actors[12]Invincible = False
Objectives[33]mission_Actors[12]SetHealth = 100
Objectives[33]mission_Actors[12]DieFromHeadShot = True
Objectives[33]mission_Actors[12]CanExitVehicle = True
Objectives[33]mission_Actors[12]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[12]AlwaysFight = False
Objectives[33]mission_Actors[12]Seeing_Range = 30
Objectives[33]mission_Actors[12]Hearing_Range = 30
Objectives[33]mission_Actors[12]CombatMovement = Defensive
Objectives[33]mission_Actors[12]weapon = 966099553
Objectives[33]mission_Actors[12]Variation = Random
Objectives[33]mission_Actors[12]Task = 3
Objectives[33]mission_Actors[12]Task_Guard_Range = 5
Objectives[33]mission_Actors[12]Task_Stay_In_Range = True
Objectives[33]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[12]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[33]mission_Actors[13]Survive_Number = 0
Objectives[33]mission_Actors[13]Failed_Text = 
Objectives[33]mission_Actors[13]Remove_After = 0
Objectives[33]mission_Actors[13]positionX = -1081.026
Objectives[33]mission_Actors[13]positionY = -251.3903
Objectives[33]mission_Actors[13]positionZ = 37.76329
Objectives[33]mission_Actors[13]Heading = 11.20833
Objectives[33]mission_Actors[13]String_Name = a_f_y_genhot_01
Objectives[33]mission_Actors[13]Relationship_Group = Neutral
Objectives[33]mission_Actors[13]AddBlip = False
Objectives[33]mission_Actors[13]ShowCone = False
Objectives[33]mission_Actors[13]Invincible = False
Objectives[33]mission_Actors[13]SetHealth = 100
Objectives[33]mission_Actors[13]DieFromHeadShot = True
Objectives[33]mission_Actors[13]CanExitVehicle = True
Objectives[33]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[33]mission_Actors[13]AlwaysFight = False
Objectives[33]mission_Actors[13]Seeing_Range = 30
Objectives[33]mission_Actors[13]Hearing_Range = 30
Objectives[33]mission_Actors[13]CombatMovement = Defensive
Objectives[33]mission_Actors[13]weapon = Unarmed
Objectives[33]mission_Actors[13]Variation = Random
Objectives[33]mission_Actors[13]Task = 2
Objectives[33]mission_Actors[13]Task_Guard_Range = 5
Objectives[33]mission_Actors[13]Task_Stay_In_Range = True
Objectives[33]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[13]Task_Scenario = NONE
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 1
Objectives[33]mission_Props[0]Model = hei_prop_hei_cs_keyboard
Objectives[33]mission_Props[0]PlaceOnGround = False
Objectives[33]mission_Props[0]FreesePosition = True
Objectives[33]mission_Props[0]positionX = -1052.868
Objectives[33]mission_Props[0]positionY = -230.7875
Objectives[33]mission_Props[0]positionZ = 43.94114
Objectives[33]mission_Props[0]rotationX = 0
Objectives[33]mission_Props[0]rotationY = 0
Objectives[33]mission_Props[0]rotationZ = -145
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 2
Objectives[33]ObjectiveMessages[0]positionX = 2010.203
Objectives[33]ObjectiveMessages[0]positionY = -1752.715
Objectives[33]ObjectiveMessages[0]positionZ = 146.2459
Objectives[33]ObjectiveMessages[0]Message = ~p~Good job, now upstairs, the last room, you need to find everything you can about a person, the name is Lester Crest.
Objectives[33]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = White
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = True
Objectives[33]ObjectiveMessages[0]TypeTextMesage = False
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = 2010.723
Objectives[33]ObjectiveMessages[1]positionY = -1758.829
Objectives[33]ObjectiveMessages[1]positionZ = 142.0423
Objectives[33]ObjectiveMessages[1]Message = ~p~Then send all the informations you find to me.
Objectives[33]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[1]Sender = 
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = White
Objectives[33]ObjectiveMessages[1]PlayFromStart = False
Objectives[33]ObjectiveMessages[1]Delay = True
Objectives[33]ObjectiveMessages[1]DelayTime = 9
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = True
Objectives[33]ObjectiveMessages[1]TypeTextMesage = False
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[34]Type = Hack_Objective
Objectives[34]Text = 
Objectives[34]positionX = -1052.868
Objectives[34]positionY = -230.7875
Objectives[34]positionZ = 43.92114
Objectives[34]Hack_Anim = Laptop on desk
Objectives[34]Hack_Both = True
Objectives[34]Hack_Prop_PositionX = -1052.347
Objectives[34]Hack_Prop_PositionY = -230.6183
Objectives[34]Hack_Prop_PositionZ = 43.92216
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Mission_Settings_Objective
Objectives[35]positionX = -1077.349
Objectives[35]positionY = -250.5136
Objectives[35]positionZ = 43.02113
Objectives[35]MissionSettings_TimesOfDay = Current
Objectives[35]MissionSettings_Weather = Current
Objectives[35]MissionSettings_WantedLevel = Current
Objectives[35]MissionSettings_SetWantedLevelNow = 3
Objectives[35]MissionSettings_StartNightvision = False
Objectives[35]MissionSettings_StopNightvision = False
Objectives[35]MissionSettings_StartSeethrough = False
Objectives[35]MissionSettings_StopSeethrough = False
Objectives[35]MissionSettings_StartMusic = False
Objectives[35]MissionSettings_StopMusic = False
Objectives[35]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[35]mission_ActorsCount = 5
Objectives[35]mission_Actors[0]Survive_Number = 0
Objectives[35]mission_Actors[0]Failed_Text = 
Objectives[35]mission_Actors[0]Remove_After = 0
Objectives[35]mission_Actors[0]positionX = -1075.548
Objectives[35]mission_Actors[0]positionY = -250.4505
Objectives[35]mission_Actors[0]positionZ = 44.02113
Objectives[35]mission_Actors[0]Heading = 281.2083
Objectives[35]mission_Actors[0]String_Name = u_m_m_jewelsec_01
Objectives[35]mission_Actors[0]Relationship_Group = Enemy1
Objectives[35]mission_Actors[0]AddBlip = True
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = False
Objectives[35]mission_Actors[0]SetHealth = 100
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = True
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 30
Objectives[35]mission_Actors[0]Hearing_Range = 30
Objectives[35]mission_Actors[0]CombatMovement = Offensive
Objectives[35]mission_Actors[0]weapon = Pistol
Objectives[35]mission_Actors[0]Variation = Random
Objectives[35]mission_Actors[0]Task = 0
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[1]Survive_Number = 0
Objectives[35]mission_Actors[1]Failed_Text = 
Objectives[35]mission_Actors[1]Remove_After = 0
Objectives[35]mission_Actors[1]positionX = -1074.347
Objectives[35]mission_Actors[1]positionY = -251.0863
Objectives[35]mission_Actors[1]positionZ = 44.02113
Objectives[35]mission_Actors[1]Heading = 281.2389
Objectives[35]mission_Actors[1]String_Name = s_m_m_bouncer_01
Objectives[35]mission_Actors[1]Relationship_Group = Enemy1
Objectives[35]mission_Actors[1]AddBlip = True
Objectives[35]mission_Actors[1]ShowCone = False
Objectives[35]mission_Actors[1]Invincible = False
Objectives[35]mission_Actors[1]SetHealth = 100
Objectives[35]mission_Actors[1]DieFromHeadShot = True
Objectives[35]mission_Actors[1]CanExitVehicle = True
Objectives[35]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[1]AlwaysFight = True
Objectives[35]mission_Actors[1]Seeing_Range = 30
Objectives[35]mission_Actors[1]Hearing_Range = 30
Objectives[35]mission_Actors[1]CombatMovement = Offensive
Objectives[35]mission_Actors[1]weapon = Pistol
Objectives[35]mission_Actors[1]Variation = Random
Objectives[35]mission_Actors[1]Task = 0
Objectives[35]mission_Actors[1]Task_Guard_Range = 5
Objectives[35]mission_Actors[1]Task_Stay_In_Range = True
Objectives[35]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[1]Task_Scenario = NONE
Objectives[35]mission_Actors[2]Survive_Number = 0
Objectives[35]mission_Actors[2]Failed_Text = 
Objectives[35]mission_Actors[2]Remove_After = 0
Objectives[35]mission_Actors[2]positionX = -1071.658
Objectives[35]mission_Actors[2]positionY = -249.1809
Objectives[35]mission_Actors[2]positionZ = 44.02114
Objectives[35]mission_Actors[2]Heading = 281.2267
Objectives[35]mission_Actors[2]String_Name = s_m_m_bouncer_01
Objectives[35]mission_Actors[2]Relationship_Group = Enemy1
Objectives[35]mission_Actors[2]AddBlip = True
Objectives[35]mission_Actors[2]ShowCone = False
Objectives[35]mission_Actors[2]Invincible = False
Objectives[35]mission_Actors[2]SetHealth = 100
Objectives[35]mission_Actors[2]DieFromHeadShot = True
Objectives[35]mission_Actors[2]CanExitVehicle = True
Objectives[35]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[2]AlwaysFight = True
Objectives[35]mission_Actors[2]Seeing_Range = 30
Objectives[35]mission_Actors[2]Hearing_Range = 30
Objectives[35]mission_Actors[2]CombatMovement = Offensive
Objectives[35]mission_Actors[2]weapon = Pistol
Objectives[35]mission_Actors[2]Variation = Random
Objectives[35]mission_Actors[2]Task = 0
Objectives[35]mission_Actors[2]Task_Guard_Range = 5
Objectives[35]mission_Actors[2]Task_Stay_In_Range = True
Objectives[35]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[2]Task_Scenario = NONE
Objectives[35]mission_Actors[3]Survive_Number = 0
Objectives[35]mission_Actors[3]Failed_Text = 
Objectives[35]mission_Actors[3]Remove_After = 0
Objectives[35]mission_Actors[3]positionX = -1074.01
Objectives[35]mission_Actors[3]positionY = -252.481
Objectives[35]mission_Actors[3]positionZ = 44.02113
Objectives[35]mission_Actors[3]Heading = 281.2281
Objectives[35]mission_Actors[3]String_Name = s_m_m_highsec_02
Objectives[35]mission_Actors[3]Relationship_Group = Enemy1
Objectives[35]mission_Actors[3]AddBlip = True
Objectives[35]mission_Actors[3]ShowCone = False
Objectives[35]mission_Actors[3]Invincible = False
Objectives[35]mission_Actors[3]SetHealth = 100
Objectives[35]mission_Actors[3]DieFromHeadShot = True
Objectives[35]mission_Actors[3]CanExitVehicle = True
Objectives[35]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[3]AlwaysFight = True
Objectives[35]mission_Actors[3]Seeing_Range = 30
Objectives[35]mission_Actors[3]Hearing_Range = 30
Objectives[35]mission_Actors[3]CombatMovement = Offensive
Objectives[35]mission_Actors[3]weapon = Pistol
Objectives[35]mission_Actors[3]Variation = Random
Objectives[35]mission_Actors[3]Task = 0
Objectives[35]mission_Actors[3]Task_Guard_Range = 5
Objectives[35]mission_Actors[3]Task_Stay_In_Range = True
Objectives[35]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[3]Task_Scenario = NONE
Objectives[35]mission_Actors[4]Survive_Number = 0
Objectives[35]mission_Actors[4]Failed_Text = 
Objectives[35]mission_Actors[4]Remove_After = 0
Objectives[35]mission_Actors[4]positionX = -1076.182
Objectives[35]mission_Actors[4]positionY = -252.5266
Objectives[35]mission_Actors[4]positionZ = 44.02113
Objectives[35]mission_Actors[4]Heading = 281.2258
Objectives[35]mission_Actors[4]String_Name = s_m_m_highsec_01
Objectives[35]mission_Actors[4]Relationship_Group = Enemy1
Objectives[35]mission_Actors[4]AddBlip = True
Objectives[35]mission_Actors[4]ShowCone = False
Objectives[35]mission_Actors[4]Invincible = False
Objectives[35]mission_Actors[4]SetHealth = 100
Objectives[35]mission_Actors[4]DieFromHeadShot = True
Objectives[35]mission_Actors[4]CanExitVehicle = True
Objectives[35]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[4]AlwaysFight = True
Objectives[35]mission_Actors[4]Seeing_Range = 30
Objectives[35]mission_Actors[4]Hearing_Range = 30
Objectives[35]mission_Actors[4]CombatMovement = Offensive
Objectives[35]mission_Actors[4]weapon = Pistol
Objectives[35]mission_Actors[4]Variation = Random
Objectives[35]mission_Actors[4]Task = 0
Objectives[35]mission_Actors[4]Task_Guard_Range = 5
Objectives[35]mission_Actors[4]Task_Stay_In_Range = True
Objectives[35]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[4]Task_Scenario = NONE
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Prop_Objective
Objectives[36]Text = 
Objectives[36]Text2 = 
Objectives[36]positionX = -1061.357
Objectives[36]positionY = -240.874
Objectives[36]positionZ = 43.02116
Objectives[36]All_Props = False
Objectives[36]Prop_ShowBlip = True
Objectives[36]DropPickups = False
Objectives[36]Prop_Damage = True
Objectives[36]Prop_Kill = False
Objectives[36]Prop_Break = False
Objectives[36]Droped_Pickup_Model = p_inhaler_01_s
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 3
Objectives[36]ObjectiveMessages[0]positionX = 2010.955
Objectives[36]ObjectiveMessages[0]positionY = -1767.749
Objectives[36]ObjectiveMessages[0]positionZ = 136.9118
Objectives[36]ObjectiveMessages[0]Message = ~p~Good job mice, I'm receiving the... nothing... how is possible nothing?
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 2011.12
Objectives[36]ObjectiveMessages[1]positionY = -1774.667
Objectives[36]ObjectiveMessages[1]positionZ = 134.4455
Objectives[36]ObjectiveMessages[1]Message = ~p~We'll think about it later...
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 6
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = True
Objectives[36]ObjectiveMessages[1]TypeTextMesage = False
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = 2011.262
Objectives[36]ObjectiveMessages[2]positionY = -1781.421
Objectives[36]ObjectiveMessages[2]positionZ = 131.3109
Objectives[36]ObjectiveMessages[2]Message = ~p~Now get out of there, reach the lift, along the way, have fun destroying some PCs, muddy the waters...
Objectives[36]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[2]Sender = 
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = White
Objectives[36]ObjectiveMessages[2]PlayFromStart = False
Objectives[36]ObjectiveMessages[2]Delay = True
Objectives[36]ObjectiveMessages[2]DelayTime = 8
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = True
Objectives[36]ObjectiveMessages[2]TypeTextMesage = False
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[37]Text = 
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 1
Objectives[37]ColorR = 255
Objectives[37]ColorG = 255
Objectives[37]ColorB = 0
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 255
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = -1075.472
Objectives[37]positionY = -253.2144
Objectives[37]positionZ = 43.02113
Objectives[37]Heading = 301.2083
Objectives[37]Diameter = 1
Objectives[37]minimum_hight = 1
Objectives[37]maximum_hight = 10
Objectives[37]TriggerDistance = 1
Objectives[37]PlaySound = False
Objectives[37]LoseWanted = False
Objectives[37]Stop_Vehicle = False
Objectives[37]DeliverVehicleOnly = False
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Teleport_Objective
Objectives[38]Text = 
Objectives[38]positionX = -1070.99
Objectives[38]positionY = -245.543
Objectives[38]positionZ = 53.0107
Objectives[38]ObjectiveRotation = 301.2083
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = -149.8587
Objectives[39]positionY = -953.2
Objectives[39]positionZ = 263.1339
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 4
Objectives[39]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[39]Task_List[0]positionX = -156.4926
Objectives[39]Task_List[0]positionY = -981.6459
Objectives[39]Task_List[0]positionZ = 253.6315
Objectives[39]Task_List[0]Block = True
Objectives[39]Task_List[1]Type = EnterVehicle
Objectives[39]Task_List[1]PositionX = -147.7395
Objectives[39]Task_List[1]PositionY = -960.957
Objectives[39]Task_List[1]PositionZ = 268.6352
Objectives[39]Task_List[1]Speed = 1
Objectives[39]Task_List[1]SeatIndex = -1
Objectives[39]Task_List[1]TaskIndex = 1
Objectives[39]Task_List[1]Warp = False
Objectives[39]Task_List[2]Type = VehicleHeliTask
Objectives[39]Task_List[2]positionX = -1047.981
Objectives[39]Task_List[2]positionY = -232.6979
Objectives[39]Task_List[2]positionZ = 53.01197
Objectives[39]Task_List[2]speed = 40
Objectives[39]Task_List[2]Hight = 30
Objectives[39]Task_List[2]FollowPlayer = False
Objectives[39]Task_List[2]AttackPlayer = False
Objectives[39]Task_List[2]Land = False
Objectives[39]Task_List[3]Type = VehicleHeliTask
Objectives[39]Task_List[3]positionX = -1067.573
Objectives[39]Task_List[3]positionY = -243.6947
Objectives[39]Task_List[3]positionZ = 53.51011
Objectives[39]Task_List[3]speed = 10
Objectives[39]Task_List[3]Hight = 5
Objectives[39]Task_List[3]FollowPlayer = False
Objectives[39]Task_List[3]AttackPlayer = False
Objectives[39]Task_List[3]Land = True
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = 
Objectives[40]FaildText = 
Objectives[40]Type = Enter_Vehicle
Objectives[40]positionX = -154.4252
Objectives[40]positionY = -961.4387
Objectives[40]positionZ = 268.1352
Objectives[40]EnterVehicle_AsPassenger = True
Objectives[40]EnterVehicle_CanExit = True
Objectives[40]EnterVehicle_SetIsWanted = False
Objectives[40]EnterVehicle_SeatIndex = 1
Objectives[40]mission_ActorsCount = 1
Objectives[40]mission_Actors[0]SpawnInVehicle = True
Objectives[40]mission_Actors[0]SeatIndex = -1
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 0
Objectives[40]mission_Actors[0]positionX = -1159.63
Objectives[40]mission_Actors[0]positionY = -1708.617
Objectives[40]mission_Actors[0]positionZ = 6.600193
Objectives[40]mission_Actors[0]Heading = 116.1504
Objectives[40]mission_Actors[0]String_Name = a_m_m_genfat_01
Objectives[40]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[40]mission_Actors[0]AddBlip = False
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = False
Objectives[40]mission_Actors[0]SetHealth = 300
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 30
Objectives[40]mission_Actors[0]Hearing_Range = 30
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = Unarmed
Objectives[40]mission_Actors[0]Variation = Random
Objectives[40]mission_Actors[0]Task = 99
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[0]Task_List_Count = 6
Objectives[40]mission_Actors[0]Task_Repeat = True
Objectives[40]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[40]mission_Actors[0]Task_List[0]PositionX = -1162.175
Objectives[40]mission_Actors[0]Task_List[0]PositionY = -1713.81
Objectives[40]mission_Actors[0]Task_List[0]PositionZ = 3.732002
Objectives[40]mission_Actors[0]Task_List[0]Block = True
Objectives[40]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[40]mission_Actors[0]Task_List[1]PositionX = -1162.175
Objectives[40]mission_Actors[0]Task_List[1]PositionY = -1713.81
Objectives[40]mission_Actors[0]Task_List[1]PositionZ = 3.732002
Objectives[40]mission_Actors[0]Task_List[1]Speed = 1
Objectives[40]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[40]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[40]mission_Actors[0]Task_List[2]Type = Drive
Objectives[40]mission_Actors[0]Task_List[2]PositionX = -1283.63
Objectives[40]mission_Actors[0]Task_List[2]PositionY = -1732.157
Objectives[40]mission_Actors[0]Task_List[2]PositionZ = 50
Objectives[40]mission_Actors[0]Task_List[2]Speed = 15
Objectives[40]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[40]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[40]mission_Actors[0]Task_List[2]AvoidVehicles = False
Objectives[40]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[40]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[40]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[40]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[40]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[40]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[40]mission_Actors[0]Task_List[2]Reverse = False
Objectives[40]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[40]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[40]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[40]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[40]mission_Actors[0]Task_List[3]Type = Drive
Objectives[40]mission_Actors[0]Task_List[3]PositionX = -1628.846
Objectives[40]mission_Actors[0]Task_List[3]PositionY = -1056.833
Objectives[40]mission_Actors[0]Task_List[3]PositionZ = 100
Objectives[40]mission_Actors[0]Task_List[3]Speed = 15
Objectives[40]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[40]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[40]mission_Actors[0]Task_List[3]AvoidVehicles = False
Objectives[40]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[40]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[40]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[40]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[40]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[40]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[40]mission_Actors[0]Task_List[3]Reverse = False
Objectives[40]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[40]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[40]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[40]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[40]mission_Actors[0]Task_List[4]Type = Drive
Objectives[40]mission_Actors[0]Task_List[4]PositionX = -2081.969
Objectives[40]mission_Actors[0]Task_List[4]PositionY = -489.2283
Objectives[40]mission_Actors[0]Task_List[4]PositionZ = 100
Objectives[40]mission_Actors[0]Task_List[4]Speed = 15
Objectives[40]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[40]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[40]mission_Actors[0]Task_List[4]AvoidVehicles = False
Objectives[40]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[40]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[40]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[40]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[40]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[40]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[40]mission_Actors[0]Task_List[4]Reverse = False
Objectives[40]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[40]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[40]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[40]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[40]mission_Actors[0]Task_List[5]Type = Drive
Objectives[40]mission_Actors[0]Task_List[5]PositionX = -1563.258
Objectives[40]mission_Actors[0]Task_List[5]PositionY = -1006.521
Objectives[40]mission_Actors[0]Task_List[5]PositionZ = 100
Objectives[40]mission_Actors[0]Task_List[5]Speed = 15
Objectives[40]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[40]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[40]mission_Actors[0]Task_List[5]AvoidVehicles = False
Objectives[40]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[40]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[40]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[40]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[40]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[40]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[40]mission_Actors[0]Task_List[5]Reverse = False
Objectives[40]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[40]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[40]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[40]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[40]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[40]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 42
Objectives[40]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[40]mission_Vehicles = 1
Objectives[40]mission_Vehicles[0]positionX = -1159.63
Objectives[40]mission_Vehicles[0]positionY = -1708.617
Objectives[40]mission_Vehicles[0]positionZ = 6.600193
Objectives[40]mission_Vehicles[0]Heading = 116.1504
Objectives[40]mission_Vehicles[0]Name = Atomic Blimp
Objectives[40]mission_Vehicles[0]Model = blimp
Objectives[40]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[40]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[40]mission_Vehicles[0]HasPearlescent = False
Objectives[40]mission_Vehicles[0]Livery = 0
Objectives[40]mission_Vehicles[0]DirtLevel = 0
Objectives[40]mission_Vehicles[0]LockedForPlayer = False
Objectives[40]mission_Vehicles[0]Locked = False
Objectives[40]mission_Vehicles[0]Alarm = False
Objectives[40]mission_Vehicles[0]HotWired = False
Objectives[40]mission_Vehicles[0]Invincible = False
Objectives[40]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[0]Remove_After = 0
Objectives[40]mission_Vehicles[0]Survive_Number = 0
Objectives[40]mission_Vehicles[0]Failed_Text = 
Objectives[40]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[40]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 40
Objectives[40]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[40]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 4
Objectives[40]ObjectiveMessages[0]positionX = 2011.578
Objectives[40]ObjectiveMessages[0]positionY = -1794.031
Objectives[40]ObjectiveMessages[0]positionZ = 126.1163
Objectives[40]ObjectiveMessages[0]Message = ~p~Okay, wait for us mice, we're coming to get you.
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = True
Objectives[40]ObjectiveMessages[0]TypeTextMesage = False
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[1]positionX = 2011.772
Objectives[40]ObjectiveMessages[1]positionY = -1801.335
Objectives[40]ObjectiveMessages[1]positionZ = 123.421
Objectives[40]ObjectiveMessages[1]Message = ~o~There isn't much space....
Objectives[40]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[1]Sender = 
Objectives[40]ObjectiveMessages[1]Subject = 
Objectives[40]ObjectiveMessages[1]MessageColor = White
Objectives[40]ObjectiveMessages[1]PlayFromStart = False
Objectives[40]ObjectiveMessages[1]Delay = True
Objectives[40]ObjectiveMessages[1]DelayTime = 5
Objectives[40]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[1]TypeSubtitle = True
Objectives[40]ObjectiveMessages[1]TypeTextMesage = False
Objectives[40]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[2]positionX = 2012.063
Objectives[40]ObjectiveMessages[2]positionY = -1810.372
Objectives[40]ObjectiveMessages[2]positionZ = 121.0047
Objectives[40]ObjectiveMessages[2]Message = ~p~We have to land, we can't leave my mice in a trap.
Objectives[40]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[2]Sender = 
Objectives[40]ObjectiveMessages[2]Subject = 
Objectives[40]ObjectiveMessages[2]MessageColor = White
Objectives[40]ObjectiveMessages[2]PlayFromStart = False
Objectives[40]ObjectiveMessages[2]Delay = True
Objectives[40]ObjectiveMessages[2]DelayTime = 7
Objectives[40]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[2]TypeSubtitle = True
Objectives[40]ObjectiveMessages[2]TypeTextMesage = False
Objectives[40]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[3]positionX = 2012.886
Objectives[40]ObjectiveMessages[3]positionY = -1818.03
Objectives[40]ObjectiveMessages[3]positionZ = 119.2917
Objectives[40]ObjectiveMessages[3]Message = ~o~I try, but we'll probably kill ourselves.
Objectives[40]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[3]Sender = 
Objectives[40]ObjectiveMessages[3]Subject = 
Objectives[40]ObjectiveMessages[3]MessageColor = White
Objectives[40]ObjectiveMessages[3]PlayFromStart = False
Objectives[40]ObjectiveMessages[3]Delay = True
Objectives[40]ObjectiveMessages[3]DelayTime = 12
Objectives[40]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[3]TypeSubtitle = True
Objectives[40]ObjectiveMessages[3]TypeTextMesage = False
Objectives[40]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = -151.812
Objectives[41]positionY = -958.5444
Objectives[41]positionZ = 268.1352
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 99
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]TaskListCount = 2
Objectives[41]Task_List[0]Type = Pause
Objectives[41]Task_List[0]positionX = -164.0726
Objectives[41]Task_List[0]positionY = -974.0964
Objectives[41]Task_List[0]positionZ = 263.7312
Objectives[41]Task_List[0]time = 2
Objectives[41]Task_List[1]Type = EnterVehicle
Objectives[41]Task_List[1]PositionX = -145.7055
Objectives[41]Task_List[1]PositionY = -960.3267
Objectives[41]Task_List[1]PositionZ = 268.6352
Objectives[41]Task_List[1]Speed = 4
Objectives[41]Task_List[1]SeatIndex = 1
Objectives[41]Task_List[1]TaskIndex = 1
Objectives[41]Task_List[1]Warp = True
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = -139.2823
Objectives[42]positionY = -977.722
Objectives[42]positionZ = 263.1339
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 99
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]TaskListCount = 3
Objectives[42]Task_List[0]Type = EnterVehicle
Objectives[42]Task_List[0]PositionX = -147.9081
Objectives[42]Task_List[0]PositionY = -961.9174
Objectives[42]Task_List[0]PositionZ = 268.6352
Objectives[42]Task_List[0]Speed = 1
Objectives[42]Task_List[0]SeatIndex = -1
Objectives[42]Task_List[0]TaskIndex = 0
Objectives[42]Task_List[0]Warp = False
Objectives[42]Task_List[1]Type = Pause
Objectives[42]Task_List[1]positionX = -1050.614
Objectives[42]Task_List[1]positionY = -235.8922
Objectives[42]Task_List[1]positionZ = 43.52116
Objectives[42]Task_List[1]time = 6
Objectives[42]Task_List[2]Type = VehicleFollowActor
Objectives[42]Task_List[2]positionX = -1164.736
Objectives[42]Task_List[2]positionY = -1711.032
Objectives[42]Task_List[2]positionZ = 3.763561
Objectives[42]Task_List[2]minDistance = 50
Objectives[42]Task_List[2]TaskIndex = 2
Objectives[42]Task_List[2]Speed = 100
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = -1563.252
Objectives[43]positionY = -1006.522
Objectives[43]positionZ = 12.01816
Objectives[43]SetPlayerActor_Use_Player = True
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[43]SetPlayerActor_Use_Actor = False
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 1
Objectives[43]Task_List[0]Type = Pause
Objectives[43]Task_List[0]positionX = -1563.253
Objectives[43]Task_List[0]positionY = -1006.522
Objectives[43]Task_List[0]positionZ = 12.51816
Objectives[43]Task_List[0]time = 1
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = 
Objectives[44]Text2 = 
Objectives[44]Type = Kill_Actors
Objectives[44]positionX = -1159.167
Objectives[44]positionY = -1723.108
Objectives[44]positionZ = 3.191887
Objectives[44]KillAll1 = False
Objectives[44]KillAll2 = False
Objectives[44]Kill_Actors_Add_Blips = True
Objectives[44]Kill_Actors_Add_Markers = False
Objectives[44]DropPickups = True
Objectives[44]Droped_Pickup_Model = p_amb_phone_01
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 3
Objectives[44]ObjectiveMessages[0]positionX = 2014.909
Objectives[44]ObjectiveMessages[0]positionY = -1846.4
Objectives[44]ObjectiveMessages[0]positionZ = 115.6266
Objectives[44]ObjectiveMessages[0]Message = ~p~Well, let's get out of here!
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = True
Objectives[44]ObjectiveMessages[0]TypeTextMesage = False
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 2014.851
Objectives[44]ObjectiveMessages[1]positionY = -1855.808
Objectives[44]ObjectiveMessages[1]positionZ = 115.8696
Objectives[44]ObjectiveMessages[1]Message = ~p~Okay, next on the list... the airship...
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 10
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = True
Objectives[44]ObjectiveMessages[1]TypeTextMesage = False
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[2]positionX = 2014.873
Objectives[44]ObjectiveMessages[2]positionY = -1859.903
Objectives[44]ObjectiveMessages[2]positionZ = 116.0869
Objectives[44]ObjectiveMessages[2]Message = ~p~We have to get the pilot's phone, no matter how...
Objectives[44]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[2]Sender = 
Objectives[44]ObjectiveMessages[2]Subject = 
Objectives[44]ObjectiveMessages[2]MessageColor = White
Objectives[44]ObjectiveMessages[2]PlayFromStart = False
Objectives[44]ObjectiveMessages[2]Delay = True
Objectives[44]ObjectiveMessages[2]DelayTime = 13
Objectives[44]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[2]TypeSubtitle = True
Objectives[44]ObjectiveMessages[2]TypeTextMesage = False
Objectives[44]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[45]Type = Hint_Objective
Objectives[45]Text = 
Objectives[45]positionX = -155.352
Objectives[45]positionY = -970.0107
Objectives[45]positionZ = 263.1339
Objectives[45]Hint_Time = 6
Objectives[45]Hint_FOV = 20
Objectives[45]Hint_Use_Position = False
Objectives[45]Hint_Use_Player = False
Objectives[45]Hint_Use_Actor = True
Objectives[45]Hint_Use_Vehicle = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 1
Objectives[45]ObjectiveMessages[0]positionX = 2014.406
Objectives[45]ObjectiveMessages[0]positionY = -1871.403
Objectives[45]ObjectiveMessages[0]positionZ = 115.9606
Objectives[45]ObjectiveMessages[0]Message = ~p~Good job mice, we find a safe place to land, follow us.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = True
Objectives[45]ObjectiveMessages[0]TypeTextMesage = False
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = -158.0627
Objectives[46]positionY = -955.1147
Objectives[46]positionZ = 263.2312
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 2
Objectives[46]Task_List[0]Type = EnterVehicle
Objectives[46]Task_List[0]PositionX = -148.8382
Objectives[46]Task_List[0]PositionY = -959.6839
Objectives[46]Task_List[0]PositionZ = 268.6352
Objectives[46]Task_List[0]Speed = 1
Objectives[46]Task_List[0]SeatIndex = -1
Objectives[46]Task_List[0]TaskIndex = 0
Objectives[46]Task_List[0]Warp = True
Objectives[46]Task_List[1]Type = VehicleHeliTask
Objectives[46]Task_List[1]positionX = -1841.28
Objectives[46]Task_List[1]positionY = -1224.043
Objectives[46]Task_List[1]positionZ = 12.51724
Objectives[46]Task_List[1]speed = 100
Objectives[46]Task_List[1]Hight = 30
Objectives[46]Task_List[1]FollowPlayer = False
Objectives[46]Task_List[1]AttackPlayer = False
Objectives[46]Task_List[1]Land = True
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = 
Objectives[47]FaildText = 
Objectives[47]Type = Enter_Vehicle
Objectives[47]positionX = -153.3524
Objectives[47]positionY = -961.5078
Objectives[47]positionZ = 268.1352
Objectives[47]EnterVehicle_AsPassenger = True
Objectives[47]EnterVehicle_CanExit = True
Objectives[47]EnterVehicle_SetIsWanted = False
Objectives[47]EnterVehicle_SeatIndex = 1
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = -163.1925
Objectives[48]positionY = -979.9246
Objectives[48]positionZ = 268.7709
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 2
Objectives[48]Task_List[0]Type = Pause
Objectives[48]Task_List[0]positionX = -164.0726
Objectives[48]Task_List[0]positionY = -974.0964
Objectives[48]Task_List[0]positionZ = 263.7312
Objectives[48]Task_List[0]time = 3
Objectives[48]Task_List[1]Type = EnterVehicle
Objectives[48]Task_List[1]PositionX = -145.5233
Objectives[48]Task_List[1]PositionY = -961.2736
Objectives[48]Task_List[1]PositionZ = 268.6352
Objectives[48]Task_List[1]Speed = 1
Objectives[48]Task_List[1]SeatIndex = 2
Objectives[48]Task_List[1]TaskIndex = 1
Objectives[48]Task_List[1]Warp = True
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = -138.3043
Objectives[49]positionY = -973.5655
Objectives[49]positionZ = 263.1339
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 3
Objectives[49]Task_List[0]Type = Pause
Objectives[49]Task_List[0]positionX = -829.2737
Objectives[49]Task_List[0]positionY = 174.6501
Objectives[49]Task_List[0]positionZ = 70.16218
Objectives[49]Task_List[0]time = 6
Objectives[49]Task_List[1]Type = EnterVehicle
Objectives[49]Task_List[1]PositionX = -147.1031
Objectives[49]Task_List[1]PositionY = -958.8796
Objectives[49]Task_List[1]PositionZ = 268.6352
Objectives[49]Task_List[1]Speed = 1
Objectives[49]Task_List[1]SeatIndex = -1
Objectives[49]Task_List[1]TaskIndex = 1
Objectives[49]Task_List[1]Warp = True
Objectives[49]Task_List[2]Type = VehicleHeliTask
Objectives[49]Task_List[2]positionX = -1014.768
Objectives[49]Task_List[2]positionY = -756.9788
Objectives[49]Task_List[2]positionZ = 81.25343
Objectives[49]Task_List[2]speed = 100
Objectives[49]Task_List[2]Hight = 100
Objectives[49]Task_List[2]FollowPlayer = False
Objectives[49]Task_List[2]AttackPlayer = False
Objectives[49]Task_List[2]Land = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = -146.5244
Objectives[50]positionY = -959.8002
Objectives[50]positionZ = 268.1352
Objectives[50]SetPlayerActor_Use_Player = True
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[50]SetPlayerActor_Use_Actor = False
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 1
Objectives[50]Task_List[0]Type = EnterVehicle
Objectives[50]Task_List[0]PositionX = -146.5244
Objectives[50]Task_List[0]PositionY = -959.8002
Objectives[50]Task_List[0]PositionZ = 268.6352
Objectives[50]Task_List[0]Speed = 1
Objectives[50]Task_List[0]SeatIndex = 1
Objectives[50]Task_List[0]TaskIndex = 0
Objectives[50]Task_List[0]Warp = True
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = 
Objectives[51]Type = Leave_Area
Objectives[51]positionX = -1007.08
Objectives[51]positionY = -753.3612
Objectives[51]positionZ = 80.75343
Objectives[51]Leave_Area_Distance = 100
Objectives[51]Leave_Area_Use_Objective_Position = False
Objectives[51]mission_ActorsCount = 4
Objectives[51]mission_Actors[0]SpawnInVehicle = True
Objectives[51]mission_Actors[0]SeatIndex = 1
Objectives[51]mission_Actors[0]Survive_Number = 0
Objectives[51]mission_Actors[0]Failed_Text = 
Objectives[51]mission_Actors[0]Remove_After = 0
Objectives[51]mission_Actors[0]positionX = -1010.642
Objectives[51]mission_Actors[0]positionY = -756.8431
Objectives[51]mission_Actors[0]positionZ = 82.43089
Objectives[51]mission_Actors[0]Heading = 349.7857
Objectives[51]mission_Actors[0]String_Name = a_f_y_bevhills_01
Objectives[51]mission_Actors[0]Relationship_Group = Enemy2
Objectives[51]mission_Actors[0]AddBlip = False
Objectives[51]mission_Actors[0]ShowCone = False
Objectives[51]mission_Actors[0]Invincible = False
Objectives[51]mission_Actors[0]SetHealth = 100
Objectives[51]mission_Actors[0]DieFromHeadShot = True
Objectives[51]mission_Actors[0]CanExitVehicle = False
Objectives[51]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[0]AlwaysFight = True
Objectives[51]mission_Actors[0]Seeing_Range = 30
Objectives[51]mission_Actors[0]Hearing_Range = 30
Objectives[51]mission_Actors[0]CombatMovement = Offensive
Objectives[51]mission_Actors[0]weapon = Pistol50
Objectives[51]mission_Actors[0]Variation = Random
Objectives[51]mission_Actors[0]Task = 0
Objectives[51]mission_Actors[0]Task_Guard_Range = 5
Objectives[51]mission_Actors[0]Task_Stay_In_Range = True
Objectives[51]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[0]Task_Scenario = NONE
Objectives[51]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[51]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 52
Objectives[51]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[51]mission_Actors[1]SpawnInVehicle = True
Objectives[51]mission_Actors[1]SeatIndex = 2
Objectives[51]mission_Actors[1]Survive_Number = 0
Objectives[51]mission_Actors[1]Failed_Text = 
Objectives[51]mission_Actors[1]Remove_After = 0
Objectives[51]mission_Actors[1]positionX = -1010.642
Objectives[51]mission_Actors[1]positionY = -756.8431
Objectives[51]mission_Actors[1]positionZ = 82.43089
Objectives[51]mission_Actors[1]Heading = 349.7857
Objectives[51]mission_Actors[1]String_Name = a_m_y_business_03
Objectives[51]mission_Actors[1]Relationship_Group = Enemy2
Objectives[51]mission_Actors[1]AddBlip = False
Objectives[51]mission_Actors[1]ShowCone = False
Objectives[51]mission_Actors[1]Invincible = False
Objectives[51]mission_Actors[1]SetHealth = 100
Objectives[51]mission_Actors[1]DieFromHeadShot = True
Objectives[51]mission_Actors[1]CanExitVehicle = False
Objectives[51]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[1]AlwaysFight = True
Objectives[51]mission_Actors[1]Seeing_Range = 30
Objectives[51]mission_Actors[1]Hearing_Range = 30
Objectives[51]mission_Actors[1]CombatMovement = Offensive
Objectives[51]mission_Actors[1]weapon = Pistol50
Objectives[51]mission_Actors[1]Variation = Random
Objectives[51]mission_Actors[1]Task = 0
Objectives[51]mission_Actors[1]Task_Guard_Range = 5
Objectives[51]mission_Actors[1]Task_Stay_In_Range = True
Objectives[51]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[1]Task_Scenario = NONE
Objectives[51]mission_Actors[2]SpawnInVehicle = True
Objectives[51]mission_Actors[2]SeatIndex = 0
Objectives[51]mission_Actors[2]Survive_Number = 0
Objectives[51]mission_Actors[2]Failed_Text = 
Objectives[51]mission_Actors[2]Remove_After = 0
Objectives[51]mission_Actors[2]positionX = -1010.642
Objectives[51]mission_Actors[2]positionY = -756.8431
Objectives[51]mission_Actors[2]positionZ = 82.43089
Objectives[51]mission_Actors[2]Heading = 349.7857
Objectives[51]mission_Actors[2]String_Name = a_m_y_business_02
Objectives[51]mission_Actors[2]Relationship_Group = Enemy2
Objectives[51]mission_Actors[2]AddBlip = False
Objectives[51]mission_Actors[2]ShowCone = False
Objectives[51]mission_Actors[2]Invincible = False
Objectives[51]mission_Actors[2]SetHealth = 100
Objectives[51]mission_Actors[2]DieFromHeadShot = True
Objectives[51]mission_Actors[2]CanExitVehicle = False
Objectives[51]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[2]AlwaysFight = True
Objectives[51]mission_Actors[2]Seeing_Range = 30
Objectives[51]mission_Actors[2]Hearing_Range = 30
Objectives[51]mission_Actors[2]CombatMovement = Offensive
Objectives[51]mission_Actors[2]weapon = Pistol50
Objectives[51]mission_Actors[2]Variation = Random
Objectives[51]mission_Actors[2]Task = 0
Objectives[51]mission_Actors[2]Task_Guard_Range = 5
Objectives[51]mission_Actors[2]Task_Stay_In_Range = True
Objectives[51]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[2]Task_Scenario = NONE
Objectives[51]mission_Actors[3]SpawnInVehicle = True
Objectives[51]mission_Actors[3]SeatIndex = -1
Objectives[51]mission_Actors[3]Survive_Number = 0
Objectives[51]mission_Actors[3]Failed_Text = 
Objectives[51]mission_Actors[3]Remove_After = 0
Objectives[51]mission_Actors[3]positionX = -1010.642
Objectives[51]mission_Actors[3]positionY = -756.8431
Objectives[51]mission_Actors[3]positionZ = 82.43089
Objectives[51]mission_Actors[3]Heading = 349.7857
Objectives[51]mission_Actors[3]String_Name = s_m_m_pilot_01
Objectives[51]mission_Actors[3]Relationship_Group = Neutral
Objectives[51]mission_Actors[3]AddBlip = False
Objectives[51]mission_Actors[3]ShowCone = False
Objectives[51]mission_Actors[3]Invincible = False
Objectives[51]mission_Actors[3]SetHealth = 100
Objectives[51]mission_Actors[3]DieFromHeadShot = True
Objectives[51]mission_Actors[3]CanExitVehicle = False
Objectives[51]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[3]AlwaysFight = True
Objectives[51]mission_Actors[3]Seeing_Range = 30
Objectives[51]mission_Actors[3]Hearing_Range = 30
Objectives[51]mission_Actors[3]CombatMovement = Offensive
Objectives[51]mission_Actors[3]weapon = Unarmed
Objectives[51]mission_Actors[3]Variation = Random
Objectives[51]mission_Actors[3]Task = 99
Objectives[51]mission_Actors[3]Task_Guard_Range = 5
Objectives[51]mission_Actors[3]Task_Stay_In_Range = True
Objectives[51]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[3]Task_Scenario = NONE
Objectives[51]mission_Actors[3]Task_List_Count = 2
Objectives[51]mission_Actors[3]Task_Repeat = False
Objectives[51]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[51]mission_Actors[3]Task_List[0]PositionX = -1011.251
Objectives[51]mission_Actors[3]Task_List[0]PositionY = -754.0399
Objectives[51]mission_Actors[3]Task_List[0]PositionZ = 81.25343
Objectives[51]mission_Actors[3]Task_List[0]Speed = 1
Objectives[51]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[51]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[51]mission_Actors[3]Task_List[1]Type = VehicleHeliTask
Objectives[51]mission_Actors[3]Task_List[1]PositionX = -1112.496
Objectives[51]mission_Actors[3]Task_List[1]PositionY = -2883.52
Objectives[51]mission_Actors[3]Task_List[1]PositionZ = 13.44602
Objectives[51]mission_Actors[3]Task_List[1]speed = 40
Objectives[51]mission_Actors[3]Task_List[1]Hight = 100
Objectives[51]mission_Actors[3]Task_List[1]FollowPlayer = False
Objectives[51]mission_Actors[3]Task_List[1]AttackPlayer = False
Objectives[51]mission_Actors[3]Task_List[1]Land = True
Objectives[51]mission_Vehicles = 1
Objectives[51]mission_Vehicles[0]positionX = -1010.642
Objectives[51]mission_Vehicles[0]positionY = -756.8431
Objectives[51]mission_Vehicles[0]positionZ = 82.43089
Objectives[51]mission_Vehicles[0]Heading = 349.7857
Objectives[51]mission_Vehicles[0]Name = SuperVolito Carbon
Objectives[51]mission_Vehicles[0]Model = supervolito2
Objectives[51]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[51]mission_Vehicles[0]SecondaryColor = MetallicMidnightSilver
Objectives[51]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[0]HasPearlescent = False
Objectives[51]mission_Vehicles[0]Livery = 0
Objectives[51]mission_Vehicles[0]DirtLevel = 0
Objectives[51]mission_Vehicles[0]LockedForPlayer = False
Objectives[51]mission_Vehicles[0]Locked = False
Objectives[51]mission_Vehicles[0]Alarm = False
Objectives[51]mission_Vehicles[0]HotWired = False
Objectives[51]mission_Vehicles[0]Invincible = False
Objectives[51]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[0]Remove_After = 0
Objectives[51]mission_Vehicles[0]Survive_Number = 0
Objectives[51]mission_Vehicles[0]Failed_Text = 
Objectives[51]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[51]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 51
Objectives[51]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[51]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 53
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 1
Objectives[51]ObjectiveMessages[0]positionX = 2014.798
Objectives[51]ObjectiveMessages[0]positionY = -1882.602
Objectives[51]ObjectiveMessages[0]positionZ = 114.8418
Objectives[51]ObjectiveMessages[0]Message = ~p~Okay, let's get out of here!
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = White
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = True
Objectives[51]ObjectiveMessages[0]TypeTextMesage = False
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = -1014.768
Objectives[52]positionY = -756.9788
Objectives[52]positionZ = 80.75343
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 99
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]TaskListCount = 2
Objectives[52]Task_List[0]Type = EnterVehicle
Objectives[52]Task_List[0]PositionX = -147.4729
Objectives[52]Task_List[0]PositionY = -960.4478
Objectives[52]Task_List[0]PositionZ = 268.6352
Objectives[52]Task_List[0]Speed = 1
Objectives[52]Task_List[0]SeatIndex = -2
Objectives[52]Task_List[0]TaskIndex = 0
Objectives[52]Task_List[0]Warp = True
Objectives[52]Task_List[1]Type = VehicleFollowActor
Objectives[52]Task_List[1]positionX = -1014.768
Objectives[52]Task_List[1]positionY = -756.9788
Objectives[52]Task_List[1]positionZ = 81.25343
Objectives[52]Task_List[1]minDistance = 5
Objectives[52]Task_List[1]TaskIndex = 1
Objectives[52]Task_List[1]Speed = 100
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = -1020.226
Objectives[53]positionY = -754.2039
Objectives[53]positionZ = 78.85673
Objectives[53]Cutscenes_Time = 3
Objectives[53]Cutscenes_Trans_Time = 6
Objectives[53]Cutscenes_FOV = 60
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = False
Objectives[53]Cutscenes_Point_At_Position = False
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = False
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = False
Objectives[53]Cutscenes_Follow_Actor = False
Objectives[53]Cutscenes_Follow_Vehicle = True
Objectives[53]Cutscenes_Follow_Distancee = 10
Objectives[53]Cutscenes_Follow_Hieght = 1
Objectives[53]Cutscenes_Follow_Angle = 335
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 1
Objectives[53]ObjectiveMessages[0]positionX = 2014.782
Objectives[53]ObjectiveMessages[0]positionY = -1890.961
Objectives[53]ObjectiveMessages[0]positionZ = 113.7384
Objectives[53]ObjectiveMessages[0]Message = ~p~Now we have to take down... that helicopter...
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = True
Objectives[53]ObjectiveMessages[0]TypeTextMesage = False
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[54]Type = Cutscenes_Objective
Objectives[54]Text = 
Objectives[54]positionX = -1015.147
Objectives[54]positionY = -750.9113
Objectives[54]positionZ = 80.75344
Objectives[54]Cutscenes_Time = 0
Objectives[54]Cutscenes_Trans_Time = 0
Objectives[54]Cutscenes_FOV = 30
Objectives[54]Cutscenes_Shake = Hand
Objectives[54]Cutscenes_Amplitude = 0
Objectives[54]Cutscenes_FadeOut = False
Objectives[54]Cutscenes_FadeIn = False
Objectives[54]Cutscenes_End = True
Objectives[54]Cutscenes_Point_At_Position = False
Objectives[54]Cutscenes_Point_At_Player = False
Objectives[54]Cutscenes_Point_At_Actor = False
Objectives[54]Cutscenes_Point_At_Vehicle = False
Objectives[54]Cutscenes_Follow_Player = False
Objectives[54]Cutscenes_Follow_Actor = False
Objectives[54]Cutscenes_Follow_Vehicle = False
Objectives[54]Cutscenes_Follow_Distancee = 10
Objectives[54]Cutscenes_Follow_Hieght = 1
Objectives[54]Cutscenes_Follow_Angle = 0
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = 
Objectives[55]Text2 = 
Objectives[55]Type = Kill_Actors
Objectives[55]positionX = -164.8938
Objectives[55]positionY = -974.7263
Objectives[55]positionZ = 263.2312
Objectives[55]KillAll1 = False
Objectives[55]KillAll2 = True
Objectives[55]Kill_Actors_Add_Blips = True
Objectives[55]Kill_Actors_Add_Markers = False
Objectives[55]DropPickups = False
Objectives[55]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 1
Objectives[55]ObjectiveMessages[0]positionX = 2013.767
Objectives[55]ObjectiveMessages[0]positionY = -1909.749
Objectives[55]ObjectiveMessages[0]positionZ = 111.2393
Objectives[55]ObjectiveMessages[0]Message = ~p~We can do what we want, that helicopter don't have to arrive at his destination.
Objectives[55]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[0]Sender = 
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = White
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = True
Objectives[55]ObjectiveMessages[0]TypeTextMesage = False
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = -1334.043
Objectives[56]positionY = -1460.052
Objectives[56]positionZ = 3.313774
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 2
Objectives[56]Task_List[0]Type = EnterVehicle
Objectives[56]Task_List[0]PositionX = -145.7804
Objectives[56]Task_List[0]PositionY = -959.0926
Objectives[56]Task_List[0]PositionZ = 268.6352
Objectives[56]Task_List[0]Speed = 1
Objectives[56]Task_List[0]SeatIndex = -1
Objectives[56]Task_List[0]TaskIndex = 0
Objectives[56]Task_List[0]Warp = True
Objectives[56]Task_List[1]Type = VehicleHeliTask
Objectives[56]Task_List[1]positionX = -1334.811
Objectives[56]Task_List[1]positionY = -1461.744
Objectives[56]Task_List[1]positionZ = 3.813774
Objectives[56]Task_List[1]speed = 100
Objectives[56]Task_List[1]Hight = 50
Objectives[56]Task_List[1]FollowPlayer = False
Objectives[56]Task_List[1]AttackPlayer = False
Objectives[56]Task_List[1]Land = True
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 2
Objectives[56]mission_Vehicles[0]positionX = -1349.99
Objectives[56]mission_Vehicles[0]positionY = -1461.004
Objectives[56]mission_Vehicles[0]positionZ = 3.450752
Objectives[56]mission_Vehicles[0]Heading = 22.46503
Objectives[56]mission_Vehicles[0]Name = BMX
Objectives[56]mission_Vehicles[0]Model = veto2
Objectives[56]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[56]mission_Vehicles[0]SecondaryColor = MetallicMidnightSilver
Objectives[56]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[56]mission_Vehicles[0]HasPearlescent = False
Objectives[56]mission_Vehicles[0]Livery = 0
Objectives[56]mission_Vehicles[0]DirtLevel = 0
Objectives[56]mission_Vehicles[0]LockedForPlayer = False
Objectives[56]mission_Vehicles[0]Locked = False
Objectives[56]mission_Vehicles[0]Alarm = False
Objectives[56]mission_Vehicles[0]HotWired = False
Objectives[56]mission_Vehicles[0]Invincible = False
Objectives[56]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[56]mission_Vehicles[0]Remove_After = 0
Objectives[56]mission_Vehicles[0]Survive_Number = 0
Objectives[56]mission_Vehicles[0]Failed_Text = 
Objectives[56]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[56]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 60
Objectives[56]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[56]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[56]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[56]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 57
Objectives[56]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[56]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 64
Objectives[56]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[56]mission_Vehicles[1]positionX = -1347.201
Objectives[56]mission_Vehicles[1]positionY = -1459.968
Objectives[56]mission_Vehicles[1]positionZ = 3.446372
Objectives[56]mission_Vehicles[1]Heading = 21.63549
Objectives[56]mission_Vehicles[1]Name = BMX
Objectives[56]mission_Vehicles[1]Model = veto2
Objectives[56]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[56]mission_Vehicles[1]SecondaryColor = MetallicMidnightSilver
Objectives[56]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[56]mission_Vehicles[1]HasPearlescent = False
Objectives[56]mission_Vehicles[1]Livery = 0
Objectives[56]mission_Vehicles[1]DirtLevel = 0
Objectives[56]mission_Vehicles[1]LockedForPlayer = False
Objectives[56]mission_Vehicles[1]Locked = False
Objectives[56]mission_Vehicles[1]Alarm = False
Objectives[56]mission_Vehicles[1]HotWired = False
Objectives[56]mission_Vehicles[1]Invincible = False
Objectives[56]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[56]mission_Vehicles[1]Remove_After = 0
Objectives[56]mission_Vehicles[1]Survive_Number = 0
Objectives[56]mission_Vehicles[1]Failed_Text = 
Objectives[56]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[56]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 59
Objectives[56]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 2
Objectives[56]ObjectiveMessages[0]positionX = 2009.74
Objectives[56]ObjectiveMessages[0]positionY = -1926.071
Objectives[56]ObjectiveMessages[0]positionZ = 108.8909
Objectives[56]ObjectiveMessages[0]Message = ~p~Okay, great job, now let's go to Venice beach.
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = True
Objectives[56]ObjectiveMessages[0]TypeTextMesage = False
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = 2008.704
Objectives[56]ObjectiveMessages[1]positionY = -1933.38
Objectives[56]ObjectiveMessages[1]positionZ = 107.3145
Objectives[56]ObjectiveMessages[1]Message = ~p~I have a surprise for you that surely you will like mice.
Objectives[56]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = White
Objectives[56]ObjectiveMessages[1]PlayFromStart = False
Objectives[56]ObjectiveMessages[1]Delay = True
Objectives[56]ObjectiveMessages[1]DelayTime = 4
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = True
Objectives[56]ObjectiveMessages[1]TypeTextMesage = False
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = -1353.446
Objectives[57]positionY = -1460.552
Objectives[57]positionZ = 3.469722
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = True
Objectives[57]SetPlayerActor_RelationshipGroup = Friend
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]TaskListCount = 1
Objectives[57]Task_List[0]Type = EnterVehicle
Objectives[57]Task_List[0]PositionX = -1355.758
Objectives[57]Task_List[0]PositionY = -1458.816
Objectives[57]Task_List[0]PositionZ = 3.813585
Objectives[57]Task_List[0]Speed = 4
Objectives[57]Task_List[0]SeatIndex = -1
Objectives[57]Task_List[0]TaskIndex = 0
Objectives[57]Task_List[0]Warp = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = -1320.961
Objectives[58]positionY = -1463.784
Objectives[58]positionZ = 3.373917
Objectives[58]SetPlayerActor_Use_Player = True
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[58]SetPlayerActor_Use_Actor = False
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = True
Objectives[58]Int_Task = 99
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]TaskListCount = 1
Objectives[58]Task_List[0]Type = Pause
Objectives[58]Task_List[0]positionX = -1320.961
Objectives[58]Task_List[0]positionY = -1463.784
Objectives[58]Task_List[0]positionZ = 3.873917
Objectives[58]Task_List[0]time = 2
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = 
Objectives[59]FaildText = 
Objectives[59]Type = Enter_Vehicle
Objectives[59]positionX = -1355.267
Objectives[59]positionY = -1455.248
Objectives[59]positionZ = 3.313579
Objectives[59]EnterVehicle_AsPassenger = False
Objectives[59]EnterVehicle_CanExit = True
Objectives[59]EnterVehicle_SetIsWanted = False
Objectives[59]EnterVehicle_SeatIndex = 0
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 1
Objectives[59]ObjectiveMessages[0]positionX = 2008.284
Objectives[59]ObjectiveMessages[0]positionY = -1942.408
Objectives[59]ObjectiveMessages[0]positionZ = 105.2926
Objectives[59]ObjectiveMessages[0]Message = ~p~Come on mice, those are for you, you like them right?
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = True
Objectives[59]ObjectiveMessages[0]Delay = False
Objectives[59]ObjectiveMessages[0]DelayTime = 0
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = True
Objectives[59]ObjectiveMessages[0]TypeTextMesage = False
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[60]Type = Set_Player_Actor_Objective
Objectives[60]Text = 
Objectives[60]positionX = -139.3153
Objectives[60]positionY = -969.2026
Objectives[60]positionZ = 263.1339
Objectives[60]SetPlayerActor_Use_Player = False
Objectives[60]SetPlayerActor_Player_Controllable = True
Objectives[60]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[60]SetPlayerActor_Use_Actor = True
Objectives[60]SetPlayerActor_RelationshipGroup_Change = False
Objectives[60]SetPlayerActor_RelationshipGroup = Neutral
Objectives[60]SetPlayerActor_Invincible_Change = False
Objectives[60]SetPlayerActor_Invincible = False
Objectives[60]SetPlayerActor_NewTask = True
Objectives[60]Int_Task = 99
Objectives[60]Task_Repeat = False
Objectives[60]Task_Timeout = False
Objectives[60]Task_Guard_Range = 10
Objectives[60]Task_Stay_In_Range = True
Objectives[60]Task_Wander_Range = 10
Objectives[60]Task_Scenario = NONE
Objectives[60]Task_TalkingAnimation = mic_chatter
Objectives[60]Task_Time = 1
Objectives[60]TaskListCount = 2
Objectives[60]Task_List[0]Type = EnterVehicle
Objectives[60]Task_List[0]PositionX = -149.4157
Objectives[60]Task_List[0]PositionY = -963.6205
Objectives[60]Task_List[0]PositionZ = 268.6352
Objectives[60]Task_List[0]Speed = 1
Objectives[60]Task_List[0]SeatIndex = -1
Objectives[60]Task_List[0]TaskIndex = 0
Objectives[60]Task_List[0]Warp = True
Objectives[60]Task_List[1]Type = VehicleHeliTask
Objectives[60]Task_List[1]positionX = -149.4157
Objectives[60]Task_List[1]positionY = -963.6205
Objectives[60]Task_List[1]positionZ = 268.6352
Objectives[60]Task_List[1]speed = 100
Objectives[60]Task_List[1]Hight = 100
Objectives[60]Task_List[1]FollowPlayer = True
Objectives[60]Task_List[1]AttackPlayer = False
Objectives[60]Task_List[1]Land = False
Objectives[60]mission_ActorsCount = 1
Objectives[60]mission_Actors[0]SpawnInVehicle = True
Objectives[60]mission_Actors[0]SeatIndex = -1
Objectives[60]mission_Actors[0]Survive_Number = 0
Objectives[60]mission_Actors[0]Failed_Text = 
Objectives[60]mission_Actors[0]Remove_After = 0
Objectives[60]mission_Actors[0]positionX = -1349.99
Objectives[60]mission_Actors[0]positionY = -1461.004
Objectives[60]mission_Actors[0]positionZ = 3.450752
Objectives[60]mission_Actors[0]Heading = 22.46503
Objectives[60]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[60]mission_Actors[0]Relationship_Group = Companion
Objectives[60]mission_Actors[0]AddBlip = True
Objectives[60]mission_Actors[0]ShowCone = False
Objectives[60]mission_Actors[0]Invincible = True
Objectives[60]mission_Actors[0]SetHealth = 100
Objectives[60]mission_Actors[0]DieFromHeadShot = True
Objectives[60]mission_Actors[0]CanExitVehicle = True
Objectives[60]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[0]AlwaysFight = True
Objectives[60]mission_Actors[0]Seeing_Range = 30
Objectives[60]mission_Actors[0]Hearing_Range = 30
Objectives[60]mission_Actors[0]CombatMovement = Offensive
Objectives[60]mission_Actors[0]weapon = Unarmed
Objectives[60]mission_Actors[0]Variation = Custom
Objectives[60]mission_Actors[0]Task = 99
Objectives[60]mission_Actors[0]Task_Guard_Range = 5
Objectives[60]mission_Actors[0]Task_Stay_In_Range = True
Objectives[60]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[60]mission_Actors[0]Task_List_Count = 13
Objectives[60]mission_Actors[0]Task_Repeat = False
Objectives[60]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[60]mission_Actors[0]Task_List[0]PositionX = -1352.312
Objectives[60]mission_Actors[0]Task_List[0]PositionY = -1458.557
Objectives[60]mission_Actors[0]Task_List[0]PositionZ = 3.813586
Objectives[60]mission_Actors[0]Task_List[0]Speed = 1
Objectives[60]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[60]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[60]mission_Actors[0]Task_List[1]Type = Drive
Objectives[60]mission_Actors[0]Task_List[1]PositionX = -1363.21
Objectives[60]mission_Actors[0]Task_List[1]PositionY = -1439.014
Objectives[60]mission_Actors[0]Task_List[1]PositionZ = 3.813343
Objectives[60]mission_Actors[0]Task_List[1]Speed = 100
Objectives[60]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[1]Reverse = False
Objectives[60]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[60]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[60]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[60]mission_Actors[0]Task_List[2]Type = Drive
Objectives[60]mission_Actors[0]Task_List[2]PositionX = -1370.607
Objectives[60]mission_Actors[0]Task_List[2]PositionY = -1414.456
Objectives[60]mission_Actors[0]Task_List[2]PositionZ = 2.888617
Objectives[60]mission_Actors[0]Task_List[2]Speed = 100
Objectives[60]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[2]Reverse = False
Objectives[60]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[60]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[60]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[60]mission_Actors[0]Task_List[3]Type = Drive
Objectives[60]mission_Actors[0]Task_List[3]PositionX = -1388.377
Objectives[60]mission_Actors[0]Task_List[3]PositionY = -1424.73
Objectives[60]mission_Actors[0]Task_List[3]PositionZ = 3.273767
Objectives[60]mission_Actors[0]Task_List[3]Speed = 100
Objectives[60]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[3]Reverse = False
Objectives[60]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[60]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[60]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[60]mission_Actors[0]Task_List[4]Type = Drive
Objectives[60]mission_Actors[0]Task_List[4]PositionX = -1403.57
Objectives[60]mission_Actors[0]Task_List[4]PositionY = -1398.59
Objectives[60]mission_Actors[0]Task_List[4]PositionZ = 3.159454
Objectives[60]mission_Actors[0]Task_List[4]Speed = 100
Objectives[60]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[4]Reverse = False
Objectives[60]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[60]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[60]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[60]mission_Actors[0]Task_List[5]Type = Drive
Objectives[60]mission_Actors[0]Task_List[5]PositionX = -1360.865
Objectives[60]mission_Actors[0]Task_List[5]PositionY = -1352.802
Objectives[60]mission_Actors[0]Task_List[5]PositionZ = 3.901764
Objectives[60]mission_Actors[0]Task_List[5]Speed = 100
Objectives[60]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[5]Reverse = False
Objectives[60]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[60]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[60]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[60]mission_Actors[0]Task_List[6]Type = Drive
Objectives[60]mission_Actors[0]Task_List[6]PositionX = -1416.706
Objectives[60]mission_Actors[0]Task_List[6]PositionY = -1175.034
Objectives[60]mission_Actors[0]Task_List[6]PositionZ = 2.086548
Objectives[60]mission_Actors[0]Task_List[6]Speed = 100
Objectives[60]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[6]Reverse = False
Objectives[60]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[60]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[60]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[60]mission_Actors[0]Task_List[7]Type = Drive
Objectives[60]mission_Actors[0]Task_List[7]PositionX = -1675.697
Objectives[60]mission_Actors[0]Task_List[7]PositionY = -958.0497
Objectives[60]mission_Actors[0]Task_List[7]PositionZ = 7.217804
Objectives[60]mission_Actors[0]Task_List[7]Speed = 100
Objectives[60]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[7]Reverse = False
Objectives[60]mission_Actors[0]Task_List[7]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[60]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[60]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[60]mission_Actors[0]Task_List[8]Type = Drive
Objectives[60]mission_Actors[0]Task_List[8]PositionX = -1719.385
Objectives[60]mission_Actors[0]Task_List[8]PositionY = -764.6755
Objectives[60]mission_Actors[0]Task_List[8]PositionZ = 9.668747
Objectives[60]mission_Actors[0]Task_List[8]Speed = 100
Objectives[60]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[8]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[8]Reverse = False
Objectives[60]mission_Actors[0]Task_List[8]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[60]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[60]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[60]mission_Actors[0]Task_List[9]Type = Drive
Objectives[60]mission_Actors[0]Task_List[9]PositionX = -1960.657
Objectives[60]mission_Actors[0]Task_List[9]PositionY = -558.7403
Objectives[60]mission_Actors[0]Task_List[9]PositionZ = 11.18269
Objectives[60]mission_Actors[0]Task_List[9]Speed = 100
Objectives[60]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[9]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[9]Reverse = False
Objectives[60]mission_Actors[0]Task_List[9]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[9]IgnoreRoads = False
Objectives[60]mission_Actors[0]Task_List[9]IgnoreAllPathing = False
Objectives[60]mission_Actors[0]Task_List[9]AvoidHighWays = False
Objectives[60]mission_Actors[0]Task_List[10]Type = Drive
Objectives[60]mission_Actors[0]Task_List[10]PositionX = -2006.31
Objectives[60]mission_Actors[0]Task_List[10]PositionY = -518.994
Objectives[60]mission_Actors[0]Task_List[10]PositionZ = 11.18692
Objectives[60]mission_Actors[0]Task_List[10]Speed = 100
Objectives[60]mission_Actors[0]Task_List[10]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[10]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[10]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[10]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[10]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[10]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[10]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[10]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[10]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[10]Reverse = False
Objectives[60]mission_Actors[0]Task_List[10]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[10]IgnoreRoads = False
Objectives[60]mission_Actors[0]Task_List[10]IgnoreAllPathing = False
Objectives[60]mission_Actors[0]Task_List[10]AvoidHighWays = False
Objectives[60]mission_Actors[0]Task_List[11]Type = Drive
Objectives[60]mission_Actors[0]Task_List[11]PositionX = -2005.42
Objectives[60]mission_Actors[0]Task_List[11]PositionY = -507.8409
Objectives[60]mission_Actors[0]Task_List[11]PositionZ = 11.26741
Objectives[60]mission_Actors[0]Task_List[11]Speed = 10
Objectives[60]mission_Actors[0]Task_List[11]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[11]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[11]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[11]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[11]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[11]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[11]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[11]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[11]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[11]Reverse = False
Objectives[60]mission_Actors[0]Task_List[11]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[11]IgnoreRoads = True
Objectives[60]mission_Actors[0]Task_List[11]IgnoreAllPathing = True
Objectives[60]mission_Actors[0]Task_List[11]AvoidHighWays = True
Objectives[60]mission_Actors[0]Task_List[12]Type = Drive
Objectives[60]mission_Actors[0]Task_List[12]PositionX = -2008.76
Objectives[60]mission_Actors[0]Task_List[12]PositionY = -492.3813
Objectives[60]mission_Actors[0]Task_List[12]PositionZ = 10.87036
Objectives[60]mission_Actors[0]Task_List[12]Speed = 10
Objectives[60]mission_Actors[0]Task_List[12]StopBeforeVehicles = False
Objectives[60]mission_Actors[0]Task_List[12]StopBeforeActors = False
Objectives[60]mission_Actors[0]Task_List[12]AvoidVehicles = True
Objectives[60]mission_Actors[0]Task_List[12]AvoidEmptyVehicles = True
Objectives[60]mission_Actors[0]Task_List[12]AvoidActors = True
Objectives[60]mission_Actors[0]Task_List[12]AvoidObjects = True
Objectives[60]mission_Actors[0]Task_List[12]StopAtLights = False
Objectives[60]mission_Actors[0]Task_List[12]UseBlinkers = True
Objectives[60]mission_Actors[0]Task_List[12]AllowGoingWrongWay = True
Objectives[60]mission_Actors[0]Task_List[12]Reverse = False
Objectives[60]mission_Actors[0]Task_List[12]TakeShortestPath = True
Objectives[60]mission_Actors[0]Task_List[12]IgnoreRoads = True
Objectives[60]mission_Actors[0]Task_List[12]IgnoreAllPathing = True
Objectives[60]mission_Actors[0]Task_List[12]AvoidHighWays = True
Objectives[60]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 182
Objectives[60]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[60]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 113
Objectives[60]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 14
Objectives[60]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[60]mission_Actors[0]COMPONENT_FEET_TEXTURE = 12
Objectives[60]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[60]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 203
Objectives[60]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[60]mission_Actors[0]PROP_HATS_INDEX = 16
Objectives[60]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[60]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[60]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[60]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[60]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[60]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[60]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 61
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 64
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 72
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 81
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 100
Objectives[60]mission_Actors[0]NeededForObjectiveGoToActorCount = 3
Objectives[60]mission_Actors[0]NeededForObjectiveGoToActor[0] = 66
Objectives[60]mission_Actors[0]NeededForObjectiveGoToActor[1] = 74
Objectives[60]mission_Actors[0]NeededForObjectiveGoToActor[2] = 85
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Follow_Actor
Objectives[61]Text = 
Objectives[61]Failed_Text = 
Objectives[61]Follow_Actor_Trigger_Distance = 10
Objectives[61]positionX = -2008.76
Objectives[61]positionY = -492.3813
Objectives[61]positionZ = 10.37036
Objectives[61]Follow_Actor_Wait_For_Player = False
Objectives[61]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[61]Follow_Actor_Min_Distance = 10
Objectives[61]Follow_Actor_Use_SpookOMeter = False
Objectives[61]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[61]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[61]Follow_Actor_Use_Max_Distance = False
Objectives[61]Follow_Actor_Max_Distance_Warning_Text = 
Objectives[61]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[61]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[61]Follow_Actor_Max_Distance = 37.5
Objectives[61]Follow_Actor_Max_Warning_Distance = 25
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 1
Objectives[61]mission_Vehicles[0]positionX = -2015.51
Objectives[61]mission_Vehicles[0]positionY = -475.5731
Objectives[61]mission_Vehicles[0]positionZ = 10.93226
Objectives[61]mission_Vehicles[0]Heading = 12.2208
Objectives[61]mission_Vehicles[0]Name = Faggio Sport
Objectives[61]mission_Vehicles[0]Model = faggio
Objectives[61]mission_Vehicles[0]PrimaryColor = MetallicOrange
Objectives[61]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[61]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[61]mission_Vehicles[0]HasPearlescent = False
Objectives[61]mission_Vehicles[0]Livery = 0
Objectives[61]mission_Vehicles[0]DirtLevel = 0
Objectives[61]mission_Vehicles[0]LockedForPlayer = False
Objectives[61]mission_Vehicles[0]Locked = False
Objectives[61]mission_Vehicles[0]Alarm = False
Objectives[61]mission_Vehicles[0]HotWired = False
Objectives[61]mission_Vehicles[0]Invincible = False
Objectives[61]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[61]mission_Vehicles[0]Remove_After = 0
Objectives[61]mission_Vehicles[0]Survive_Number = 0
Objectives[61]mission_Vehicles[0]Failed_Text = 
Objectives[61]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[61]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 62
Objectives[61]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[61]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[61]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[61]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 62
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 1
Objectives[61]ObjectiveMessages[0]positionX = 2009.238
Objectives[61]ObjectiveMessages[0]positionY = -1949.76
Objectives[61]ObjectiveMessages[0]positionZ = 103.6084
Objectives[61]ObjectiveMessages[0]Message = ~p~Okay, go! You need to get the phone of a girl on a scooter, she must be around here, find her.
Objectives[61]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[0]Sender = 
Objectives[61]ObjectiveMessages[0]Subject = 
Objectives[61]ObjectiveMessages[0]MessageColor = White
Objectives[61]ObjectiveMessages[0]PlayFromStart = True
Objectives[61]ObjectiveMessages[0]Delay = False
Objectives[61]ObjectiveMessages[0]DelayTime = 0
Objectives[61]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[0]TypeSubtitle = True
Objectives[61]ObjectiveMessages[0]TypeTextMesage = False
Objectives[61]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[62]Type = Cutscenes_Objective
Objectives[62]Text = 
Objectives[62]positionX = -2021.136
Objectives[62]positionY = -455.4069
Objectives[62]positionZ = 10.5045
Objectives[62]Cutscenes_Time = 6
Objectives[62]Cutscenes_Trans_Time = 3
Objectives[62]Cutscenes_FOV = 60
Objectives[62]Cutscenes_Shake = Hand
Objectives[62]Cutscenes_Amplitude = 0
Objectives[62]Cutscenes_FadeOut = False
Objectives[62]Cutscenes_FadeIn = False
Objectives[62]Cutscenes_End = False
Objectives[62]Cutscenes_Point_At_Position = False
Objectives[62]Cutscenes_Point_At_Player = False
Objectives[62]Cutscenes_Point_At_Actor = False
Objectives[62]Cutscenes_Point_At_Vehicle = True
Objectives[62]Cutscenes_Follow_Player = False
Objectives[62]Cutscenes_Follow_Actor = False
Objectives[62]Cutscenes_Follow_Vehicle = False
Objectives[62]Cutscenes_Follow_Distancee = 0.1
Objectives[62]Cutscenes_Follow_Hieght = 1
Objectives[62]Cutscenes_Follow_Angle = 0
Objectives[62]mission_ActorsCount = 2
Objectives[62]mission_Actors[0]SpawnInVehicle = True
Objectives[62]mission_Actors[0]SeatIndex = -1
Objectives[62]mission_Actors[0]Survive_Number = 0
Objectives[62]mission_Actors[0]Failed_Text = 
Objectives[62]mission_Actors[0]Remove_After = 0
Objectives[62]mission_Actors[0]positionX = -2015.51
Objectives[62]mission_Actors[0]positionY = -475.5731
Objectives[62]mission_Actors[0]positionZ = 10.93226
Objectives[62]mission_Actors[0]Heading = 12.2208
Objectives[62]mission_Actors[0]String_Name = a_f_y_vinewood_02
Objectives[62]mission_Actors[0]Relationship_Group = Neutral
Objectives[62]mission_Actors[0]AddBlip = False
Objectives[62]mission_Actors[0]ShowCone = False
Objectives[62]mission_Actors[0]Invincible = False
Objectives[62]mission_Actors[0]SetHealth = 100
Objectives[62]mission_Actors[0]DieFromHeadShot = True
Objectives[62]mission_Actors[0]CanExitVehicle = False
Objectives[62]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[62]mission_Actors[0]AlwaysFight = False
Objectives[62]mission_Actors[0]Seeing_Range = 30
Objectives[62]mission_Actors[0]Hearing_Range = 30
Objectives[62]mission_Actors[0]CombatMovement = Defensive
Objectives[62]mission_Actors[0]weapon = Unarmed
Objectives[62]mission_Actors[0]Variation = Random
Objectives[62]mission_Actors[0]Task = 99
Objectives[62]mission_Actors[0]Task_Guard_Range = 5
Objectives[62]mission_Actors[0]Task_Stay_In_Range = True
Objectives[62]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[0]Task_Scenario = NONE
Objectives[62]mission_Actors[0]Task_List_Count = 4
Objectives[62]mission_Actors[0]Task_Repeat = False
Objectives[62]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[62]mission_Actors[0]Task_List[0]PositionX = -2012.269
Objectives[62]mission_Actors[0]Task_List[0]PositionY = -473.0458
Objectives[62]mission_Actors[0]Task_List[0]PositionZ = 11.01222
Objectives[62]mission_Actors[0]Task_List[0]Speed = 1
Objectives[62]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[62]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[62]mission_Actors[0]Task_List[1]Type = Drive
Objectives[62]mission_Actors[0]Task_List[1]PositionX = -2017.035
Objectives[62]mission_Actors[0]Task_List[1]PositionY = -457.977
Objectives[62]mission_Actors[0]Task_List[1]PositionZ = 10.99178
Objectives[62]mission_Actors[0]Task_List[1]Speed = 15
Objectives[62]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[62]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[62]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[62]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[62]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[62]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[62]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[62]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[62]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[62]mission_Actors[0]Task_List[1]Reverse = False
Objectives[62]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[62]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[62]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[62]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[62]mission_Actors[0]Task_List[2]Type = Drive
Objectives[62]mission_Actors[0]Task_List[2]PositionX = -1426.159
Objectives[62]mission_Actors[0]Task_List[2]PositionY = -910.5683
Objectives[62]mission_Actors[0]Task_List[2]PositionZ = 10.50898
Objectives[62]mission_Actors[0]Task_List[2]Speed = 30
Objectives[62]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[62]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[62]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[62]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[62]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[62]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[62]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[62]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[62]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[62]mission_Actors[0]Task_List[2]Reverse = False
Objectives[62]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[62]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[62]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[62]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[62]mission_Actors[0]Task_List[3]Type = Drive
Objectives[62]mission_Actors[0]Task_List[3]PositionX = -1140.24
Objectives[62]mission_Actors[0]Task_List[3]PositionY = -941.6119
Objectives[62]mission_Actors[0]Task_List[3]PositionZ = 2.163166
Objectives[62]mission_Actors[0]Task_List[3]Speed = 30
Objectives[62]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[62]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[62]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[62]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[62]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[62]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[62]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[62]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[62]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[62]mission_Actors[0]Task_List[3]Reverse = False
Objectives[62]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[62]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[62]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[62]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[62]mission_Actors[1]SpawnInVehicle = True
Objectives[62]mission_Actors[1]SeatIndex = 0
Objectives[62]mission_Actors[1]Survive_Number = 0
Objectives[62]mission_Actors[1]Failed_Text = 
Objectives[62]mission_Actors[1]Remove_After = 0
Objectives[62]mission_Actors[1]positionX = -2015.51
Objectives[62]mission_Actors[1]positionY = -475.5731
Objectives[62]mission_Actors[1]positionZ = 10.93226
Objectives[62]mission_Actors[1]Heading = 12.2208
Objectives[62]mission_Actors[1]String_Name = a_f_y_vinewood_02
Objectives[62]mission_Actors[1]Relationship_Group = Enemy1/Pickup
Objectives[62]mission_Actors[1]AddBlip = False
Objectives[62]mission_Actors[1]ShowCone = False
Objectives[62]mission_Actors[1]Invincible = False
Objectives[62]mission_Actors[1]SetHealth = 100
Objectives[62]mission_Actors[1]DieFromHeadShot = True
Objectives[62]mission_Actors[1]CanExitVehicle = False
Objectives[62]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[1]AlwaysFight = True
Objectives[62]mission_Actors[1]Seeing_Range = 30
Objectives[62]mission_Actors[1]Hearing_Range = 30
Objectives[62]mission_Actors[1]CombatMovement = Offensive
Objectives[62]mission_Actors[1]weapon = Unarmed
Objectives[62]mission_Actors[1]Variation = Random
Objectives[62]mission_Actors[1]Task = 0
Objectives[62]mission_Actors[1]Task_Guard_Range = 5
Objectives[62]mission_Actors[1]Task_Stay_In_Range = True
Objectives[62]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[1]Task_Scenario = NONE
Objectives[62]mission_Actors[1]NeededForSetPlayerActorTaskCount = 1
Objectives[62]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[0] = 64
Objectives[62]mission_Actors[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 1
Objectives[62]ObjectiveMessages[0]positionX = 2012.61
Objectives[62]ObjectiveMessages[0]positionY = -1959.492
Objectives[62]ObjectiveMessages[0]positionZ = 101.0817
Objectives[62]ObjectiveMessages[0]Message = ~p~Look mice, here she is.
Objectives[62]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = White
Objectives[62]ObjectiveMessages[0]PlayFromStart = True
Objectives[62]ObjectiveMessages[0]Delay = False
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = True
Objectives[62]ObjectiveMessages[0]TypeTextMesage = False
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[63]Type = Cutscenes_Objective
Objectives[63]Text = 
Objectives[63]positionX = -2017.594
Objectives[63]positionY = -478.6355
Objectives[63]positionZ = 10.39128
Objectives[63]Cutscenes_Time = 0
Objectives[63]Cutscenes_Trans_Time = 0
Objectives[63]Cutscenes_FOV = 30
Objectives[63]Cutscenes_Shake = Hand
Objectives[63]Cutscenes_Amplitude = 0
Objectives[63]Cutscenes_FadeOut = False
Objectives[63]Cutscenes_FadeIn = False
Objectives[63]Cutscenes_End = True
Objectives[63]Cutscenes_Point_At_Position = False
Objectives[63]Cutscenes_Point_At_Player = False
Objectives[63]Cutscenes_Point_At_Actor = False
Objectives[63]Cutscenes_Point_At_Vehicle = False
Objectives[63]Cutscenes_Follow_Player = False
Objectives[63]Cutscenes_Follow_Actor = False
Objectives[63]Cutscenes_Follow_Vehicle = False
Objectives[63]Cutscenes_Follow_Distancee = 10
Objectives[63]Cutscenes_Follow_Hieght = 1
Objectives[63]Cutscenes_Follow_Angle = 0
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = -1351.45
Objectives[64]positionY = -1458.166
Objectives[64]positionZ = 3.313583
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 2
Objectives[64]Task_List[0]Type = EnterVehicle
Objectives[64]Task_List[0]PositionX = -1349.911
Objectives[64]Task_List[0]PositionY = -1460.322
Objectives[64]Task_List[0]PositionZ = 3.813794
Objectives[64]Task_List[0]Speed = 1
Objectives[64]Task_List[0]SeatIndex = -1
Objectives[64]Task_List[0]TaskIndex = 0
Objectives[64]Task_List[0]Warp = True
Objectives[64]Task_List[1]Type = VehicleFollowActor
Objectives[64]Task_List[1]positionX = -2011.207
Objectives[64]Task_List[1]positionY = -474.5757
Objectives[64]Task_List[1]positionZ = 11.01007
Objectives[64]Task_List[1]minDistance = 5
Objectives[64]Task_List[1]TaskIndex = 1
Objectives[64]Task_List[1]Speed = 100
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Text = 
Objectives[65]Text2 = 
Objectives[65]Type = Kill_Actors
Objectives[65]positionX = -2021.886
Objectives[65]positionY = -474.5365
Objectives[65]positionZ = 10.39748
Objectives[65]KillAll1 = False
Objectives[65]KillAll2 = False
Objectives[65]Kill_Actors_Add_Blips = True
Objectives[65]Kill_Actors_Add_Markers = False
Objectives[65]DropPickups = True
Objectives[65]Droped_Pickup_Model = p_amb_phone_01
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 1
Objectives[65]ObjectiveMessages[0]positionX = 2016.615
Objectives[65]ObjectiveMessages[0]positionY = -1967.963
Objectives[65]ObjectiveMessages[0]positionZ = 98.67568
Objectives[65]ObjectiveMessages[0]Message = ~p~Follow her, stop here, get the phone.
Objectives[65]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[0]Sender = 
Objectives[65]ObjectiveMessages[0]Subject = 
Objectives[65]ObjectiveMessages[0]MessageColor = White
Objectives[65]ObjectiveMessages[0]PlayFromStart = True
Objectives[65]ObjectiveMessages[0]Delay = False
Objectives[65]ObjectiveMessages[0]DelayTime = 0
Objectives[65]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[0]TypeSubtitle = True
Objectives[65]ObjectiveMessages[0]TypeTextMesage = False
Objectives[65]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[66]Type = GoTo_Actor
Objectives[66]Text = 
Objectives[66]positionX = -1349.38
Objectives[66]positionY = -1464.269
Objectives[66]positionZ = 3.629557
Objectives[66]GoTo_Actor_ChangToCompanion = True
Objectives[66]GoTo_Actor_Distance = 10
Objectives[66]GoTo_Actor_Remove_Blip = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Text = 
Objectives[67]Text2 = 
Objectives[67]Text3 = 
Objectives[67]Failed_Text = 
Objectives[67]Type = Checkpoint
Objectives[67]Checkpoint_Type = 45
Objectives[67]Reserved = 1
Objectives[67]ColorR = 255
Objectives[67]ColorG = 255
Objectives[67]ColorB = 0
Objectives[67]ColorA = 255
Objectives[67]IconColorR = 255
Objectives[67]IconColorG = 255
Objectives[67]IconColorB = 0
Objectives[67]IconColorA = 255
Objectives[67]positionX = -1108.575
Objectives[67]positionY = -1177.475
Objectives[67]positionZ = 1.100739
Objectives[67]Heading = -52.31553
Objectives[67]Diameter = 5
Objectives[67]minimum_hight = 1
Objectives[67]maximum_hight = 10
Objectives[67]TriggerDistance = 7.5
Objectives[67]PlaySound = False
Objectives[67]LoseWanted = True
Objectives[67]Stop_Vehicle = False
Objectives[67]DeliverVehicleOnly = False
Objectives[67]DeliverTrailor = False
Objectives[67]DeliverTowTruck = False
Objectives[67]DeliverVehicleCargobob = False
Objectives[67]DeliverPropCargobob = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 2
Objectives[67]mission_Vehicles[0]positionX = -1063.622
Objectives[67]mission_Vehicles[0]positionY = -1146.661
Objectives[67]mission_Vehicles[0]positionZ = 1.436577
Objectives[67]mission_Vehicles[0]Heading = 226.8623
Objectives[67]mission_Vehicles[0]Name = Akuma
Objectives[67]mission_Vehicles[0]Model = stryder
Objectives[67]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[67]mission_Vehicles[0]SecondaryColor = MetallicBrightBlue
Objectives[67]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[67]mission_Vehicles[0]HasPearlescent = False
Objectives[67]mission_Vehicles[0]Livery = 0
Objectives[67]mission_Vehicles[0]DirtLevel = 0
Objectives[67]mission_Vehicles[0]LockedForPlayer = False
Objectives[67]mission_Vehicles[0]Locked = False
Objectives[67]mission_Vehicles[0]Alarm = False
Objectives[67]mission_Vehicles[0]HotWired = False
Objectives[67]mission_Vehicles[0]Invincible = False
Objectives[67]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[67]mission_Vehicles[0]Remove_After = 0
Objectives[67]mission_Vehicles[0]Survive_Number = 0
Objectives[67]mission_Vehicles[0]Failed_Text = 
Objectives[67]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[67]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 68
Objectives[67]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[67]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[67]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[67]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 68
Objectives[67]mission_Vehicles[1]positionX = -1066.977
Objectives[67]mission_Vehicles[1]positionY = -1148.125
Objectives[67]mission_Vehicles[1]positionZ = 1.438236
Objectives[67]mission_Vehicles[1]Heading = 218.6283
Objectives[67]mission_Vehicles[1]Name = Akuma
Objectives[67]mission_Vehicles[1]Model = stryder
Objectives[67]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[67]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[67]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[67]mission_Vehicles[1]HasPearlescent = False
Objectives[67]mission_Vehicles[1]Livery = 0
Objectives[67]mission_Vehicles[1]DirtLevel = 0
Objectives[67]mission_Vehicles[1]LockedForPlayer = False
Objectives[67]mission_Vehicles[1]Locked = False
Objectives[67]mission_Vehicles[1]Alarm = False
Objectives[67]mission_Vehicles[1]HotWired = False
Objectives[67]mission_Vehicles[1]Invincible = False
Objectives[67]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[67]mission_Vehicles[1]Remove_After = 0
Objectives[67]mission_Vehicles[1]Survive_Number = 0
Objectives[67]mission_Vehicles[1]Failed_Text = 
Objectives[67]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[67]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 71
Objectives[67]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[67]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 72
Objectives[67]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 1
Objectives[67]ObjectiveMessages[0]positionX = 2022.212
Objectives[67]ObjectiveMessages[0]positionY = -1979.845
Objectives[67]ObjectiveMessages[0]positionZ = 98.28243
Objectives[67]ObjectiveMessages[0]Message = ~p~Good job mice, now you have to get another phone, it's not far away, I'm sending you the location.
Objectives[67]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[0]Sender = 
Objectives[67]ObjectiveMessages[0]Subject = 
Objectives[67]ObjectiveMessages[0]MessageColor = White
Objectives[67]ObjectiveMessages[0]PlayFromStart = False
Objectives[67]ObjectiveMessages[0]Delay = True
Objectives[67]ObjectiveMessages[0]DelayTime = 10
Objectives[67]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[0]TypeSubtitle = True
Objectives[67]ObjectiveMessages[0]TypeTextMesage = False
Objectives[67]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[68]Type = Cutscenes_Objective
Objectives[68]Text = 
Objectives[68]positionX = -1059.494
Objectives[68]positionY = -1153.823
Objectives[68]positionZ = 1.127422
Objectives[68]Cutscenes_Time = 3
Objectives[68]Cutscenes_Trans_Time = 3
Objectives[68]Cutscenes_FOV = 60
Objectives[68]Cutscenes_Shake = Hand
Objectives[68]Cutscenes_Amplitude = 0
Objectives[68]Cutscenes_FadeOut = False
Objectives[68]Cutscenes_FadeIn = False
Objectives[68]Cutscenes_End = False
Objectives[68]Cutscenes_Point_At_Position = False
Objectives[68]Cutscenes_Point_At_Player = False
Objectives[68]Cutscenes_Point_At_Actor = False
Objectives[68]Cutscenes_Point_At_Vehicle = True
Objectives[68]Cutscenes_Follow_Player = False
Objectives[68]Cutscenes_Follow_Actor = False
Objectives[68]Cutscenes_Follow_Vehicle = False
Objectives[68]Cutscenes_Follow_Distancee = 0.1
Objectives[68]Cutscenes_Follow_Hieght = 1
Objectives[68]Cutscenes_Follow_Angle = 0
Objectives[68]mission_ActorsCount = 2
Objectives[68]mission_Actors[0]SpawnInVehicle = True
Objectives[68]mission_Actors[0]SeatIndex = -1
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 0
Objectives[68]mission_Actors[0]positionX = -1063.622
Objectives[68]mission_Actors[0]positionY = -1146.661
Objectives[68]mission_Actors[0]positionZ = 1.436577
Objectives[68]mission_Actors[0]Heading = 226.8623
Objectives[68]mission_Actors[0]String_Name = a_m_y_vinewood_02
Objectives[68]mission_Actors[0]Relationship_Group = Neutral
Objectives[68]mission_Actors[0]AddBlip = False
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = False
Objectives[68]mission_Actors[0]SetHealth = 100
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = False
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[68]mission_Actors[0]AlwaysFight = False
Objectives[68]mission_Actors[0]Seeing_Range = 30
Objectives[68]mission_Actors[0]Hearing_Range = 30
Objectives[68]mission_Actors[0]CombatMovement = Defensive
Objectives[68]mission_Actors[0]weapon = Unarmed
Objectives[68]mission_Actors[0]Variation = Random
Objectives[68]mission_Actors[0]Task = 99
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[0]Task_List_Count = 10
Objectives[68]mission_Actors[0]Task_Repeat = True
Objectives[68]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[68]mission_Actors[0]Task_List[0]PositionX = -1063.207
Objectives[68]mission_Actors[0]Task_List[0]PositionY = -1147.791
Objectives[68]mission_Actors[0]Task_List[0]PositionZ = 1.658599
Objectives[68]mission_Actors[0]Task_List[0]Speed = 4
Objectives[68]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[68]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[68]mission_Actors[0]Task_List[1]Type = Drive
Objectives[68]mission_Actors[0]Task_List[1]PositionX = -1012.744
Objectives[68]mission_Actors[0]Task_List[1]PositionY = -1124.226
Objectives[68]mission_Actors[0]Task_List[1]PositionZ = 1.599594
Objectives[68]mission_Actors[0]Task_List[1]Speed = 100
Objectives[68]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[68]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[68]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[68]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[68]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[68]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[68]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[68]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[68]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[68]mission_Actors[0]Task_List[1]Reverse = False
Objectives[68]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[68]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[68]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[68]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[68]mission_Actors[0]Task_List[2]Type = Drive
Objectives[68]mission_Actors[0]Task_List[2]PositionX = -1159.724
Objectives[68]mission_Actors[0]Task_List[2]PositionY = -858.5554
Objectives[68]mission_Actors[0]Task_List[2]PositionZ = 13.62782
Objectives[68]mission_Actors[0]Task_List[2]Speed = 100
Objectives[68]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[68]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[68]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[68]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[68]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[68]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[68]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[68]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[68]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[68]mission_Actors[0]Task_List[2]Reverse = False
Objectives[68]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[68]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[68]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[68]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[68]mission_Actors[0]Task_List[3]Type = Drive
Objectives[68]mission_Actors[0]Task_List[3]PositionX = -1227.986
Objectives[68]mission_Actors[0]Task_List[3]PositionY = -771.7379
Objectives[68]mission_Actors[0]Task_List[3]PositionZ = 17.94714
Objectives[68]mission_Actors[0]Task_List[3]Speed = 100
Objectives[68]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[68]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[68]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[68]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[68]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[68]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[68]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[68]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[68]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[68]mission_Actors[0]Task_List[3]Reverse = False
Objectives[68]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[68]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[68]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[68]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[68]mission_Actors[0]Task_List[4]Type = Drive
Objectives[68]mission_Actors[0]Task_List[4]PositionX = -1339.757
Objectives[68]mission_Actors[0]Task_List[4]PositionY = -612.9363
Objectives[68]mission_Actors[0]Task_List[4]PositionZ = 27.62491
Objectives[68]mission_Actors[0]Task_List[4]Speed = 100
Objectives[68]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[68]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[68]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[68]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[68]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[68]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[68]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[68]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[68]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[68]mission_Actors[0]Task_List[4]Reverse = False
Objectives[68]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[68]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[68]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[68]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[68]mission_Actors[0]Task_List[5]Type = Drive
Objectives[68]mission_Actors[0]Task_List[5]PositionX = -1537.056
Objectives[68]mission_Actors[0]Task_List[5]PositionY = -362.1443
Objectives[68]mission_Actors[0]Task_List[5]PositionZ = 44.16072
Objectives[68]mission_Actors[0]Task_List[5]Speed = 100
Objectives[68]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[68]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[68]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[68]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[68]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[68]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[68]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[68]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[68]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[68]mission_Actors[0]Task_List[5]Reverse = False
Objectives[68]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[68]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[68]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[68]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[68]mission_Actors[0]Task_List[6]Type = Drive
Objectives[68]mission_Actors[0]Task_List[6]PositionX = -1888.822
Objectives[68]mission_Actors[0]Task_List[6]PositionY = -375.1011
Objectives[68]mission_Actors[0]Task_List[6]PositionZ = 48.4169
Objectives[68]mission_Actors[0]Task_List[6]Speed = 100
Objectives[68]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[68]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[68]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[68]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[68]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[68]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[68]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[68]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[68]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[68]mission_Actors[0]Task_List[6]Reverse = False
Objectives[68]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[68]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[68]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[68]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[68]mission_Actors[0]Task_List[7]Type = Drive
Objectives[68]mission_Actors[0]Task_List[7]PositionX = -2067.693
Objectives[68]mission_Actors[0]Task_List[7]PositionY = -397.1548
Objectives[68]mission_Actors[0]Task_List[7]PositionZ = 11.03052
Objectives[68]mission_Actors[0]Task_List[7]Speed = 100
Objectives[68]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[68]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[68]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[68]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[68]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[68]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[68]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[68]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[68]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[68]mission_Actors[0]Task_List[7]Reverse = False
Objectives[68]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[68]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[68]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[68]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[68]mission_Actors[0]Task_List[8]Type = Drive
Objectives[68]mission_Actors[0]Task_List[8]PositionX = -1737.89
Objectives[68]mission_Actors[0]Task_List[8]PositionY = -564.6553
Objectives[68]mission_Actors[0]Task_List[8]PositionZ = 36.94072
Objectives[68]mission_Actors[0]Task_List[8]Speed = 100
Objectives[68]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[68]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[68]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[68]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[68]mission_Actors[0]Task_List[8]AvoidActors = True
Objectives[68]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[68]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[68]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[68]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[68]mission_Actors[0]Task_List[8]Reverse = False
Objectives[68]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[68]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[68]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[68]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[68]mission_Actors[0]Task_List[9]Type = Drive
Objectives[68]mission_Actors[0]Task_List[9]PositionX = -971.7466
Objectives[68]mission_Actors[0]Task_List[9]PositionY = -1243.352
Objectives[68]mission_Actors[0]Task_List[9]PositionZ = 4.940552
Objectives[68]mission_Actors[0]Task_List[9]Speed = 100
Objectives[68]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[68]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[68]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[68]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[68]mission_Actors[0]Task_List[9]AvoidActors = True
Objectives[68]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[68]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[68]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[68]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[68]mission_Actors[0]Task_List[9]Reverse = False
Objectives[68]mission_Actors[0]Task_List[9]TakeShortestPath = False
Objectives[68]mission_Actors[0]Task_List[9]IgnoreRoads = False
Objectives[68]mission_Actors[0]Task_List[9]IgnoreAllPathing = False
Objectives[68]mission_Actors[0]Task_List[9]AvoidHighWays = False
Objectives[68]mission_Actors[1]SpawnInVehicle = True
Objectives[68]mission_Actors[1]SeatIndex = 0
Objectives[68]mission_Actors[1]Survive_Number = 0
Objectives[68]mission_Actors[1]Failed_Text = 
Objectives[68]mission_Actors[1]Remove_After = 0
Objectives[68]mission_Actors[1]positionX = -1063.622
Objectives[68]mission_Actors[1]positionY = -1146.661
Objectives[68]mission_Actors[1]positionZ = 1.436577
Objectives[68]mission_Actors[1]Heading = 226.8623
Objectives[68]mission_Actors[1]String_Name = a_m_y_vinewood_02
Objectives[68]mission_Actors[1]Relationship_Group = Enemy1/Pickup
Objectives[68]mission_Actors[1]AddBlip = False
Objectives[68]mission_Actors[1]ShowCone = False
Objectives[68]mission_Actors[1]Invincible = False
Objectives[68]mission_Actors[1]SetHealth = 100
Objectives[68]mission_Actors[1]DieFromHeadShot = True
Objectives[68]mission_Actors[1]CanExitVehicle = True
Objectives[68]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[1]AlwaysFight = True
Objectives[68]mission_Actors[1]Seeing_Range = 30
Objectives[68]mission_Actors[1]Hearing_Range = 30
Objectives[68]mission_Actors[1]CombatMovement = Offensive
Objectives[68]mission_Actors[1]weapon = Unarmed
Objectives[68]mission_Actors[1]Variation = Random
Objectives[68]mission_Actors[1]Task = 0
Objectives[68]mission_Actors[1]Task_Guard_Range = 5
Objectives[68]mission_Actors[1]Task_Stay_In_Range = True
Objectives[68]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[1]Task_Scenario = NONE
Objectives[68]mission_Actors[1]NeededForSetPlayerActorTaskCount = 1
Objectives[68]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[0] = 72
Objectives[68]mission_Actors[1]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 1
Objectives[68]ObjectiveMessages[0]positionX = 2025.292
Objectives[68]ObjectiveMessages[0]positionY = -1991.199
Objectives[68]ObjectiveMessages[0]positionZ = 98.15653
Objectives[68]ObjectiveMessages[0]Message = ~p~Shit, mice, we're late.
Objectives[68]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[68]ObjectiveMessages[0]Sender = 
Objectives[68]ObjectiveMessages[0]Subject = 
Objectives[68]ObjectiveMessages[0]MessageColor = White
Objectives[68]ObjectiveMessages[0]PlayFromStart = True
Objectives[68]ObjectiveMessages[0]Delay = False
Objectives[68]ObjectiveMessages[0]DelayTime = 0
Objectives[68]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[0]TypeSubtitle = True
Objectives[68]ObjectiveMessages[0]TypeTextMesage = False
Objectives[68]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[69]Type = Cutscenes_Objective
Objectives[69]Text = 
Objectives[69]positionX = -1062.297
Objectives[69]positionY = -1159.902
Objectives[69]positionZ = 1.158599
Objectives[69]Cutscenes_Time = 0
Objectives[69]Cutscenes_Trans_Time = 0
Objectives[69]Cutscenes_FOV = 30
Objectives[69]Cutscenes_Shake = Hand
Objectives[69]Cutscenes_Amplitude = 0
Objectives[69]Cutscenes_FadeOut = False
Objectives[69]Cutscenes_FadeIn = False
Objectives[69]Cutscenes_End = True
Objectives[69]Cutscenes_Point_At_Position = False
Objectives[69]Cutscenes_Point_At_Player = False
Objectives[69]Cutscenes_Point_At_Actor = False
Objectives[69]Cutscenes_Point_At_Vehicle = False
Objectives[69]Cutscenes_Follow_Player = False
Objectives[69]Cutscenes_Follow_Actor = False
Objectives[69]Cutscenes_Follow_Vehicle = False
Objectives[69]Cutscenes_Follow_Distancee = 10
Objectives[69]Cutscenes_Follow_Hieght = 1
Objectives[69]Cutscenes_Follow_Angle = 0
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Text = 
Objectives[70]Text2 = 
Objectives[70]Text3 = 
Objectives[70]Failed_Text = 
Objectives[70]Type = Checkpoint
Objectives[70]Checkpoint_Type = 45
Objectives[70]Reserved = 1
Objectives[70]ColorR = 255
Objectives[70]ColorG = 255
Objectives[70]ColorB = 0
Objectives[70]ColorA = 255
Objectives[70]IconColorR = 255
Objectives[70]IconColorG = 255
Objectives[70]IconColorB = 0
Objectives[70]IconColorA = 255
Objectives[70]positionX = -1066.618
Objectives[70]positionY = -1147.048
Objectives[70]positionZ = 1.158599
Objectives[70]Heading = 225.975
Objectives[70]Diameter = 4
Objectives[70]minimum_hight = 1
Objectives[70]maximum_hight = 10
Objectives[70]TriggerDistance = 2.5
Objectives[70]PlaySound = False
Objectives[70]LoseWanted = False
Objectives[70]Stop_Vehicle = False
Objectives[70]DeliverVehicleOnly = False
Objectives[70]DeliverTrailor = False
Objectives[70]DeliverTowTruck = False
Objectives[70]DeliverVehicleCargobob = False
Objectives[70]DeliverPropCargobob = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 1
Objectives[70]ObjectiveMessages[0]positionX = 2026.11
Objectives[70]ObjectiveMessages[0]positionY = -2001.079
Objectives[70]ObjectiveMessages[0]positionZ = 97.36641
Objectives[70]ObjectiveMessages[0]Message = ~p~What the fuck are they running on? There's another one of those things, take it and follow them.
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = White
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = True
Objectives[70]ObjectiveMessages[0]TypeTextMesage = False
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[71]Type = Set_Player_Actor_Objective
Objectives[71]Text = 
Objectives[71]positionX = -1073.326
Objectives[71]positionY = -1152.459
Objectives[71]positionZ = 1.158599
Objectives[71]SetPlayerActor_Use_Player = True
Objectives[71]SetPlayerActor_Player_Controllable = True
Objectives[71]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[71]SetPlayerActor_Use_Actor = False
Objectives[71]SetPlayerActor_RelationshipGroup_Change = False
Objectives[71]SetPlayerActor_RelationshipGroup = Neutral
Objectives[71]SetPlayerActor_Invincible_Change = False
Objectives[71]SetPlayerActor_Invincible = False
Objectives[71]SetPlayerActor_NewTask = True
Objectives[71]Int_Task = 99
Objectives[71]Task_Repeat = False
Objectives[71]Task_Timeout = False
Objectives[71]Task_Guard_Range = 10
Objectives[71]Task_Stay_In_Range = True
Objectives[71]Task_Wander_Range = 10
Objectives[71]Task_Scenario = NONE
Objectives[71]Task_TalkingAnimation = mic_chatter
Objectives[71]Task_Time = 1
Objectives[71]TaskListCount = 1
Objectives[71]Task_List[0]Type = EnterVehicle
Objectives[71]Task_List[0]PositionX = -1065.808
Objectives[71]Task_List[0]PositionY = -1150.112
Objectives[71]Task_List[0]PositionZ = 1.658599
Objectives[71]Task_List[0]Speed = 4
Objectives[71]Task_List[0]SeatIndex = 0
Objectives[71]Task_List[0]TaskIndex = 0
Objectives[71]Task_List[0]Warp = False
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = -1071.307
Objectives[72]positionY = -1153.386
Objectives[72]positionZ = 1.158599
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]TaskListCount = 3
Objectives[72]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[72]Task_List[0]positionX = -1067.279
Objectives[72]Task_List[0]positionY = -1156.76
Objectives[72]Task_List[0]positionZ = 1.469491
Objectives[72]Task_List[0]Block = True
Objectives[72]Task_List[1]Type = EnterVehicle
Objectives[72]Task_List[1]PositionX = -1067.192
Objectives[72]Task_List[1]PositionY = -1147.893
Objectives[72]Task_List[1]PositionZ = 1.658599
Objectives[72]Task_List[1]Speed = 2
Objectives[72]Task_List[1]SeatIndex = -1
Objectives[72]Task_List[1]TaskIndex = 1
Objectives[72]Task_List[1]Warp = False
Objectives[72]Task_List[2]Type = VehicleFollowActor
Objectives[72]Task_List[2]positionX = -1063.897
Objectives[72]Task_List[2]positionY = -1145.062
Objectives[72]Task_List[2]positionZ = 1.658599
Objectives[72]Task_List[2]minDistance = 5
Objectives[72]Task_List[2]TaskIndex = 2
Objectives[72]Task_List[2]Speed = 100
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Text = 
Objectives[73]Text2 = 
Objectives[73]Type = Kill_Actors
Objectives[73]positionX = -1069.681
Objectives[73]positionY = -1154.374
Objectives[73]positionZ = 1.137671
Objectives[73]KillAll1 = False
Objectives[73]KillAll2 = False
Objectives[73]Kill_Actors_Add_Blips = False
Objectives[73]Kill_Actors_Add_Markers = False
Objectives[73]DropPickups = True
Objectives[73]Droped_Pickup_Model = prop_npc_phone_02
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 8
Objectives[73]ObjectiveMessages[0]positionX = 2030.045
Objectives[73]ObjectiveMessages[0]positionY = -2013.695
Objectives[73]ObjectiveMessages[0]positionZ = 96.44405
Objectives[73]ObjectiveMessages[0]Message = ~p~Okay, don't worry mice, well, guide you.
Objectives[73]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[0]Sender = 
Objectives[73]ObjectiveMessages[0]Subject = 
Objectives[73]ObjectiveMessages[0]MessageColor = White
Objectives[73]ObjectiveMessages[0]PlayFromStart = False
Objectives[73]ObjectiveMessages[0]Delay = True
Objectives[73]ObjectiveMessages[0]DelayTime = 10
Objectives[73]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[0]TypeSubtitle = True
Objectives[73]ObjectiveMessages[0]TypeTextMesage = False
Objectives[73]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[1]positionX = 2031.571
Objectives[73]ObjectiveMessages[1]positionY = -2020.041
Objectives[73]ObjectiveMessages[1]positionZ = 95.43238
Objectives[73]ObjectiveMessages[1]Message = ~p~Then, go on like this then right.
Objectives[73]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[1]Sender = 
Objectives[73]ObjectiveMessages[1]Subject = 
Objectives[73]ObjectiveMessages[1]MessageColor = White
Objectives[73]ObjectiveMessages[1]PlayFromStart = False
Objectives[73]ObjectiveMessages[1]Delay = True
Objectives[73]ObjectiveMessages[1]DelayTime = 13
Objectives[73]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[1]TypeSubtitle = True
Objectives[73]ObjectiveMessages[1]TypeTextMesage = False
Objectives[73]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[2]positionX = 2033.031
Objectives[73]ObjectiveMessages[2]positionY = -2025.314
Objectives[73]ObjectiveMessages[2]positionZ = 94.45614
Objectives[73]ObjectiveMessages[2]Message = ~o~No, left.
Objectives[73]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[2]Sender = 
Objectives[73]ObjectiveMessages[2]Subject = 
Objectives[73]ObjectiveMessages[2]MessageColor = White
Objectives[73]ObjectiveMessages[2]PlayFromStart = False
Objectives[73]ObjectiveMessages[2]Delay = True
Objectives[73]ObjectiveMessages[2]DelayTime = 16
Objectives[73]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[2]TypeSubtitle = True
Objectives[73]ObjectiveMessages[2]TypeTextMesage = False
Objectives[73]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[3]positionX = 2033.986
Objectives[73]ObjectiveMessages[3]positionY = -2028.87
Objectives[73]ObjectiveMessages[3]positionZ = 93.90764
Objectives[73]ObjectiveMessages[3]Message = ~p~No, not to the left, to the right.
Objectives[73]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[3]Sender = 
Objectives[73]ObjectiveMessages[3]Subject = 
Objectives[73]ObjectiveMessages[3]MessageColor = White
Objectives[73]ObjectiveMessages[3]PlayFromStart = False
Objectives[73]ObjectiveMessages[3]Delay = True
Objectives[73]ObjectiveMessages[3]DelayTime = 17
Objectives[73]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[3]TypeSubtitle = True
Objectives[73]ObjectiveMessages[3]TypeTextMesage = False
Objectives[73]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[4]positionX = 2035.061
Objectives[73]ObjectiveMessages[4]positionY = -2032.978
Objectives[73]ObjectiveMessages[4]positionZ = 93.55673
Objectives[73]ObjectiveMessages[4]Message = ~o~No, not right... wait, my left or your left?
Objectives[73]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[4]Sender = 
Objectives[73]ObjectiveMessages[4]Subject = 
Objectives[73]ObjectiveMessages[4]MessageColor = White
Objectives[73]ObjectiveMessages[4]PlayFromStart = False
Objectives[73]ObjectiveMessages[4]Delay = True
Objectives[73]ObjectiveMessages[4]DelayTime = 20
Objectives[73]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[4]TypeSubtitle = True
Objectives[73]ObjectiveMessages[4]TypeTextMesage = False
Objectives[73]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[5]positionX = 2036.407
Objectives[73]ObjectiveMessages[5]positionY = -2038.155
Objectives[73]ObjectiveMessages[5]positionZ = 93.50945
Objectives[73]ObjectiveMessages[5]Message = ~p~My left is your left, we are next to each other, idiot.
Objectives[73]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[5]Sender = 
Objectives[73]ObjectiveMessages[5]Subject = 
Objectives[73]ObjectiveMessages[5]MessageColor = White
Objectives[73]ObjectiveMessages[5]PlayFromStart = False
Objectives[73]ObjectiveMessages[5]Delay = True
Objectives[73]ObjectiveMessages[5]DelayTime = 23
Objectives[73]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[5]TypeSubtitle = True
Objectives[73]ObjectiveMessages[5]TypeTextMesage = False
Objectives[73]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[6]positionX = 2039.257
Objectives[73]ObjectiveMessages[6]positionY = -2043.529
Objectives[73]ObjectiveMessages[6]positionZ = 93.42136
Objectives[73]ObjectiveMessages[6]Message = ~o~I know... but i mean.. they don't know where we are, so you have to use their right and their left.
Objectives[73]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[6]Sender = 
Objectives[73]ObjectiveMessages[6]Subject = 
Objectives[73]ObjectiveMessages[6]MessageColor = White
Objectives[73]ObjectiveMessages[6]PlayFromStart = False
Objectives[73]ObjectiveMessages[6]Delay = True
Objectives[73]ObjectiveMessages[6]DelayTime = 27
Objectives[73]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[6]TypeSubtitle = True
Objectives[73]ObjectiveMessages[6]TypeTextMesage = False
Objectives[73]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[7]positionX = 2044.161
Objectives[73]ObjectiveMessages[7]positionY = -2050.652
Objectives[73]ObjectiveMessages[7]positionZ = 92.17442
Objectives[73]ObjectiveMessages[7]Message = ~p~What? Oh... well... anyway you're in the right direction...
Objectives[73]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[7]Sender = 
Objectives[73]ObjectiveMessages[7]Subject = 
Objectives[73]ObjectiveMessages[7]MessageColor = White
Objectives[73]ObjectiveMessages[7]PlayFromStart = False
Objectives[73]ObjectiveMessages[7]Delay = True
Objectives[73]ObjectiveMessages[7]DelayTime = 35
Objectives[73]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[7]TypeSubtitle = True
Objectives[73]ObjectiveMessages[7]TypeTextMesage = False
Objectives[73]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[74]Type = GoTo_Actor
Objectives[74]Text = 
Objectives[74]positionX = -1350.324
Objectives[74]positionY = -1459.796
Objectives[74]positionZ = 3.313717
Objectives[74]GoTo_Actor_ChangToCompanion = True
Objectives[74]GoTo_Actor_Distance = 10
Objectives[74]GoTo_Actor_Remove_Blip = False
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = 
Objectives[75]positionX = -140.2185
Objectives[75]positionY = -982.735
Objectives[75]positionZ = 258.1327
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = False
Objectives[75]SetPlayerActor_RelationshipGroup = Neutral
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 99
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = mic_chatter
Objectives[75]Task_Time = 1
Objectives[75]TaskListCount = 3
Objectives[75]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[75]Task_List[0]positionX = -582.482
Objectives[75]Task_List[0]positionY = -751.8887
Objectives[75]Task_List[0]positionZ = 35.78503
Objectives[75]Task_List[0]Block = True
Objectives[75]Task_List[1]Type = EnterVehicle
Objectives[75]Task_List[1]PositionX = -148.2506
Objectives[75]Task_List[1]PositionY = -961.1396
Objectives[75]Task_List[1]PositionZ = 268.6352
Objectives[75]Task_List[1]Speed = 2
Objectives[75]Task_List[1]SeatIndex = -1
Objectives[75]Task_List[1]TaskIndex = 1
Objectives[75]Task_List[1]Warp = True
Objectives[75]Task_List[2]Type = VehicleHeliTask
Objectives[75]Task_List[2]positionX = -1220.16
Objectives[75]Task_List[2]positionY = -831.955
Objectives[75]Task_List[2]positionZ = 28.91305
Objectives[75]Task_List[2]speed = 100
Objectives[75]Task_List[2]Hight = 100
Objectives[75]Task_List[2]FollowPlayer = False
Objectives[75]Task_List[2]AttackPlayer = False
Objectives[75]Task_List[2]Land = True
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Text = 
Objectives[76]FaildText = 
Objectives[76]Type = Enter_Vehicle
Objectives[76]positionX = -151.6962
Objectives[76]positionY = -957.8655
Objectives[76]positionZ = 268.1352
Objectives[76]EnterVehicle_AsPassenger = True
Objectives[76]EnterVehicle_CanExit = True
Objectives[76]EnterVehicle_SetIsWanted = False
Objectives[76]EnterVehicle_SeatIndex = 1
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 1
Objectives[76]ObjectiveMessages[0]positionX = 2053.903
Objectives[76]ObjectiveMessages[0]positionY = -2057.624
Objectives[76]ObjectiveMessages[0]positionZ = 89.23309
Objectives[76]ObjectiveMessages[0]Message = ~p~Good job mice, we find a safe place to land, follow us.
Objectives[76]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[0]Sender = 
Objectives[76]ObjectiveMessages[0]Subject = 
Objectives[76]ObjectiveMessages[0]MessageColor = White
Objectives[76]ObjectiveMessages[0]PlayFromStart = True
Objectives[76]ObjectiveMessages[0]Delay = False
Objectives[76]ObjectiveMessages[0]DelayTime = 0
Objectives[76]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[0]TypeSubtitle = True
Objectives[76]ObjectiveMessages[0]TypeTextMesage = False
Objectives[76]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = 
Objectives[77]positionX = -144.6768
Objectives[77]positionY = -974.728
Objectives[77]positionZ = 263.1339
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = False
Objectives[77]SetPlayerActor_RelationshipGroup = Neutral
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 99
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = True
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 1
Objectives[77]TaskListCount = 4
Objectives[77]Task_List[0]Type = EnterVehicle
Objectives[77]Task_List[0]PositionX = -147.1229
Objectives[77]Task_List[0]PositionY = -961.942
Objectives[77]Task_List[0]PositionZ = 268.6352
Objectives[77]Task_List[0]Speed = 2
Objectives[77]Task_List[0]SeatIndex = -1
Objectives[77]Task_List[0]TaskIndex = 0
Objectives[77]Task_List[0]Warp = True
Objectives[77]Task_List[1]Type = Pause
Objectives[77]Task_List[1]positionX = -1071.839
Objectives[77]Task_List[1]positionY = -1787.381
Objectives[77]Task_List[1]positionZ = 1.397377
Objectives[77]Task_List[1]time = 10
Objectives[77]Task_List[2]Type = VehicleHeliTask
Objectives[77]Task_List[2]positionX = -1245.894
Objectives[77]Task_List[2]positionY = -1768.742
Objectives[77]Task_List[2]positionZ = 2.114845
Objectives[77]Task_List[2]speed = 100
Objectives[77]Task_List[2]Hight = 30
Objectives[77]Task_List[2]FollowPlayer = False
Objectives[77]Task_List[2]AttackPlayer = False
Objectives[77]Task_List[2]Land = False
Objectives[77]Task_List[3]Type = VehicleHeliTask
Objectives[77]Task_List[3]positionX = -1171.201
Objectives[77]Task_List[3]positionY = -1929.763
Objectives[77]Task_List[3]positionZ = 3.079425
Objectives[77]Task_List[3]speed = 30
Objectives[77]Task_List[3]Hight = 5
Objectives[77]Task_List[3]FollowPlayer = False
Objectives[77]Task_List[3]AttackPlayer = False
Objectives[77]Task_List[3]Land = True
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 3
Objectives[77]mission_Vehicles[0]positionX = -1193.498
Objectives[77]mission_Vehicles[0]positionY = -1937.333
Objectives[77]mission_Vehicles[0]positionZ = 0.3022723
Objectives[77]mission_Vehicles[0]Heading = 67.02435
Objectives[77]mission_Vehicles[0]Name = Seashark
Objectives[77]mission_Vehicles[0]Model = blazer5
Objectives[77]mission_Vehicles[0]PrimaryColor = MetallicBlackPurple
Objectives[77]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[77]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[77]mission_Vehicles[0]HasPearlescent = False
Objectives[77]mission_Vehicles[0]Livery = 0
Objectives[77]mission_Vehicles[0]DirtLevel = 0
Objectives[77]mission_Vehicles[0]LockedForPlayer = False
Objectives[77]mission_Vehicles[0]Locked = False
Objectives[77]mission_Vehicles[0]Alarm = False
Objectives[77]mission_Vehicles[0]HotWired = False
Objectives[77]mission_Vehicles[0]Invincible = False
Objectives[77]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[77]mission_Vehicles[0]Remove_After = 0
Objectives[77]mission_Vehicles[0]Survive_Number = 0
Objectives[77]mission_Vehicles[0]Failed_Text = 
Objectives[77]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[77]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 78
Objectives[77]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[77]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[77]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[77]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 78
Objectives[77]mission_Vehicles[1]positionX = -1190.29
Objectives[77]mission_Vehicles[1]positionY = -1935.335
Objectives[77]mission_Vehicles[1]positionZ = 0.3007243
Objectives[77]mission_Vehicles[1]Heading = 66.98053
Objectives[77]mission_Vehicles[1]Name = Seashark
Objectives[77]mission_Vehicles[1]Model = blazer5
Objectives[77]mission_Vehicles[1]PrimaryColor = MetallicGasolineBlueGreen
Objectives[77]mission_Vehicles[1]SecondaryColor = MetallicGreen
Objectives[77]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[77]mission_Vehicles[1]HasPearlescent = False
Objectives[77]mission_Vehicles[1]Livery = 0
Objectives[77]mission_Vehicles[1]DirtLevel = 0
Objectives[77]mission_Vehicles[1]LockedForPlayer = False
Objectives[77]mission_Vehicles[1]Locked = False
Objectives[77]mission_Vehicles[1]Alarm = False
Objectives[77]mission_Vehicles[1]HotWired = False
Objectives[77]mission_Vehicles[1]Invincible = False
Objectives[77]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[77]mission_Vehicles[1]Remove_After = 0
Objectives[77]mission_Vehicles[1]Survive_Number = 0
Objectives[77]mission_Vehicles[1]Failed_Text = 
Objectives[77]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[77]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 81
Objectives[77]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[77]mission_Vehicles[2]positionX = -1188.21
Objectives[77]mission_Vehicles[2]positionY = -1932.757
Objectives[77]mission_Vehicles[2]positionZ = 0.1221505
Objectives[77]mission_Vehicles[2]Heading = 67.03855
Objectives[77]mission_Vehicles[2]Name = Seashark
Objectives[77]mission_Vehicles[2]Model = blazer5
Objectives[77]mission_Vehicles[2]PrimaryColor = MetallicLime
Objectives[77]mission_Vehicles[2]SecondaryColor = MetallicRaceYellow
Objectives[77]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[77]mission_Vehicles[2]HasPearlescent = False
Objectives[77]mission_Vehicles[2]Livery = 0
Objectives[77]mission_Vehicles[2]DirtLevel = 0
Objectives[77]mission_Vehicles[2]LockedForPlayer = False
Objectives[77]mission_Vehicles[2]Locked = False
Objectives[77]mission_Vehicles[2]Alarm = False
Objectives[77]mission_Vehicles[2]HotWired = False
Objectives[77]mission_Vehicles[2]Invincible = False
Objectives[77]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[77]mission_Vehicles[2]Remove_After = 0
Objectives[77]mission_Vehicles[2]Survive_Number = 0
Objectives[77]mission_Vehicles[2]Failed_Text = 
Objectives[77]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[77]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 82
Objectives[77]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 2
Objectives[77]ObjectiveMessages[0]positionX = 2068.141
Objectives[77]ObjectiveMessages[0]positionY = -2060.258
Objectives[77]ObjectiveMessages[0]positionZ = 86.8905
Objectives[77]ObjectiveMessages[0]Message = ~p~Well, let's go!
Objectives[77]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[77]ObjectiveMessages[0]Sender = 
Objectives[77]ObjectiveMessages[0]Subject = 
Objectives[77]ObjectiveMessages[0]MessageColor = White
Objectives[77]ObjectiveMessages[0]PlayFromStart = True
Objectives[77]ObjectiveMessages[0]Delay = False
Objectives[77]ObjectiveMessages[0]DelayTime = 0
Objectives[77]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[0]TypeSubtitle = True
Objectives[77]ObjectiveMessages[0]TypeTextMesage = False
Objectives[77]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[77]ObjectiveMessages[1]positionX = 2079.34
Objectives[77]ObjectiveMessages[1]positionY = -2061.344
Objectives[77]ObjectiveMessages[1]positionZ = 83.14264
Objectives[77]ObjectiveMessages[1]Message = ~p~Now we have to get one last phone... on water...
Objectives[77]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[77]ObjectiveMessages[1]Sender = 
Objectives[77]ObjectiveMessages[1]Subject = 
Objectives[77]ObjectiveMessages[1]MessageColor = White
Objectives[77]ObjectiveMessages[1]PlayFromStart = False
Objectives[77]ObjectiveMessages[1]Delay = True
Objectives[77]ObjectiveMessages[1]DelayTime = 2
Objectives[77]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[1]TypeSubtitle = True
Objectives[77]ObjectiveMessages[1]TypeTextMesage = False
Objectives[77]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[78]Type = Cutscenes_Objective
Objectives[78]Text = 
Objectives[78]positionX = -1190.637
Objectives[78]positionY = -1941.042
Objectives[78]positionZ = 1.126543
Objectives[78]Cutscenes_Time = 3
Objectives[78]Cutscenes_Trans_Time = 3
Objectives[78]Cutscenes_FOV = 60
Objectives[78]Cutscenes_Shake = Hand
Objectives[78]Cutscenes_Amplitude = 0
Objectives[78]Cutscenes_FadeOut = False
Objectives[78]Cutscenes_FadeIn = False
Objectives[78]Cutscenes_End = False
Objectives[78]Cutscenes_Point_At_Position = False
Objectives[78]Cutscenes_Point_At_Player = False
Objectives[78]Cutscenes_Point_At_Actor = False
Objectives[78]Cutscenes_Point_At_Vehicle = True
Objectives[78]Cutscenes_Follow_Player = False
Objectives[78]Cutscenes_Follow_Actor = False
Objectives[78]Cutscenes_Follow_Vehicle = False
Objectives[78]Cutscenes_Follow_Distancee = 0.1
Objectives[78]Cutscenes_Follow_Hieght = 1
Objectives[78]Cutscenes_Follow_Angle = 0
Objectives[78]mission_ActorsCount = 1
Objectives[78]mission_Actors[0]SpawnInVehicle = True
Objectives[78]mission_Actors[0]SeatIndex = -1
Objectives[78]mission_Actors[0]Survive_Number = 0
Objectives[78]mission_Actors[0]Failed_Text = 
Objectives[78]mission_Actors[0]Remove_After = 0
Objectives[78]mission_Actors[0]positionX = -1193.498
Objectives[78]mission_Actors[0]positionY = -1937.333
Objectives[78]mission_Actors[0]positionZ = 0.3022723
Objectives[78]mission_Actors[0]Heading = 67.02435
Objectives[78]mission_Actors[0]String_Name = a_m_y_surfer_01
Objectives[78]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[78]mission_Actors[0]AddBlip = False
Objectives[78]mission_Actors[0]ShowCone = False
Objectives[78]mission_Actors[0]Invincible = False
Objectives[78]mission_Actors[0]SetHealth = 100
Objectives[78]mission_Actors[0]DieFromHeadShot = True
Objectives[78]mission_Actors[0]CanExitVehicle = True
Objectives[78]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[0]AlwaysFight = True
Objectives[78]mission_Actors[0]Seeing_Range = 30
Objectives[78]mission_Actors[0]Hearing_Range = 30
Objectives[78]mission_Actors[0]CombatMovement = Offensive
Objectives[78]mission_Actors[0]weapon = 0
Objectives[78]mission_Actors[0]Variation = Random
Objectives[78]mission_Actors[0]Task = 99
Objectives[78]mission_Actors[0]Task_Guard_Range = 5
Objectives[78]mission_Actors[0]Task_Stay_In_Range = True
Objectives[78]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[0]Task_Scenario = NONE
Objectives[78]mission_Actors[0]Task_List_Count = 21
Objectives[78]mission_Actors[0]Task_Repeat = True
Objectives[78]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[78]mission_Actors[0]Task_List[0]PositionX = -1193.167
Objectives[78]mission_Actors[0]Task_List[0]PositionY = -1938.499
Objectives[78]mission_Actors[0]Task_List[0]PositionZ = 0.4945564
Objectives[78]mission_Actors[0]Task_List[0]Block = True
Objectives[78]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[78]mission_Actors[0]Task_List[1]PositionX = -1193.358
Objectives[78]mission_Actors[0]Task_List[1]PositionY = -1937.561
Objectives[78]mission_Actors[0]Task_List[1]PositionZ = 1.126595
Objectives[78]mission_Actors[0]Task_List[1]Speed = 4
Objectives[78]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[78]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[78]mission_Actors[0]Task_List[2]Type = Drive
Objectives[78]mission_Actors[0]Task_List[2]PositionX = -1315.828
Objectives[78]mission_Actors[0]Task_List[2]PositionY = -1955.401
Objectives[78]mission_Actors[0]Task_List[2]PositionZ = 0.6557696
Objectives[78]mission_Actors[0]Task_List[2]Speed = 100
Objectives[78]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[2]Reverse = False
Objectives[78]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[3]Type = Drive
Objectives[78]mission_Actors[0]Task_List[3]PositionX = -1362.703
Objectives[78]mission_Actors[0]Task_List[3]PositionY = -1622.289
Objectives[78]mission_Actors[0]Task_List[3]PositionZ = 1.993359
Objectives[78]mission_Actors[0]Task_List[3]Speed = 100
Objectives[78]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[3]Reverse = False
Objectives[78]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[4]Type = Drive
Objectives[78]mission_Actors[0]Task_List[4]PositionX = -1410.267
Objectives[78]mission_Actors[0]Task_List[4]PositionY = -1499.217
Objectives[78]mission_Actors[0]Task_List[4]PositionZ = 2.231359
Objectives[78]mission_Actors[0]Task_List[4]Speed = 100
Objectives[78]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[4]Reverse = False
Objectives[78]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[5]Type = Drive
Objectives[78]mission_Actors[0]Task_List[5]PositionX = -1512.704
Objectives[78]mission_Actors[0]Task_List[5]PositionY = -1181.274
Objectives[78]mission_Actors[0]Task_List[5]PositionZ = 1.132253
Objectives[78]mission_Actors[0]Task_List[5]Speed = 100
Objectives[78]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[5]Reverse = False
Objectives[78]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[6]Type = Drive
Objectives[78]mission_Actors[0]Task_List[6]PositionX = -1731.272
Objectives[78]mission_Actors[0]Task_List[6]PositionY = -1208.599
Objectives[78]mission_Actors[0]Task_List[6]PositionZ = 1.316966
Objectives[78]mission_Actors[0]Task_List[6]Speed = 100
Objectives[78]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[6]Reverse = False
Objectives[78]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[7]Type = Drive
Objectives[78]mission_Actors[0]Task_List[7]PositionX = -1803.72
Objectives[78]mission_Actors[0]Task_List[7]PositionY = -1148.645
Objectives[78]mission_Actors[0]Task_List[7]PositionZ = 1.657578
Objectives[78]mission_Actors[0]Task_List[7]Speed = 100
Objectives[78]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[7]Reverse = False
Objectives[78]mission_Actors[0]Task_List[7]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[7]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[7]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[7]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[8]Type = Drive
Objectives[78]mission_Actors[0]Task_List[8]PositionX = -1825.459
Objectives[78]mission_Actors[0]Task_List[8]PositionY = -1013.083
Objectives[78]mission_Actors[0]Task_List[8]PositionZ = 0.7196718
Objectives[78]mission_Actors[0]Task_List[8]Speed = 100
Objectives[78]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[8]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[8]Reverse = False
Objectives[78]mission_Actors[0]Task_List[8]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[8]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[8]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[8]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[9]Type = Drive
Objectives[78]mission_Actors[0]Task_List[9]PositionX = -1789.98
Objectives[78]mission_Actors[0]Task_List[9]PositionY = -977.3618
Objectives[78]mission_Actors[0]Task_List[9]PositionZ = 0.5
Objectives[78]mission_Actors[0]Task_List[9]Speed = 100
Objectives[78]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[9]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[9]Reverse = False
Objectives[78]mission_Actors[0]Task_List[9]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[9]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[9]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[9]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[10]Type = Drive
Objectives[78]mission_Actors[0]Task_List[10]PositionX = -1405.31
Objectives[78]mission_Actors[0]Task_List[10]PositionY = -816.1891
Objectives[78]mission_Actors[0]Task_List[10]PositionZ = 0.4976883
Objectives[78]mission_Actors[0]Task_List[10]Speed = 100
Objectives[78]mission_Actors[0]Task_List[10]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[10]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[10]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[10]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[10]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[10]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[10]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[10]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[10]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[10]Reverse = False
Objectives[78]mission_Actors[0]Task_List[10]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[10]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[10]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[10]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[11]Type = Drive
Objectives[78]mission_Actors[0]Task_List[11]PositionX = -1331.525
Objectives[78]mission_Actors[0]Task_List[11]PositionY = -836.2411
Objectives[78]mission_Actors[0]Task_List[11]PositionZ = 0.4976883
Objectives[78]mission_Actors[0]Task_List[11]Speed = 100
Objectives[78]mission_Actors[0]Task_List[11]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[11]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[11]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[11]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[11]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[11]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[11]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[11]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[11]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[11]Reverse = False
Objectives[78]mission_Actors[0]Task_List[11]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[11]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[11]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[11]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[12]Type = Drive
Objectives[78]mission_Actors[0]Task_List[12]PositionX = -1260.415
Objectives[78]mission_Actors[0]Task_List[12]PositionY = -881.2544
Objectives[78]mission_Actors[0]Task_List[12]PositionZ = 0.4970016
Objectives[78]mission_Actors[0]Task_List[12]Speed = 100
Objectives[78]mission_Actors[0]Task_List[12]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[12]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[12]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[12]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[12]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[12]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[12]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[12]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[12]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[12]Reverse = False
Objectives[78]mission_Actors[0]Task_List[12]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[12]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[12]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[12]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[13]Type = Drive
Objectives[78]mission_Actors[0]Task_List[13]PositionX = -1060.034
Objectives[78]mission_Actors[0]Task_List[13]PositionY = -1232.314
Objectives[78]mission_Actors[0]Task_List[13]PositionZ = 0.0451088
Objectives[78]mission_Actors[0]Task_List[13]Speed = 100
Objectives[78]mission_Actors[0]Task_List[13]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[13]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[13]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[13]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[13]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[13]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[13]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[13]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[13]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[13]Reverse = False
Objectives[78]mission_Actors[0]Task_List[13]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[13]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[13]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[13]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[14]Type = Drive
Objectives[78]mission_Actors[0]Task_List[14]PositionX = -984.1428
Objectives[78]mission_Actors[0]Task_List[14]PositionY = -1364.095
Objectives[78]mission_Actors[0]Task_List[14]PositionZ = 0.5
Objectives[78]mission_Actors[0]Task_List[14]Speed = 100
Objectives[78]mission_Actors[0]Task_List[14]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[14]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[14]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[14]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[14]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[14]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[14]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[14]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[14]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[14]Reverse = False
Objectives[78]mission_Actors[0]Task_List[14]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[14]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[14]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[14]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[15]Type = Drive
Objectives[78]mission_Actors[0]Task_List[15]PositionX = -907.0079
Objectives[78]mission_Actors[0]Task_List[15]PositionY = -1356.298
Objectives[78]mission_Actors[0]Task_List[15]PositionZ = 0.5
Objectives[78]mission_Actors[0]Task_List[15]Speed = 100
Objectives[78]mission_Actors[0]Task_List[15]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[15]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[15]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[15]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[15]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[15]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[15]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[15]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[15]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[15]Reverse = False
Objectives[78]mission_Actors[0]Task_List[15]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[15]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[15]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[15]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[16]Type = Drive
Objectives[78]mission_Actors[0]Task_List[16]PositionX = -806.0806
Objectives[78]mission_Actors[0]Task_List[16]PositionY = -1533.25
Objectives[78]mission_Actors[0]Task_List[16]PositionZ = 0.5
Objectives[78]mission_Actors[0]Task_List[16]Speed = 100
Objectives[78]mission_Actors[0]Task_List[16]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[16]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[16]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[16]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[16]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[16]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[16]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[16]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[16]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[16]Reverse = False
Objectives[78]mission_Actors[0]Task_List[16]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[16]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[16]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[16]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[17]Type = Drive
Objectives[78]mission_Actors[0]Task_List[17]PositionX = -807.3861
Objectives[78]mission_Actors[0]Task_List[17]PositionY = -1558.462
Objectives[78]mission_Actors[0]Task_List[17]PositionZ = 6.049851
Objectives[78]mission_Actors[0]Task_List[17]Speed = 30
Objectives[78]mission_Actors[0]Task_List[17]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[17]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[17]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[17]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[17]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[17]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[17]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[17]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[17]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[17]Reverse = False
Objectives[78]mission_Actors[0]Task_List[17]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[17]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[17]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[17]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[18]Type = Drive
Objectives[78]mission_Actors[0]Task_List[18]PositionX = -1011.842
Objectives[78]mission_Actors[0]Task_List[18]PositionY = -1761.867
Objectives[78]mission_Actors[0]Task_List[18]PositionZ = 6.531776
Objectives[78]mission_Actors[0]Task_List[18]Speed = 100
Objectives[78]mission_Actors[0]Task_List[18]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[18]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[18]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[18]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[18]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[18]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[18]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[18]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[18]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[18]Reverse = False
Objectives[78]mission_Actors[0]Task_List[18]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[18]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[18]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[18]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[19]Type = Drive
Objectives[78]mission_Actors[0]Task_List[19]PositionX = -1112.274
Objectives[78]mission_Actors[0]Task_List[19]PositionY = -1818.641
Objectives[78]mission_Actors[0]Task_List[19]PositionZ = 1.280694
Objectives[78]mission_Actors[0]Task_List[19]Speed = 100
Objectives[78]mission_Actors[0]Task_List[19]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[19]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[19]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[19]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[19]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[19]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[19]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[19]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[19]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[19]Reverse = False
Objectives[78]mission_Actors[0]Task_List[19]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[19]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[19]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[19]AvoidHighWays = True
Objectives[78]mission_Actors[0]Task_List[20]Type = Drive
Objectives[78]mission_Actors[0]Task_List[20]PositionX = -1243.778
Objectives[78]mission_Actors[0]Task_List[20]PositionY = -1944.526
Objectives[78]mission_Actors[0]Task_List[20]PositionZ = 1.076656
Objectives[78]mission_Actors[0]Task_List[20]Speed = 100
Objectives[78]mission_Actors[0]Task_List[20]StopBeforeVehicles = False
Objectives[78]mission_Actors[0]Task_List[20]StopBeforeActors = False
Objectives[78]mission_Actors[0]Task_List[20]AvoidVehicles = True
Objectives[78]mission_Actors[0]Task_List[20]AvoidEmptyVehicles = True
Objectives[78]mission_Actors[0]Task_List[20]AvoidActors = True
Objectives[78]mission_Actors[0]Task_List[20]AvoidObjects = True
Objectives[78]mission_Actors[0]Task_List[20]StopAtLights = False
Objectives[78]mission_Actors[0]Task_List[20]UseBlinkers = True
Objectives[78]mission_Actors[0]Task_List[20]AllowGoingWrongWay = True
Objectives[78]mission_Actors[0]Task_List[20]Reverse = False
Objectives[78]mission_Actors[0]Task_List[20]TakeShortestPath = True
Objectives[78]mission_Actors[0]Task_List[20]IgnoreRoads = True
Objectives[78]mission_Actors[0]Task_List[20]IgnoreAllPathing = True
Objectives[78]mission_Actors[0]Task_List[20]AvoidHighWays = True
Objectives[78]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[78]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 81
Objectives[78]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 1
Objectives[78]ObjectiveMessages[0]positionX = 2087.851
Objectives[78]ObjectiveMessages[0]positionY = -2061.742
Objectives[78]ObjectiveMessages[0]positionZ = 80.90234
Objectives[78]ObjectiveMessages[0]Message = ~p~He's leaving, go mice.
Objectives[78]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = White
Objectives[78]ObjectiveMessages[0]PlayFromStart = True
Objectives[78]ObjectiveMessages[0]Delay = False
Objectives[78]ObjectiveMessages[0]DelayTime = 0
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = True
Objectives[78]ObjectiveMessages[0]TypeTextMesage = False
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[79]Type = Cutscenes_Objective
Objectives[79]Text = 
Objectives[79]positionX = -1187.907
Objectives[79]positionY = -1944.52
Objectives[79]positionZ = 2.394372
Objectives[79]Cutscenes_Time = 0
Objectives[79]Cutscenes_Trans_Time = 0
Objectives[79]Cutscenes_FOV = 30
Objectives[79]Cutscenes_Shake = Hand
Objectives[79]Cutscenes_Amplitude = 0
Objectives[79]Cutscenes_FadeOut = False
Objectives[79]Cutscenes_FadeIn = False
Objectives[79]Cutscenes_End = True
Objectives[79]Cutscenes_Point_At_Position = False
Objectives[79]Cutscenes_Point_At_Player = False
Objectives[79]Cutscenes_Point_At_Actor = False
Objectives[79]Cutscenes_Point_At_Vehicle = False
Objectives[79]Cutscenes_Follow_Player = False
Objectives[79]Cutscenes_Follow_Actor = False
Objectives[79]Cutscenes_Follow_Vehicle = False
Objectives[79]Cutscenes_Follow_Distancee = 10
Objectives[79]Cutscenes_Follow_Hieght = 1
Objectives[79]Cutscenes_Follow_Angle = 0
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = -1189.312
Objectives[80]positionY = -1980.974
Objectives[80]positionZ = 10.7607
Objectives[80]SetPlayerActor_Use_Player = True
Objectives[80]SetPlayerActor_Player_Controllable = True
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[80]SetPlayerActor_Use_Actor = False
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = False
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = False
Objectives[80]Task_Timeout = False
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]TaskListCount = 1
Objectives[80]Task_List[0]Type = Pause
Objectives[80]Task_List[0]positionX = -1189.312
Objectives[80]Task_List[0]positionY = -1980.974
Objectives[80]Task_List[0]positionZ = 11.2607
Objectives[80]Task_List[0]time = 1
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Set_Player_Actor_Objective
Objectives[81]Text = 
Objectives[81]positionX = -1185.022
Objectives[81]positionY = -1932.538
Objectives[81]positionZ = -0.1327915
Objectives[81]SetPlayerActor_Use_Player = False
Objectives[81]SetPlayerActor_Player_Controllable = True
Objectives[81]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[81]SetPlayerActor_Use_Actor = True
Objectives[81]SetPlayerActor_RelationshipGroup_Change = False
Objectives[81]SetPlayerActor_RelationshipGroup = Neutral
Objectives[81]SetPlayerActor_Invincible_Change = False
Objectives[81]SetPlayerActor_Invincible = False
Objectives[81]SetPlayerActor_NewTask = True
Objectives[81]Int_Task = 99
Objectives[81]Task_Repeat = False
Objectives[81]Task_Timeout = False
Objectives[81]Task_Guard_Range = 10
Objectives[81]Task_Stay_In_Range = True
Objectives[81]Task_Wander_Range = 10
Objectives[81]Task_Scenario = NONE
Objectives[81]Task_TalkingAnimation = mic_chatter
Objectives[81]Task_Time = 1
Objectives[81]TaskListCount = 2
Objectives[81]Task_List[0]Type = EnterVehicle
Objectives[81]Task_List[0]PositionX = -1190.246
Objectives[81]Task_List[0]PositionY = -1936.231
Objectives[81]Task_List[0]PositionZ = 0.7021366
Objectives[81]Task_List[0]Speed = 4
Objectives[81]Task_List[0]SeatIndex = -1
Objectives[81]Task_List[0]TaskIndex = 0
Objectives[81]Task_List[0]Warp = False
Objectives[81]Task_List[1]Type = VehicleFollowActor
Objectives[81]Task_List[1]positionX = -1192.935
Objectives[81]Task_List[1]positionY = -1937.058
Objectives[81]Task_List[1]positionZ = 0.1451206
Objectives[81]Task_List[1]minDistance = 5
Objectives[81]Task_List[1]TaskIndex = 1
Objectives[81]Task_List[1]Speed = 100
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Text = 
Objectives[82]FaildText = 
Objectives[82]Type = Enter_Vehicle
Objectives[82]positionX = -1185.541
Objectives[82]positionY = -1929.129
Objectives[82]positionZ = -0.7780228
Objectives[82]EnterVehicle_AsPassenger = False
Objectives[82]EnterVehicle_CanExit = True
Objectives[82]EnterVehicle_SetIsWanted = False
Objectives[82]EnterVehicle_SeatIndex = 0
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Set_Player_Actor_Objective
Objectives[83]Text = 
Objectives[83]positionX = -136.3792
Objectives[83]positionY = -973.2903
Objectives[83]positionZ = 253.1315
Objectives[83]SetPlayerActor_Use_Player = False
Objectives[83]SetPlayerActor_Player_Controllable = True
Objectives[83]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[83]SetPlayerActor_Use_Actor = True
Objectives[83]SetPlayerActor_RelationshipGroup_Change = False
Objectives[83]SetPlayerActor_RelationshipGroup = Neutral
Objectives[83]SetPlayerActor_Invincible_Change = False
Objectives[83]SetPlayerActor_Invincible = False
Objectives[83]SetPlayerActor_NewTask = True
Objectives[83]Int_Task = 99
Objectives[83]Task_Repeat = False
Objectives[83]Task_Timeout = False
Objectives[83]Task_Guard_Range = 10
Objectives[83]Task_Stay_In_Range = True
Objectives[83]Task_Wander_Range = 10
Objectives[83]Task_Scenario = NONE
Objectives[83]Task_TalkingAnimation = mic_chatter
Objectives[83]Task_Time = 1
Objectives[83]TaskListCount = 3
Objectives[83]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[83]Task_List[0]positionX = -582.2161
Objectives[83]Task_List[0]positionY = -751.6904
Objectives[83]Task_List[0]positionZ = 35.78503
Objectives[83]Task_List[0]Block = True
Objectives[83]Task_List[1]Type = EnterVehicle
Objectives[83]Task_List[1]PositionX = -148.955
Objectives[83]Task_List[1]PositionY = -961.9808
Objectives[83]Task_List[1]PositionZ = 268.6352
Objectives[83]Task_List[1]Speed = 4
Objectives[83]Task_List[1]SeatIndex = -1
Objectives[83]Task_List[1]TaskIndex = 1
Objectives[83]Task_List[1]Warp = False
Objectives[83]Task_List[2]Type = VehicleHeliTask
Objectives[83]Task_List[2]positionX = -1405.127
Objectives[83]Task_List[2]positionY = -1126.057
Objectives[83]Task_List[2]positionZ = 2.752831
Objectives[83]Task_List[2]speed = 40
Objectives[83]Task_List[2]Hight = 30
Objectives[83]Task_List[2]FollowPlayer = False
Objectives[83]Task_List[2]AttackPlayer = False
Objectives[83]Task_List[2]Land = True
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Text = 
Objectives[84]Text2 = 
Objectives[84]Type = Kill_Actors
Objectives[84]positionX = -1149.747
Objectives[84]positionY = -1903.6
Objectives[84]positionZ = 2.407433
Objectives[84]KillAll1 = False
Objectives[84]KillAll2 = False
Objectives[84]Kill_Actors_Add_Blips = True
Objectives[84]Kill_Actors_Add_Markers = False
Objectives[84]DropPickups = True
Objectives[84]Droped_Pickup_Model = p_amb_phone_01
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = GoTo_Actor
Objectives[85]Text = 
Objectives[85]positionX = -154.733
Objectives[85]positionY = -976.9468
Objectives[85]positionZ = 263.2312
Objectives[85]GoTo_Actor_ChangToCompanion = True
Objectives[85]GoTo_Actor_Distance = 10
Objectives[85]GoTo_Actor_Remove_Blip = False
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 1
Objectives[85]ObjectiveMessages[0]positionX = 2099.415
Objectives[85]ObjectiveMessages[0]positionY = -2062.502
Objectives[85]ObjectiveMessages[0]positionZ = 77.4846
Objectives[85]ObjectiveMessages[0]Message = ~p~Good job mice, now gather and reach us, we find a safe place to land.
Objectives[85]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[0]Sender = 
Objectives[85]ObjectiveMessages[0]Subject = 
Objectives[85]ObjectiveMessages[0]MessageColor = White
Objectives[85]ObjectiveMessages[0]PlayFromStart = True
Objectives[85]ObjectiveMessages[0]Delay = False
Objectives[85]ObjectiveMessages[0]DelayTime = 0
Objectives[85]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[0]TypeSubtitle = True
Objectives[85]ObjectiveMessages[0]TypeTextMesage = False
Objectives[85]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[86]Text = 
Objectives[86]FaildText = 
Objectives[86]Type = Enter_Vehicle
Objectives[86]positionX = -147.9717
Objectives[86]positionY = -961.7123
Objectives[86]positionZ = 268.1352
Objectives[86]EnterVehicle_AsPassenger = True
Objectives[86]EnterVehicle_CanExit = True
Objectives[86]EnterVehicle_SetIsWanted = False
Objectives[86]EnterVehicle_SeatIndex = 2
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = -155.2822
Objectives[87]positionY = -960.3596
Objectives[87]positionZ = 263.1339
Objectives[87]SetPlayerActor_Use_Player = False
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[87]SetPlayerActor_Use_Actor = True
Objectives[87]SetPlayerActor_RelationshipGroup_Change = False
Objectives[87]SetPlayerActor_RelationshipGroup = Neutral
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 99
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = True
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = NONE
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]TaskListCount = 3
Objectives[87]Task_List[0]Type = EnterVehicle
Objectives[87]Task_List[0]PositionX = -148.6265
Objectives[87]Task_List[0]PositionY = -962.5628
Objectives[87]Task_List[0]PositionZ = 268.6352
Objectives[87]Task_List[0]Speed = 4
Objectives[87]Task_List[0]SeatIndex = -1
Objectives[87]Task_List[0]TaskIndex = 0
Objectives[87]Task_List[0]Warp = False
Objectives[87]Task_List[1]Type = Pause
Objectives[87]Task_List[1]positionX = -148.6265
Objectives[87]Task_List[1]positionY = -962.5628
Objectives[87]Task_List[1]positionZ = 268.6352
Objectives[87]Task_List[1]time = 8
Objectives[87]Task_List[2]Type = VehicleHeliTask
Objectives[87]Task_List[2]positionX = -2251.075
Objectives[87]Task_List[2]positionY = 170.9606
Objectives[87]Task_List[2]positionZ = 174.1018
Objectives[87]Task_List[2]speed = 100
Objectives[87]Task_List[2]Hight = 100
Objectives[87]Task_List[2]FollowPlayer = False
Objectives[87]Task_List[2]AttackPlayer = False
Objectives[87]Task_List[2]Land = False
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 1
Objectives[87]mission_Vehicles[0]positionX = -1620.106
Objectives[87]mission_Vehicles[0]positionY = -1173.058
Objectives[87]mission_Vehicles[0]positionZ = 0.1204491
Objectives[87]mission_Vehicles[0]Heading = 134.179
Objectives[87]mission_Vehicles[0]Name = Dinghy
Objectives[87]mission_Vehicles[0]Model = dinghy
Objectives[87]mission_Vehicles[0]PrimaryColor = MetallicFormulaRed
Objectives[87]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[87]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[87]mission_Vehicles[0]HasPearlescent = False
Objectives[87]mission_Vehicles[0]Livery = 0
Objectives[87]mission_Vehicles[0]DirtLevel = 0
Objectives[87]mission_Vehicles[0]LockedForPlayer = False
Objectives[87]mission_Vehicles[0]Locked = False
Objectives[87]mission_Vehicles[0]Alarm = False
Objectives[87]mission_Vehicles[0]HotWired = False
Objectives[87]mission_Vehicles[0]Invincible = True
Objectives[87]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[87]mission_Vehicles[0]Remove_After = 0
Objectives[87]mission_Vehicles[0]Survive_Number = 0
Objectives[87]mission_Vehicles[0]Failed_Text = 
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 2
Objectives[87]ObjectiveMessages[0]positionX = 2107.611
Objectives[87]ObjectiveMessages[0]positionY = -2063.427
Objectives[87]ObjectiveMessages[0]positionZ = 74.86709
Objectives[87]ObjectiveMessages[0]Message = ~p~Okay, let's go.
Objectives[87]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[87]ObjectiveMessages[0]Sender = 
Objectives[87]ObjectiveMessages[0]Subject = 
Objectives[87]ObjectiveMessages[0]MessageColor = White
Objectives[87]ObjectiveMessages[0]PlayFromStart = True
Objectives[87]ObjectiveMessages[0]Delay = False
Objectives[87]ObjectiveMessages[0]DelayTime = 0
Objectives[87]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[0]TypeSubtitle = True
Objectives[87]ObjectiveMessages[0]TypeTextMesage = False
Objectives[87]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[87]ObjectiveMessages[1]positionX = 2116.043
Objectives[87]ObjectiveMessages[1]positionY = -2064.216
Objectives[87]ObjectiveMessages[1]positionZ = 71.84689
Objectives[87]ObjectiveMessages[1]Message = ~p~One more job mice.
Objectives[87]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[87]ObjectiveMessages[1]Sender = 
Objectives[87]ObjectiveMessages[1]Subject = 
Objectives[87]ObjectiveMessages[1]MessageColor = White
Objectives[87]ObjectiveMessages[1]PlayFromStart = False
Objectives[87]ObjectiveMessages[1]Delay = True
Objectives[87]ObjectiveMessages[1]DelayTime = 1
Objectives[87]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[1]TypeSubtitle = True
Objectives[87]ObjectiveMessages[1]TypeTextMesage = False
Objectives[87]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[88]Type = Set_Player_Actor_Objective
Objectives[88]Text = 
Objectives[88]positionX = -1548.726
Objectives[88]positionY = -1216.124
Objectives[88]positionZ = 0.6419106
Objectives[88]SetPlayerActor_Use_Player = True
Objectives[88]SetPlayerActor_Player_Controllable = True
Objectives[88]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[88]SetPlayerActor_Use_Actor = False
Objectives[88]SetPlayerActor_RelationshipGroup_Change = False
Objectives[88]SetPlayerActor_RelationshipGroup = Neutral
Objectives[88]SetPlayerActor_Invincible_Change = False
Objectives[88]SetPlayerActor_Invincible = False
Objectives[88]SetPlayerActor_NewTask = True
Objectives[88]Int_Task = 99
Objectives[88]Task_Repeat = False
Objectives[88]Task_Timeout = False
Objectives[88]Task_Guard_Range = 10
Objectives[88]Task_Stay_In_Range = True
Objectives[88]Task_Wander_Range = 10
Objectives[88]Task_Scenario = NONE
Objectives[88]Task_TalkingAnimation = mic_chatter
Objectives[88]Task_Time = 1
Objectives[88]TaskListCount = 1
Objectives[88]Task_List[0]Type = Pause
Objectives[88]Task_List[0]positionX = -1548.726
Objectives[88]Task_List[0]positionY = -1216.124
Objectives[88]Task_List[0]positionZ = 1.141911
Objectives[88]Task_List[0]time = 1
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Text = 
Objectives[89]Type = Timeout_Objective
Objectives[89]positionX = -2251.075
Objectives[89]positionY = 170.9606
Objectives[89]positionZ = 173.6018
Objectives[89]Timeout_Min = 0
Objectives[89]Timeout_Sec = 1
Objectives[89]mission_ActorsCount = 1
Objectives[89]mission_Actors[0]Survive_Number = 0
Objectives[89]mission_Actors[0]Failed_Text = 
Objectives[89]mission_Actors[0]Remove_After = 0
Objectives[89]mission_Actors[0]positionX = -2256.967
Objectives[89]mission_Actors[0]positionY = 188.4319
Objectives[89]mission_Actors[0]positionZ = 174.6018
Objectives[89]mission_Actors[0]Heading = 205
Objectives[89]mission_Actors[0]String_Name = a_m_y_soucent_04
Objectives[89]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[89]mission_Actors[0]AddBlip = False
Objectives[89]mission_Actors[0]ShowCone = False
Objectives[89]mission_Actors[0]Invincible = False
Objectives[89]mission_Actors[0]SetHealth = 200
Objectives[89]mission_Actors[0]DieFromHeadShot = True
Objectives[89]mission_Actors[0]CanExitVehicle = True
Objectives[89]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[0]AlwaysFight = True
Objectives[89]mission_Actors[0]Seeing_Range = 30
Objectives[89]mission_Actors[0]Hearing_Range = 30
Objectives[89]mission_Actors[0]CombatMovement = Offensive
Objectives[89]mission_Actors[0]weapon = Unarmed
Objectives[89]mission_Actors[0]Variation = Random
Objectives[89]mission_Actors[0]Task = 99
Objectives[89]mission_Actors[0]Task_Guard_Range = 5
Objectives[89]mission_Actors[0]Task_Stay_In_Range = True
Objectives[89]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[0]Task_Scenario = NONE
Objectives[89]mission_Actors[0]Task_List_Count = 8
Objectives[89]mission_Actors[0]Task_Repeat = True
Objectives[89]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[89]mission_Actors[0]Task_List[0]PositionX = -2256.967
Objectives[89]mission_Actors[0]Task_List[0]PositionY = 188.4333
Objectives[89]mission_Actors[0]Task_List[0]PositionZ = 174.1018
Objectives[89]mission_Actors[0]Task_List[0]Block = True
Objectives[89]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[89]mission_Actors[0]Task_List[1]DestinationX = -2288.768
Objectives[89]mission_Actors[0]Task_List[1]DestinationY = 191.0644
Objectives[89]mission_Actors[0]Task_List[1]DestinationZ = 167.1017
Objectives[89]mission_Actors[0]Task_List[1]Rotation = -155
Objectives[89]mission_Actors[0]Task_List[1]Speed = 4
Objectives[89]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[89]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[89]mission_Actors[0]Task_List[2]DestinationX = -2312.271
Objectives[89]mission_Actors[0]Task_List[2]DestinationY = 222.7452
Objectives[89]mission_Actors[0]Task_List[2]DestinationZ = 167.1017
Objectives[89]mission_Actors[0]Task_List[2]Rotation = -155
Objectives[89]mission_Actors[0]Task_List[2]Speed = 4
Objectives[89]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[89]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[89]mission_Actors[0]Task_List[3]DestinationX = -2299.212
Objectives[89]mission_Actors[0]Task_List[3]DestinationY = 175.8679
Objectives[89]mission_Actors[0]Task_List[3]DestinationZ = 167.1017
Objectives[89]mission_Actors[0]Task_List[3]Rotation = -155
Objectives[89]mission_Actors[0]Task_List[3]Speed = 4
Objectives[89]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[89]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[89]mission_Actors[0]Task_List[4]DestinationX = -2276.554
Objectives[89]mission_Actors[0]Task_List[4]DestinationY = 180.302
Objectives[89]mission_Actors[0]Task_List[4]DestinationZ = 167.1017
Objectives[89]mission_Actors[0]Task_List[4]Rotation = -155
Objectives[89]mission_Actors[0]Task_List[4]Speed = 4
Objectives[89]mission_Actors[0]Task_List[4]GoStraitToCoord = False
Objectives[89]mission_Actors[0]Task_List[5]Type = WalkTo
Objectives[89]mission_Actors[0]Task_List[5]DestinationX = -2296.936
Objectives[89]mission_Actors[0]Task_List[5]DestinationY = 192.2025
Objectives[89]mission_Actors[0]Task_List[5]DestinationZ = 167.1017
Objectives[89]mission_Actors[0]Task_List[5]Rotation = -155
Objectives[89]mission_Actors[0]Task_List[5]Speed = 4
Objectives[89]mission_Actors[0]Task_List[5]GoStraitToCoord = False
Objectives[89]mission_Actors[0]Task_List[6]Type = WalkTo
Objectives[89]mission_Actors[0]Task_List[6]DestinationX = -2302.683
Objectives[89]mission_Actors[0]Task_List[6]DestinationY = 217.7361
Objectives[89]mission_Actors[0]Task_List[6]DestinationZ = 167.1017
Objectives[89]mission_Actors[0]Task_List[6]Rotation = -155
Objectives[89]mission_Actors[0]Task_List[6]Speed = 4
Objectives[89]mission_Actors[0]Task_List[6]GoStraitToCoord = False
Objectives[89]mission_Actors[0]Task_List[7]Type = WalkTo
Objectives[89]mission_Actors[0]Task_List[7]DestinationX = -2294.159
Objectives[89]mission_Actors[0]Task_List[7]DestinationY = 222.6703
Objectives[89]mission_Actors[0]Task_List[7]DestinationZ = 167.1017
Objectives[89]mission_Actors[0]Task_List[7]Rotation = -155
Objectives[89]mission_Actors[0]Task_List[7]Speed = 4
Objectives[89]mission_Actors[0]Task_List[7]GoStraitToCoord = False
Objectives[89]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[89]mission_Actors[0]NeededForObjectiveCutscene[0] = 90
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Cutscenes_Objective
Objectives[90]Text = 
Objectives[90]positionX = -2260.486
Objectives[90]positionY = 189.6279
Objectives[90]positionZ = 174.6452
Objectives[90]Cutscenes_Time = 4
Objectives[90]Cutscenes_Trans_Time = 2
Objectives[90]Cutscenes_FOV = 60
Objectives[90]Cutscenes_Shake = Hand
Objectives[90]Cutscenes_Amplitude = 0
Objectives[90]Cutscenes_FadeOut = False
Objectives[90]Cutscenes_FadeIn = False
Objectives[90]Cutscenes_End = False
Objectives[90]Cutscenes_Point_At_Position = False
Objectives[90]Cutscenes_Point_At_Player = False
Objectives[90]Cutscenes_Point_At_Actor = True
Objectives[90]Cutscenes_Point_At_Vehicle = False
Objectives[90]Cutscenes_Follow_Player = False
Objectives[90]Cutscenes_Follow_Actor = False
Objectives[90]Cutscenes_Follow_Vehicle = False
Objectives[90]Cutscenes_Follow_Distancee = 0.1
Objectives[90]Cutscenes_Follow_Hieght = 2
Objectives[90]Cutscenes_Follow_Angle = 0
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 1
Objectives[90]ObjectiveMessages[0]positionX = 2250.258
Objectives[90]ObjectiveMessages[0]positionY = -1713.522
Objectives[90]ObjectiveMessages[0]positionZ = 139.5582
Objectives[90]ObjectiveMessages[0]Message = ~p~Here we are, we need the phone of that man.
Objectives[90]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[0]Sender = 
Objectives[90]ObjectiveMessages[0]Subject = 
Objectives[90]ObjectiveMessages[0]MessageColor = White
Objectives[90]ObjectiveMessages[0]PlayFromStart = True
Objectives[90]ObjectiveMessages[0]Delay = False
Objectives[90]ObjectiveMessages[0]DelayTime = 0
Objectives[90]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[0]TypeSubtitle = True
Objectives[90]ObjectiveMessages[0]TypeTextMesage = False
Objectives[90]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[91]Type = Cutscenes_Objective
Objectives[91]Text = 
Objectives[91]positionX = -2294.149
Objectives[91]positionY = 194.0739
Objectives[91]positionZ = 166.6267
Objectives[91]Cutscenes_Time = 7
Objectives[91]Cutscenes_Trans_Time = 3
Objectives[91]Cutscenes_FOV = 60
Objectives[91]Cutscenes_Shake = Hand
Objectives[91]Cutscenes_Amplitude = 0
Objectives[91]Cutscenes_FadeOut = False
Objectives[91]Cutscenes_FadeIn = False
Objectives[91]Cutscenes_End = False
Objectives[91]Cutscenes_Point_At_Position = True
Objectives[91]Cutscenes_Point_At_Player = False
Objectives[91]Cutscenes_Point_At_Actor = False
Objectives[91]Cutscenes_Point_At_Vehicle = False
Objectives[91]Cutscenes_Follow_Player = False
Objectives[91]Cutscenes_Follow_Actor = False
Objectives[91]Cutscenes_Follow_Vehicle = False
Objectives[91]Cutscenes_Follow_Distancee = 1
Objectives[91]Cutscenes_Follow_Hieght = 50
Objectives[91]Cutscenes_Follow_Angle = 0
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 2
Objectives[91]ObjectiveMessages[0]positionX = 2272.342
Objectives[91]ObjectiveMessages[0]positionY = -1712.229
Objectives[91]ObjectiveMessages[0]positionZ = 133.2948
Objectives[91]ObjectiveMessages[0]Message = ~p~Oh no... that bastard is running away in a labyrint, the nightmare of mice.
Objectives[91]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[0]Sender = 
Objectives[91]ObjectiveMessages[0]Subject = 
Objectives[91]ObjectiveMessages[0]MessageColor = White
Objectives[91]ObjectiveMessages[0]PlayFromStart = True
Objectives[91]ObjectiveMessages[0]Delay = False
Objectives[91]ObjectiveMessages[0]DelayTime = 0
Objectives[91]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[0]TypeSubtitle = True
Objectives[91]ObjectiveMessages[0]TypeTextMesage = False
Objectives[91]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[1]positionX = 2276.47
Objectives[91]ObjectiveMessages[1]positionY = -1710.69
Objectives[91]ObjectiveMessages[1]positionZ = 131.8372
Objectives[91]ObjectiveMessages[1]Message = ~p~Can you do it, mice? Good mice.
Objectives[91]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[1]Sender = 
Objectives[91]ObjectiveMessages[1]Subject = 
Objectives[91]ObjectiveMessages[1]MessageColor = White
Objectives[91]ObjectiveMessages[1]PlayFromStart = False
Objectives[91]ObjectiveMessages[1]Delay = True
Objectives[91]ObjectiveMessages[1]DelayTime = 6
Objectives[91]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[1]TypeSubtitle = True
Objectives[91]ObjectiveMessages[1]TypeTextMesage = False
Objectives[91]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[92]Type = Cutscenes_Objective
Objectives[92]Text = 
Objectives[92]positionX = -2305.381
Objectives[92]positionY = 148.6222
Objectives[92]positionZ = 166.3632
Objectives[92]Cutscenes_Time = 0
Objectives[92]Cutscenes_Trans_Time = 0
Objectives[92]Cutscenes_FOV = 30
Objectives[92]Cutscenes_Shake = Hand
Objectives[92]Cutscenes_Amplitude = 0
Objectives[92]Cutscenes_FadeOut = False
Objectives[92]Cutscenes_FadeIn = False
Objectives[92]Cutscenes_End = True
Objectives[92]Cutscenes_Point_At_Position = False
Objectives[92]Cutscenes_Point_At_Player = False
Objectives[92]Cutscenes_Point_At_Actor = False
Objectives[92]Cutscenes_Point_At_Vehicle = False
Objectives[92]Cutscenes_Follow_Player = False
Objectives[92]Cutscenes_Follow_Actor = False
Objectives[92]Cutscenes_Follow_Vehicle = False
Objectives[92]Cutscenes_Follow_Distancee = 10
Objectives[92]Cutscenes_Follow_Hieght = 1
Objectives[92]Cutscenes_Follow_Angle = 0
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Text = 
Objectives[93]Text2 = 
Objectives[93]Type = Kill_Actors
Objectives[93]positionX = -2260.628
Objectives[93]positionY = 181.567
Objectives[93]positionZ = 169.812
Objectives[93]KillAll1 = False
Objectives[93]KillAll2 = False
Objectives[93]Kill_Actors_Add_Blips = False
Objectives[93]Kill_Actors_Add_Markers = False
Objectives[93]DropPickups = True
Objectives[93]Droped_Pickup_Model = prop_npc_phone_02
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Type = Hint_Objective
Objectives[94]Text = 
Objectives[94]positionX = -148.9096
Objectives[94]positionY = -969.6909
Objectives[94]positionZ = 268.1602
Objectives[94]Hint_Time = 14
Objectives[94]Hint_FOV = 40
Objectives[94]Hint_Use_Position = False
Objectives[94]Hint_Use_Player = False
Objectives[94]Hint_Use_Actor = False
Objectives[94]Hint_Use_Vehicle = True
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 3
Objectives[94]ObjectiveMessages[0]positionX = 2284.257
Objectives[94]ObjectiveMessages[0]positionY = -1707.076
Objectives[94]ObjectiveMessages[0]positionZ = 128.0544
Objectives[94]ObjectiveMessages[0]Message = ~p~Good job mice.
Objectives[94]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[0]Sender = 
Objectives[94]ObjectiveMessages[0]Subject = 
Objectives[94]ObjectiveMessages[0]MessageColor = White
Objectives[94]ObjectiveMessages[0]PlayFromStart = True
Objectives[94]ObjectiveMessages[0]Delay = False
Objectives[94]ObjectiveMessages[0]DelayTime = 0
Objectives[94]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[0]TypeSubtitle = True
Objectives[94]ObjectiveMessages[0]TypeTextMesage = False
Objectives[94]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[1]positionX = 2289.002
Objectives[94]ObjectiveMessages[1]positionY = -1705.061
Objectives[94]ObjectiveMessages[1]positionZ = 125.1481
Objectives[94]ObjectiveMessages[1]Message = ~p~Now we have to reach Wolf and Racoon, You go to the entrance, Cat is coming to get you.
Objectives[94]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[1]Sender = 
Objectives[94]ObjectiveMessages[1]Subject = 
Objectives[94]ObjectiveMessages[1]MessageColor = White
Objectives[94]ObjectiveMessages[1]PlayFromStart = False
Objectives[94]ObjectiveMessages[1]Delay = True
Objectives[94]ObjectiveMessages[1]DelayTime = 2
Objectives[94]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[1]TypeSubtitle = True
Objectives[94]ObjectiveMessages[1]TypeTextMesage = False
Objectives[94]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[2]positionX = 2296.932
Objectives[94]ObjectiveMessages[2]positionY = -1699.929
Objectives[94]ObjectiveMessages[2]positionZ = 119.4058
Objectives[94]ObjectiveMessages[2]Message = ~p~Oh don't worry, Cat won't do anything to you.
Objectives[94]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[2]Sender = 
Objectives[94]ObjectiveMessages[2]Subject = 
Objectives[94]ObjectiveMessages[2]MessageColor = White
Objectives[94]ObjectiveMessages[2]PlayFromStart = False
Objectives[94]ObjectiveMessages[2]Delay = True
Objectives[94]ObjectiveMessages[2]DelayTime = 10
Objectives[94]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[2]TypeSubtitle = True
Objectives[94]ObjectiveMessages[2]TypeTextMesage = False
Objectives[94]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[95]Type = Set_Player_Actor_Objective
Objectives[95]Text = 
Objectives[95]positionX = -139.5924
Objectives[95]positionY = -980.6195
Objectives[95]positionZ = 258.1327
Objectives[95]SetPlayerActor_Use_Player = False
Objectives[95]SetPlayerActor_Player_Controllable = True
Objectives[95]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[95]SetPlayerActor_Use_Actor = True
Objectives[95]SetPlayerActor_RelationshipGroup_Change = False
Objectives[95]SetPlayerActor_RelationshipGroup = Neutral
Objectives[95]SetPlayerActor_Invincible_Change = False
Objectives[95]SetPlayerActor_Invincible = False
Objectives[95]SetPlayerActor_NewTask = True
Objectives[95]Int_Task = 99
Objectives[95]Task_Repeat = False
Objectives[95]Task_Timeout = False
Objectives[95]Task_Guard_Range = 10
Objectives[95]Task_Stay_In_Range = True
Objectives[95]Task_Wander_Range = 10
Objectives[95]Task_Scenario = NONE
Objectives[95]Task_TalkingAnimation = mic_chatter
Objectives[95]Task_Time = 1
Objectives[95]TaskListCount = 2
Objectives[95]Task_List[0]Type = EnterVehicle
Objectives[95]Task_List[0]PositionX = -147.954
Objectives[95]Task_List[0]PositionY = -962.0403
Objectives[95]Task_List[0]PositionZ = 268.6352
Objectives[95]Task_List[0]Speed = 1
Objectives[95]Task_List[0]SeatIndex = -1
Objectives[95]Task_List[0]TaskIndex = 0
Objectives[95]Task_List[0]Warp = False
Objectives[95]Task_List[1]Type = VehicleHeliTask
Objectives[95]Task_List[1]positionX = -147.954
Objectives[95]Task_List[1]positionY = -962.0403
Objectives[95]Task_List[1]positionZ = 268.6352
Objectives[95]Task_List[1]speed = 100
Objectives[95]Task_List[1]Hight = 100
Objectives[95]Task_List[1]FollowPlayer = False
Objectives[95]Task_List[1]AttackPlayer = False
Objectives[95]Task_List[1]Land = True
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Text = 
Objectives[96]Text2 = 
Objectives[96]Text3 = 
Objectives[96]Failed_Text = 
Objectives[96]Type = Checkpoint
Objectives[96]Checkpoint_Type = 45
Objectives[96]Reserved = 1
Objectives[96]ColorR = 255
Objectives[96]ColorG = 255
Objectives[96]ColorB = 0
Objectives[96]ColorA = 255
Objectives[96]IconColorR = 255
Objectives[96]IconColorG = 255
Objectives[96]IconColorB = 0
Objectives[96]IconColorA = 255
Objectives[96]positionX = -2294.012
Objectives[96]positionY = 371.2893
Objectives[96]positionZ = 173.6267
Objectives[96]Heading = -155
Objectives[96]Diameter = 4
Objectives[96]minimum_hight = 1
Objectives[96]maximum_hight = 10
Objectives[96]TriggerDistance = 2.5
Objectives[96]PlaySound = False
Objectives[96]LoseWanted = False
Objectives[96]Stop_Vehicle = False
Objectives[96]DeliverVehicleOnly = False
Objectives[96]DeliverTrailor = False
Objectives[96]DeliverTowTruck = False
Objectives[96]DeliverVehicleCargobob = False
Objectives[96]DeliverPropCargobob = False
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 1
Objectives[96]ObjectiveMessages[0]positionX = 2306.069
Objectives[96]ObjectiveMessages[0]positionY = -1694.711
Objectives[96]ObjectiveMessages[0]positionZ = 113.3225
Objectives[96]ObjectiveMessages[0]Message = ~p~Now go, bye mice.
Objectives[96]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[96]ObjectiveMessages[0]Sender = 
Objectives[96]ObjectiveMessages[0]Subject = 
Objectives[96]ObjectiveMessages[0]MessageColor = White
Objectives[96]ObjectiveMessages[0]PlayFromStart = True
Objectives[96]ObjectiveMessages[0]Delay = False
Objectives[96]ObjectiveMessages[0]DelayTime = 0
Objectives[96]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[0]TypeSubtitle = True
Objectives[96]ObjectiveMessages[0]TypeTextMesage = False
Objectives[96]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[97]Text = 
Objectives[97]Type = Timeout_Objective
Objectives[97]positionX = -2285.458
Objectives[97]positionY = 538.1619
Objectives[97]positionZ = 171.6961
Objectives[97]Timeout_Min = 0
Objectives[97]Timeout_Sec = 1
Objectives[97]mission_ActorsCount = 1
Objectives[97]mission_Actors[0]SpawnInVehicle = True
Objectives[97]mission_Actors[0]SeatIndex = -1
Objectives[97]mission_Actors[0]Survive_Number = 0
Objectives[97]mission_Actors[0]Failed_Text = 
Objectives[97]mission_Actors[0]Remove_After = 0
Objectives[97]mission_Actors[0]positionX = -2285.37
Objectives[97]mission_Actors[0]positionY = 538.2872
Objectives[97]mission_Actors[0]positionZ = 172.2907
Objectives[97]mission_Actors[0]Heading = 154.8688
Objectives[97]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[97]mission_Actors[0]Relationship_Group = Neutral
Objectives[97]mission_Actors[0]AddBlip = True
Objectives[97]mission_Actors[0]ShowCone = False
Objectives[97]mission_Actors[0]Invincible = True
Objectives[97]mission_Actors[0]SetHealth = 100
Objectives[97]mission_Actors[0]DieFromHeadShot = True
Objectives[97]mission_Actors[0]CanExitVehicle = False
Objectives[97]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[0]AlwaysFight = True
Objectives[97]mission_Actors[0]Seeing_Range = 500
Objectives[97]mission_Actors[0]Hearing_Range = 500
Objectives[97]mission_Actors[0]CombatMovement = Offensive
Objectives[97]mission_Actors[0]weapon = Pistol
Objectives[97]mission_Actors[0]Variation = Custom
Objectives[97]mission_Actors[0]Task = 99
Objectives[97]mission_Actors[0]Task_Guard_Range = 5
Objectives[97]mission_Actors[0]Task_Stay_In_Range = True
Objectives[97]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[97]mission_Actors[0]Task_List_Count = 2
Objectives[97]mission_Actors[0]Task_Repeat = False
Objectives[97]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[97]mission_Actors[0]Task_List[0]PositionX = -2286.375
Objectives[97]mission_Actors[0]Task_List[0]PositionY = 536.8431
Objectives[97]mission_Actors[0]Task_List[0]PositionZ = 172.2533
Objectives[97]mission_Actors[0]Task_List[0]Speed = 1
Objectives[97]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[97]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[97]mission_Actors[0]Task_List[1]Type = Drive
Objectives[97]mission_Actors[0]Task_List[1]PositionX = -2290.038
Objectives[97]mission_Actors[0]Task_List[1]PositionY = 381.0037
Objectives[97]mission_Actors[0]Task_List[1]PositionZ = 173.9667
Objectives[97]mission_Actors[0]Task_List[1]Speed = 50
Objectives[97]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[97]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[97]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[97]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[97]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[97]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[97]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[97]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[97]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[97]mission_Actors[0]Task_List[1]Reverse = False
Objectives[97]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[97]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[97]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[97]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[97]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 17
Objectives[97]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[97]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[97]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 15
Objectives[97]mission_Actors[0]COMPONENT_FEET_TEXTURE = 8
Objectives[97]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[97]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 20
Objectives[97]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[97]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[97]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[97]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[97]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[97]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[97]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[97]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[97]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 94
Objectives[97]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 99
Objectives[97]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[97]mission_Actors[0]NeededForObjectiveCutscene[0] = 90
Objectives[97]mission_Vehicles = 1
Objectives[97]mission_Vehicles[0]positionX = -2285.37
Objectives[97]mission_Vehicles[0]positionY = 538.2872
Objectives[97]mission_Vehicles[0]positionZ = 172.2907
Objectives[97]mission_Vehicles[0]Heading = 154.8688
Objectives[97]mission_Vehicles[0]Name = Exemplar
Objectives[97]mission_Vehicles[0]Model = exemplar
Objectives[97]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[97]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[97]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[97]mission_Vehicles[0]HasPearlescent = False
Objectives[97]mission_Vehicles[0]Livery = 0
Objectives[97]mission_Vehicles[0]DirtLevel = 0
Objectives[97]mission_Vehicles[0]LockedForPlayer = False
Objectives[97]mission_Vehicles[0]Locked = False
Objectives[97]mission_Vehicles[0]Alarm = False
Objectives[97]mission_Vehicles[0]HotWired = False
Objectives[97]mission_Vehicles[0]Invincible = True
Objectives[97]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[97]mission_Vehicles[0]Remove_After = 0
Objectives[97]mission_Vehicles[0]Survive_Number = 0
Objectives[97]mission_Vehicles[0]Failed_Text = 
Objectives[97]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[97]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 97
Objectives[97]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[97]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[97]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[97]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 93
Objectives[97]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[97]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 101
Objectives[97]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorCount = 5
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 92
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 94
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 99
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 100
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[4] = 102
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[97]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 3
Objectives[97]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 96
Objectives[97]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 104
Objectives[97]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 98
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Type = Cutscenes_Objective
Objectives[98]Text = 
Objectives[98]positionX = -2309.486
Objectives[98]positionY = 406.3849
Objectives[98]positionZ = 173.4667
Objectives[98]Cutscenes_Time = 6
Objectives[98]Cutscenes_Trans_Time = 3
Objectives[98]Cutscenes_FOV = 60
Objectives[98]Cutscenes_Shake = Hand
Objectives[98]Cutscenes_Amplitude = 0
Objectives[98]Cutscenes_FadeOut = False
Objectives[98]Cutscenes_FadeIn = False
Objectives[98]Cutscenes_End = False
Objectives[98]Cutscenes_Point_At_Position = False
Objectives[98]Cutscenes_Point_At_Player = False
Objectives[98]Cutscenes_Point_At_Actor = False
Objectives[98]Cutscenes_Point_At_Vehicle = True
Objectives[98]Cutscenes_Follow_Player = False
Objectives[98]Cutscenes_Follow_Actor = False
Objectives[98]Cutscenes_Follow_Vehicle = False
Objectives[98]Cutscenes_Follow_Distancee = 0.1
Objectives[98]Cutscenes_Follow_Hieght = 2
Objectives[98]Cutscenes_Follow_Angle = 0
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Type = Cutscenes_Objective
Objectives[99]Text = 
Objectives[99]positionX = -729.0681
Objectives[99]positionY = -736.7614
Objectives[99]positionZ = 34.59386
Objectives[99]Cutscenes_Time = 0
Objectives[99]Cutscenes_Trans_Time = 0
Objectives[99]Cutscenes_FOV = 30
Objectives[99]Cutscenes_Shake = Hand
Objectives[99]Cutscenes_Amplitude = 0
Objectives[99]Cutscenes_FadeOut = False
Objectives[99]Cutscenes_FadeIn = False
Objectives[99]Cutscenes_End = True
Objectives[99]Cutscenes_Point_At_Position = False
Objectives[99]Cutscenes_Point_At_Player = False
Objectives[99]Cutscenes_Point_At_Actor = False
Objectives[99]Cutscenes_Point_At_Vehicle = False
Objectives[99]Cutscenes_Follow_Player = False
Objectives[99]Cutscenes_Follow_Actor = False
Objectives[99]Cutscenes_Follow_Vehicle = False
Objectives[99]Cutscenes_Follow_Distancee = 10
Objectives[99]Cutscenes_Follow_Hieght = 1
Objectives[99]Cutscenes_Follow_Angle = 0
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 0

Objectives[100]Type = Set_Player_Actor_Objective
Objectives[100]Text = 
Objectives[100]positionX = -728.4402
Objectives[100]positionY = -746.1486
Objectives[100]positionZ = 34.59386
Objectives[100]SetPlayerActor_Use_Player = False
Objectives[100]SetPlayerActor_Player_Controllable = True
Objectives[100]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[100]SetPlayerActor_Use_Actor = True
Objectives[100]SetPlayerActor_RelationshipGroup_Change = False
Objectives[100]SetPlayerActor_RelationshipGroup = Neutral
Objectives[100]SetPlayerActor_Invincible_Change = False
Objectives[100]SetPlayerActor_Invincible = False
Objectives[100]SetPlayerActor_NewTask = True
Objectives[100]Int_Task = 99
Objectives[100]Task_Repeat = False
Objectives[100]Task_Timeout = False
Objectives[100]Task_Guard_Range = 10
Objectives[100]Task_Stay_In_Range = True
Objectives[100]Task_Wander_Range = 10
Objectives[100]Task_Scenario = NONE
Objectives[100]Task_TalkingAnimation = mic_chatter
Objectives[100]Task_Time = 1
Objectives[100]TaskListCount = 2
Objectives[100]Task_List[0]Type = EnterVehicle
Objectives[100]Task_List[0]PositionX = -2286.261
Objectives[100]Task_List[0]PositionY = 540.0451
Objectives[100]Task_List[0]PositionZ = 172.1525
Objectives[100]Task_List[0]Speed = 4
Objectives[100]Task_List[0]SeatIndex = 1
Objectives[100]Task_List[0]TaskIndex = 0
Objectives[100]Task_List[0]Warp = False
Objectives[100]Task_List[1]Type = Pause
Objectives[100]Task_List[1]positionX = -348.8198
Objectives[100]Task_List[1]positionY = -716.9184
Objectives[100]Task_List[1]positionZ = 52.74771
Objectives[100]Task_List[1]time = 10
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 0

Objectives[101]Text = 
Objectives[101]FaildText = 
Objectives[101]Type = Enter_Vehicle
Objectives[101]positionX = -721.1976
Objectives[101]positionY = -744.4194
Objectives[101]positionZ = 34.74657
Objectives[101]EnterVehicle_AsPassenger = True
Objectives[101]EnterVehicle_CanExit = True
Objectives[101]EnterVehicle_SetIsWanted = False
Objectives[101]EnterVehicle_SeatIndex = 2
Objectives[101]mission_ActorsCount = 0
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 1
Objectives[101]ObjectiveMessages[0]positionX = 2148.877
Objectives[101]ObjectiveMessages[0]positionY = -2067.258
Objectives[101]ObjectiveMessages[0]positionZ = 65.51801
Objectives[101]ObjectiveMessages[0]Message = ~p~Go, see you soon mice.
Objectives[101]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[101]ObjectiveMessages[0]Sender = 
Objectives[101]ObjectiveMessages[0]Subject = 
Objectives[101]ObjectiveMessages[0]MessageColor = White
Objectives[101]ObjectiveMessages[0]PlayFromStart = True
Objectives[101]ObjectiveMessages[0]Delay = False
Objectives[101]ObjectiveMessages[0]DelayTime = 0
Objectives[101]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[101]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[101]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[101]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[101]ObjectiveMessages[0]TypeSubtitle = True
Objectives[101]ObjectiveMessages[0]TypeTextMesage = False
Objectives[101]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[101]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[102]Type = Set_Player_Actor_Objective
Objectives[102]Text = 
Objectives[102]positionX = -721.1976
Objectives[102]positionY = -744.4194
Objectives[102]positionZ = 34.74657
Objectives[102]SetPlayerActor_Use_Player = False
Objectives[102]SetPlayerActor_Player_Controllable = True
Objectives[102]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[102]SetPlayerActor_Use_Actor = True
Objectives[102]SetPlayerActor_RelationshipGroup_Change = False
Objectives[102]SetPlayerActor_RelationshipGroup = Neutral
Objectives[102]SetPlayerActor_Invincible_Change = False
Objectives[102]SetPlayerActor_Invincible = False
Objectives[102]SetPlayerActor_NewTask = True
Objectives[102]Int_Task = 99
Objectives[102]Task_Repeat = False
Objectives[102]Task_Timeout = False
Objectives[102]Task_Guard_Range = 10
Objectives[102]Task_Stay_In_Range = True
Objectives[102]Task_Wander_Range = 10
Objectives[102]Task_Scenario = NONE
Objectives[102]Task_TalkingAnimation = mic_chatter
Objectives[102]Task_Time = 1
Objectives[102]TaskListCount = 4
Objectives[102]Task_List[0]Type = EnterVehicle
Objectives[102]Task_List[0]PositionX = -2285.332
Objectives[102]Task_List[0]PositionY = 539.3853
Objectives[102]Task_List[0]PositionZ = 172.1522
Objectives[102]Task_List[0]Speed = 4
Objectives[102]Task_List[0]SeatIndex = -1
Objectives[102]Task_List[0]TaskIndex = 0
Objectives[102]Task_List[0]Warp = False
Objectives[102]Task_List[1]Type = Pause
Objectives[102]Task_List[1]positionX = -339.4198
Objectives[102]Task_List[1]positionY = -764.5023
Objectives[102]Task_List[1]positionZ = 52.74721
Objectives[102]Task_List[1]time = 3
Objectives[102]Task_List[2]Type = Drive
Objectives[102]Task_List[2]PositionX = -1816.931
Objectives[102]Task_List[2]PositionY = 61.35339
Objectives[102]Task_List[2]PositionZ = 72.95352
Objectives[102]Task_List[2]Speed = 15
Objectives[102]Task_List[2]StopBeforeVehicles = True
Objectives[102]Task_List[2]StopBeforeActors = True
Objectives[102]Task_List[2]AvoidVehicles = True
Objectives[102]Task_List[2]AvoidEmptyVehicles = True
Objectives[102]Task_List[2]AvoidActors = True
Objectives[102]Task_List[2]AvoidObjects = True
Objectives[102]Task_List[2]StopAtLights = False
Objectives[102]Task_List[2]UseBlinkers = True
Objectives[102]Task_List[2]AllowGoingWrongWay = False
Objectives[102]Task_List[2]Reverse = False
Objectives[102]Task_List[2]TakeShortestPath = False
Objectives[102]Task_List[2]IgnoreRoads = False
Objectives[102]Task_List[2]IgnoreAllPathing = False
Objectives[102]Task_List[2]AvoidHighWays = False
Objectives[102]Task_List[3]Type = Drive
Objectives[102]Task_List[3]PositionX = -1196.53
Objectives[102]Task_List[3]PositionY = 399.2318
Objectives[102]Task_List[3]PositionZ = 73.99937
Objectives[102]Task_List[3]Speed = 15
Objectives[102]Task_List[3]StopBeforeVehicles = True
Objectives[102]Task_List[3]StopBeforeActors = True
Objectives[102]Task_List[3]AvoidVehicles = True
Objectives[102]Task_List[3]AvoidEmptyVehicles = True
Objectives[102]Task_List[3]AvoidActors = True
Objectives[102]Task_List[3]AvoidObjects = True
Objectives[102]Task_List[3]StopAtLights = False
Objectives[102]Task_List[3]UseBlinkers = True
Objectives[102]Task_List[3]AllowGoingWrongWay = False
Objectives[102]Task_List[3]Reverse = False
Objectives[102]Task_List[3]TakeShortestPath = False
Objectives[102]Task_List[3]IgnoreRoads = False
Objectives[102]Task_List[3]IgnoreAllPathing = False
Objectives[102]Task_List[3]AvoidHighWays = False
Objectives[102]mission_ActorsCount = 0
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 0

Objectives[103]Text = 
Objectives[103]Type = Leave_Area
Objectives[103]positionX = -2295.87
Objectives[103]positionY = 376.7962
Objectives[103]positionZ = 173.4667
Objectives[103]Leave_Area_Distance = 500
Objectives[103]Leave_Area_Use_Objective_Position = False
Objectives[103]mission_ActorsCount = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 0
Objectives[103]ObjectiveMessages = 0

Objectives[104]Type = Cutscenes_Objective
Objectives[104]Text = 
Objectives[104]positionX = -733.1219
Objectives[104]positionY = -741.5511
Objectives[104]positionZ = 34.21856
Objectives[104]Cutscenes_Time = 0
Objectives[104]Cutscenes_Trans_Time = 3
Objectives[104]Cutscenes_FOV = 60
Objectives[104]Cutscenes_Shake = Hand
Objectives[104]Cutscenes_Amplitude = 0
Objectives[104]Cutscenes_FadeOut = False
Objectives[104]Cutscenes_FadeIn = False
Objectives[104]Cutscenes_End = False
Objectives[104]Cutscenes_Point_At_Position = False
Objectives[104]Cutscenes_Point_At_Player = False
Objectives[104]Cutscenes_Point_At_Actor = False
Objectives[104]Cutscenes_Point_At_Vehicle = False
Objectives[104]Cutscenes_Follow_Player = False
Objectives[104]Cutscenes_Follow_Actor = False
Objectives[104]Cutscenes_Follow_Vehicle = True
Objectives[104]Cutscenes_Follow_Distancee = 1.4
Objectives[104]Cutscenes_Follow_Hieght = 0.65
Objectives[104]Cutscenes_Follow_Angle = 190
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 0

Objectives[105]Type = Cutscenes_Objective
Objectives[105]Text = 
Objectives[105]positionX = -720.9481
Objectives[105]positionY = -744.5662
Objectives[105]positionZ = 34.7708
Objectives[105]Cutscenes_Time = 0
Objectives[105]Cutscenes_Trans_Time = 6
Objectives[105]Cutscenes_FOV = 60
Objectives[105]Cutscenes_Shake = Hand
Objectives[105]Cutscenes_Amplitude = 0
Objectives[105]Cutscenes_FadeOut = False
Objectives[105]Cutscenes_FadeIn = False
Objectives[105]Cutscenes_End = False
Objectives[105]Cutscenes_Point_At_Position = False
Objectives[105]Cutscenes_Point_At_Player = False
Objectives[105]Cutscenes_Point_At_Actor = False
Objectives[105]Cutscenes_Point_At_Vehicle = False
Objectives[105]Cutscenes_Follow_Player = True
Objectives[105]Cutscenes_Follow_Actor = False
Objectives[105]Cutscenes_Follow_Vehicle = False
Objectives[105]Cutscenes_Follow_Distancee = 1.6
Objectives[105]Cutscenes_Follow_Hieght = 0.65
Objectives[105]Cutscenes_Follow_Angle = 340
Objectives[105]mission_ActorsCount = 0
Objectives[105]mission_Vehicles = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 1
Objectives[105]ObjectiveMessages[0]positionX = 2160.89
Objectives[105]ObjectiveMessages[0]positionY = -2069.01
Objectives[105]ObjectiveMessages[0]positionZ = 63.20429
Objectives[105]ObjectiveMessages[0]Message = ~g~So... finally alone... and I am hungry...
Objectives[105]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[105]ObjectiveMessages[0]Sender = 
Objectives[105]ObjectiveMessages[0]Subject = 
Objectives[105]ObjectiveMessages[0]MessageColor = White
Objectives[105]ObjectiveMessages[0]PlayFromStart = True
Objectives[105]ObjectiveMessages[0]Delay = False
Objectives[105]ObjectiveMessages[0]DelayTime = 0
Objectives[105]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[105]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[105]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[105]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[105]ObjectiveMessages[0]TypeSubtitle = True
Objectives[105]ObjectiveMessages[0]TypeTextMesage = False
Objectives[105]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[105]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[106]Type = Cutscenes_Objective
Objectives[106]Text = 
Objectives[106]positionX = -725.0599
Objectives[106]positionY = -734.5986
Objectives[106]positionZ = 34.59386
Objectives[106]Cutscenes_Time = 0
Objectives[106]Cutscenes_Trans_Time = 0
Objectives[106]Cutscenes_FOV = 30
Objectives[106]Cutscenes_Shake = Hand
Objectives[106]Cutscenes_Amplitude = 0
Objectives[106]Cutscenes_FadeOut = False
Objectives[106]Cutscenes_FadeIn = False
Objectives[106]Cutscenes_End = True
Objectives[106]Cutscenes_Point_At_Position = False
Objectives[106]Cutscenes_Point_At_Player = False
Objectives[106]Cutscenes_Point_At_Actor = False
Objectives[106]Cutscenes_Point_At_Vehicle = False
Objectives[106]Cutscenes_Follow_Player = False
Objectives[106]Cutscenes_Follow_Actor = False
Objectives[106]Cutscenes_Follow_Vehicle = False
Objectives[106]Cutscenes_Follow_Distancee = 10
Objectives[106]Cutscenes_Follow_Hieght = 1
Objectives[106]Cutscenes_Follow_Angle = 0
Objectives[106]mission_ActorsCount = 0
Objectives[106]mission_Vehicles = 0
Objectives[106]Mission_Needed_Vehicles = 0
Objectives[106]mission_PropsCount = 0
Objectives[106]mission_Pickup_Props_Count = 0
Objectives[106]ObjectiveMessages = 0

Objectives[107]Type = Set_Player_Actor_Objective
Objectives[107]Text = 
Objectives[107]positionX = -729.1869
Objectives[107]positionY = -740.7
Objectives[107]positionZ = 34.59386
Objectives[107]SetPlayerActor_Use_Player = False
Objectives[107]SetPlayerActor_Player_Controllable = True
Objectives[107]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[107]SetPlayerActor_Use_Actor = True
Objectives[107]SetPlayerActor_RelationshipGroup_Change = True
Objectives[107]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[107]SetPlayerActor_Invincible_Change = False
Objectives[107]SetPlayerActor_Invincible = False
Objectives[107]SetPlayerActor_NewTask = True
Objectives[107]Int_Task = 99
Objectives[107]Task_Repeat = False
Objectives[107]Task_Timeout = False
Objectives[107]Task_Guard_Range = 10
Objectives[107]Task_Stay_In_Range = True
Objectives[107]Task_Wander_Range = 10
Objectives[107]Task_Scenario = NONE
Objectives[107]Task_TalkingAnimation = mic_chatter
Objectives[107]Task_Time = 1
Objectives[107]TaskListCount = 2
Objectives[107]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[107]Task_List[0]positionX = 2147.891
Objectives[107]Task_List[0]positionY = -2054.416
Objectives[107]Task_List[0]positionZ = 70.13113
Objectives[107]Task_List[1]Type = VehicleFollow(Player)
Objectives[107]Task_List[1]positionX = -340.9332
Objectives[107]Task_List[1]positionY = -771.341
Objectives[107]Task_List[1]positionZ = 52.74719
Objectives[107]Task_List[1]speed = 30
Objectives[107]Task_List[1]minDistance = 5
Objectives[107]mission_ActorsCount = 0
Objectives[107]mission_Vehicles = 0
Objectives[107]Mission_Needed_Vehicles = 0
Objectives[107]mission_PropsCount = 0
Objectives[107]mission_Pickup_Props_Count = 0
Objectives[107]ObjectiveMessages = 0

Objectives[108]Type = Set_Player_Actor_Objective
Objectives[108]Text = 
Objectives[108]positionX = -577.576
Objectives[108]positionY = -780.4771
Objectives[108]positionZ = 29.69662
Objectives[108]SetPlayerActor_Use_Player = True
Objectives[108]SetPlayerActor_Player_Controllable = True
Objectives[108]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[108]SetPlayerActor_Use_Actor = False
Objectives[108]SetPlayerActor_RelationshipGroup_Change = False
Objectives[108]SetPlayerActor_RelationshipGroup = Neutral
Objectives[108]SetPlayerActor_Invincible_Change = True
Objectives[108]SetPlayerActor_Invincible = True
Objectives[108]SetPlayerActor_NewTask = True
Objectives[108]Int_Task = 99
Objectives[108]Task_Repeat = True
Objectives[108]Task_Timeout = False
Objectives[108]Task_Guard_Range = 10
Objectives[108]Task_Stay_In_Range = True
Objectives[108]Task_Wander_Range = 10
Objectives[108]Task_Scenario = NONE
Objectives[108]Task_TalkingAnimation = mic_chatter
Objectives[108]Task_Time = 1
Objectives[108]TaskListCount = 6
Objectives[108]Task_List[0]Type = WalkTo
Objectives[108]Task_List[0]DestinationX = -1644.756
Objectives[108]Task_List[0]DestinationY = 218.3158
Objectives[108]Task_List[0]DestinationZ = 60.1411
Objectives[108]Task_List[0]Rotation = 0
Objectives[108]Task_List[0]Speed = 4
Objectives[108]Task_List[0]GoStraitToCoord = False
Objectives[108]Task_List[1]Type = WalkTo
Objectives[108]Task_List[1]DestinationX = -1679.281
Objectives[108]Task_List[1]DestinationY = 155.2837
Objectives[108]Task_List[1]DestinationZ = 63.03957
Objectives[108]Task_List[1]Rotation = 0
Objectives[108]Task_List[1]Speed = 4
Objectives[108]Task_List[1]GoStraitToCoord = False
Objectives[108]Task_List[2]Type = WalkTo
Objectives[108]Task_List[2]DestinationX = -1544.745
Objectives[108]Task_List[2]DestinationY = 113.7532
Objectives[108]Task_List[2]DestinationZ = 56.27988
Objectives[108]Task_List[2]Rotation = 0
Objectives[108]Task_List[2]Speed = 4
Objectives[108]Task_List[2]GoStraitToCoord = False
Objectives[108]Task_List[3]Type = WalkTo
Objectives[108]Task_List[3]DestinationX = -1449.983
Objectives[108]Task_List[3]DestinationY = 174.1554
Objectives[108]Task_List[3]DestinationZ = 55.42194
Objectives[108]Task_List[3]Rotation = 0
Objectives[108]Task_List[3]Speed = 4
Objectives[108]Task_List[3]GoStraitToCoord = False
Objectives[108]Task_List[4]Type = WalkTo
Objectives[108]Task_List[4]DestinationX = -1332.924
Objectives[108]Task_List[4]DestinationY = 336.967
Objectives[108]Task_List[4]DestinationZ = 63.58109
Objectives[108]Task_List[4]Rotation = 0
Objectives[108]Task_List[4]Speed = 4
Objectives[108]Task_List[4]GoStraitToCoord = False
Objectives[108]Task_List[5]Type = WalkTo
Objectives[108]Task_List[5]DestinationX = -1235.265
Objectives[108]Task_List[5]DestinationY = 274.3364
Objectives[108]Task_List[5]DestinationZ = 69.30468
Objectives[108]Task_List[5]Rotation = 0
Objectives[108]Task_List[5]Speed = 4
Objectives[108]Task_List[5]GoStraitToCoord = False
Objectives[108]mission_ActorsCount = 0
Objectives[108]mission_Vehicles = 0
Objectives[108]Mission_Needed_Vehicles = 0
Objectives[108]mission_PropsCount = 0
Objectives[108]mission_Pickup_Props_Count = 0
Objectives[108]ObjectiveMessages = 0

